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authorRapptz <[email protected]>2017-01-03 20:15:56 -0500
committerRapptz <[email protected]>2017-01-03 20:17:58 -0500
commitc863d93f69090e0f494ffa1b6846cddc3668f779 (patch)
tree3c0371a50be47cc222b28fdcc8e261dffc0225e9
parent[commands] Don't use removed is_private attribute in core decorators. (diff)
downloaddiscord.py-c863d93f69090e0f494ffa1b6846cddc3668f779.tar.xz
discord.py-c863d93f69090e0f494ffa1b6846cddc3668f779.zip
Fix bug that made member roles go missing.
-rw-r--r--discord/guild.py7
-rw-r--r--discord/member.py29
-rw-r--r--discord/state.py16
3 files changed, 22 insertions, 30 deletions
diff --git a/discord/guild.py b/discord/guild.py
index adb3e22e..0f37a214 100644
--- a/discord/guild.py
+++ b/discord/guild.py
@@ -226,13 +226,6 @@ class Guild(Hashable):
self.splash = guild.get('splash')
for mdata in guild.get('members', []):
- roles = [self.default_role]
- for role_id in mdata['roles']:
- role = utils.find(lambda r: r.id == role_id, self.roles)
- if role is not None:
- roles.append(role)
-
- mdata['roles'] = roles
member = Member(data=mdata, guild=self, state=self._state)
self._add_member(member)
diff --git a/discord/member.py b/discord/member.py
index 3d9928dc..467bdbbe 100644
--- a/discord/member.py
+++ b/discord/member.py
@@ -145,12 +145,12 @@ class Member(discord.abc.Messageable):
def __init__(self, *, data, guild, state):
self._state = state
self._user = state.store_user(data['user'])
+ self.guild = guild
self.joined_at = utils.parse_time(data.get('joined_at'))
- self.roles = data.get('roles', [])
+ self._update_roles(data)
self.status = Status.offline
game = data.get('game', {})
self.game = Game(**game) if game else None
- self.guild = guild
self.nick = data.get('nick', None)
def __str__(self):
@@ -177,6 +177,22 @@ class Member(discord.abc.Messageable):
def _get_guild_id(self):
return None
+ def _update_roles(self, data):
+ # update the roles
+ self.roles = [self.guild.default_role]
+ for role in self.guild.roles:
+ if role.id in data['roles']:
+ self.roles.append(role)
+
+ self.roles = [self.guild.default_role]
+ for roleid in map(int, data['roles']):
+ role = utils.find(lambda r: r.id == roleid, self.guild.roles)
+ if role is not None:
+ self.roles.append(role)
+
+ # sort the roles by ID since they can be "randomised"
+ self.roles.sort(key=lambda r: r.id)
+
def _update(self, data, user=None):
if user:
self._user.name = user['username']
@@ -191,14 +207,7 @@ class Member(discord.abc.Messageable):
except KeyError:
pass
- # update the roles
- self.roles = [self.guild.default_role]
- for role in self.guild.roles:
- if role.id in data['roles']:
- self.roles.append(role)
-
- # sort the roles by ID since they can be "randomised"
- self.roles.sort(key=lambda r: int(r.id))
+ self._update_roles(data)
def _presence_update(self, data, user):
self.status = try_enum(Status, data['status'])
diff --git a/discord/state.py b/discord/state.py
index 31f29545..e839d5ab 100644
--- a/discord/state.py
+++ b/discord/state.py
@@ -330,7 +330,7 @@ class ConnectionState:
# skip these useless cases.
return
- member = self._make_member(guild, data)
+ member = Member(guild=guild, data=data, state=self)
guild._add_member(member)
old_member = copy.copy(member)
@@ -402,19 +402,9 @@ class ConnectionState:
else:
self.dispatch('group_remove', channel, user)
- def _make_member(self, guild, data):
- roles = [guild.default_role]
- for roleid in data.get('roles', []):
- role = utils.get(guild.roles, id=roleid)
- if role is not None:
- roles.append(role)
-
- data['roles'] = sorted(roles, key=lambda r: r.id)
- return Member(guild=guild, data=data, state=self)
-
def parse_guild_member_add(self, data):
guild = self._get_guild(int(data['guild_id']))
- member = self._make_member(guild, data)
+ member = Member(guild=guild, data=data, state=self)
guild._add_member(member)
guild._member_count += 1
self.dispatch('member_join', member)
@@ -605,7 +595,7 @@ class ConnectionState:
guild = self._get_guild(int(data['guild_id']))
members = data.get('members', [])
for member in members:
- m = self._make_member(guild, member)
+ m = Member(guild=guild, data=member, state=self)
existing = guild.get_member(m.id)
if existing is None or existing.joined_at is None:
guild._add_member(m)