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authorRapptz <[email protected]>2015-08-27 17:44:31 -0400
committerRapptz <[email protected]>2015-08-27 17:45:43 -0400
commit795b8ceffefa64262c8ebecaaaf4e1f051162fae (patch)
tree36d2b5e0abde68831e3ec7e1ba4cdc3659ae0b8c
parentGive members their server as an attribute. (diff)
downloaddiscord.py-795b8ceffefa64262c8ebecaaaf4e1f051162fae.tar.xz
discord.py-795b8ceffefa64262c8ebecaaaf4e1f051162fae.zip
on_status now takes only a member.
-rw-r--r--discord/client.py18
-rw-r--r--discord/server.py6
-rw-r--r--docs/api.rst13
3 files changed, 18 insertions, 19 deletions
diff --git a/discord/client.py b/discord/client.py
index f5e86bb9..46f23bda 100644
--- a/discord/client.py
+++ b/discord/client.py
@@ -264,17 +264,21 @@ class Client(object):
server = next((s for s in self.servers if s.id == guild_id), None)
if server is not None:
status = data.get('status')
- user = User(**data.get('user'))
+ member_id = data['user']['id']
# check to see if the member is in our server list of members
- member = next((u for u in server.members if u == user), None)
+ member = next((u for u in server.members if u.id == member_id), None)
+
+ if member is None:
+ # create the member if it doesn't exist
+ member = Member(**data)
+
if status == 'online':
- if member is None:
- server.members.append(user)
- if status == 'offline' and user in server.members:
- server.members.remove(user)
+ server.members.append(member)
+ elif status == 'offline' and self.no_offline_members:
+ server.members.remove(member)
# call the event now
- self._invoke_event('on_status', server, user, status, data.get('game_id'))
+ self._invoke_event('on_status', member)
elif event == 'USER_UPDATE':
self.user = User(**data)
elif event == 'CHANNEL_DELETE':
diff --git a/discord/server.py b/discord/server.py
index 727dfb7d..0c0172b6 100644
--- a/discord/server.py
+++ b/discord/server.py
@@ -81,15 +81,15 @@ class Member(User):
The :class:`Server` that the member belongs to.
"""
- def __init__(self, deaf, joined_at, user, roles, mute):
+ def __init__(self, deaf, joined_at, user, roles, mute, **kwargs):
super(Member, self).__init__(**user)
self.deaf = deaf
self.mute = mute
self.joined_at = datetime.datetime(*map(int, re.split(r'[^\d]', joined_at.replace('+00:00', ''))))
self.roles = roles
self.status = 'offline'
- self.game_id = None
- self.server = None
+ self.game_id = kwargs.get('game_id', None)
+ self.server = kwargs.get('server', None)
class Server(object):
"""Represents a Discord server.
diff --git a/docs/api.rst b/docs/api.rst
index c9b6de0b..08ec3394 100644
--- a/docs/api.rst
+++ b/docs/api.rst
@@ -45,7 +45,7 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
:param response: The received message response after gone through ``json.loads``.
.. function:: on_message_delete(message)
-.. function:: on_message_edit(before, after)
+ on_message_edit(before, after)
Called when a message is deleted or edited from any given server. If the message is not found in the
:attr:`Client.messages` cache, then these events will not be called. This happens if the message
@@ -56,16 +56,11 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
:param before: A :class:`Message` of the previous version of the message.
:param after: A :class:`Message` of the current version of the message.
-.. function:: on_status(server, user, status, game_id):
+.. function:: on_status(member):
- Called whenever a user changes their status or game playing status.
+ Called whenever a :class:`Member` changes their status or game playing status.
- The status is usually either "idle", "online" or "offline".
-
- :param server: The :class:`Server` the user belongs to.
- :param user: The :class:`User` whose status changed.
- :param status: The new status of the user.
- :param game_id: The game ID that the user is playing. Can be None.
+ :param server: The :class:`Member` who has had their status changed.
.. function:: on_channel_delete(channel)
on_channel_create(channel)