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authorJeff Garzik <[email protected]>2012-11-15 19:41:12 -0500
committerPieter Wuille <[email protected]>2013-03-29 23:56:25 +0100
commit607dbfdeaf7ec053d959c47c125d60c0b7e7216a (patch)
tree4a77135cba3d16f4bddea919f2621dfcc7428796 /src/test/script_P2SH_tests.cpp
parentMerge pull request #2411 from TheBlueMatt/master (diff)
downloaddiscoin-607dbfdeaf7ec053d959c47c125d60c0b7e7216a.tar.xz
discoin-607dbfdeaf7ec053d959c47c125d60c0b7e7216a.zip
P2P: parse network datastream into header/data components in socket thread
Replaces CNode::vRecv buffer with a vector of CNetMessage's. This simplifies ProcessMessages() and eliminates several redundant data copies. Overview: * socket thread now parses incoming message datastream into header/data components, as encapsulated by CNetMessage * socket thread adds each CNetMessage to a vector inside CNode * message thread (ProcessMessages) iterates through CNode's CNetMessage vector Message parsing is made more strict: * Socket is disconnected, if message larger than MAX_SIZE or if CMessageHeader deserialization fails (latter is impossible?). Previously, code would simply eat garbage data all day long. * Socket is disconnected, if we fail to find pchMessageStart. We do not search through garbage, to find pchMessageStart. Each message must begin precisely after the last message ends. ProcessMessages() always processes a complete message, and is more efficient: * buffer is always precisely sized, using CDataStream::resize(), rather than progressively sized in 64k chunks. More efficient for large messages like "block". * whole-buffer memory copy eliminated (vRecv -> vMsg) * other buffer-shifting memory copies eliminated (vRecv.insert, vRecv.erase)
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