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// SPDX-License-Identifier: MPL-2.0
// Copyright (c) Yuxuan Shui <[email protected]>
#include <stdlib.h>
#include <string.h>
#include <xcb/composite.h>
#include <xcb/render.h>
#include <xcb/sync.h>
#include <xcb/xcb_image.h>
#include <xcb/xcb_renderutil.h>
#include "common.h"
#include "options.h"
#ifdef CONFIG_OPENGL
#include "backend/gl/glx.h"
#include "opengl.h"
#ifndef GLX_BACK_BUFFER_AGE_EXT
#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
#endif
#endif
#include "compiler.h"
#include "config.h"
#include "kernel.h"
#include "log.h"
#include "region.h"
#include "types.h"
#include "utils.h"
#include "vsync.h"
#include "win.h"
#include "x.h"
#include "backend/backend.h"
#include "backend/backend_common.h"
#include "render.h"
#define XRFILTER_CONVOLUTION "convolution"
#define XRFILTER_GAUSSIAN "gaussian"
#define XRFILTER_BINOMIAL "binomial"
/**
* Bind texture in paint_t if we are using GLX backend.
*/
static inline bool paint_bind_tex(session_t *ps, paint_t *ppaint, int wid, int hei,
bool repeat, int depth, xcb_visualid_t visual, bool force) {
#ifdef CONFIG_OPENGL
// XXX This is a mess. But this will go away after the backend refactor.
if (!ppaint->pixmap)
return false;
struct glx_fbconfig_info *fbcfg;
if (!visual) {
assert(depth == 32);
if (!ps->argb_fbconfig) {
ps->argb_fbconfig =
glx_find_fbconfig(ps->dpy, ps->scr,
(struct xvisual_info){.red_size = 8,
.green_size = 8,
.blue_size = 8,
.alpha_size = 8,
.visual_depth = 32});
}
if (!ps->argb_fbconfig) {
log_error("Failed to find appropriate FBConfig for 32 bit depth");
return false;
}
fbcfg = ps->argb_fbconfig;
} else {
auto m = x_get_visual_info(ps->c, visual);
if (m.visual_depth < 0) {
return false;
}
if (depth && depth != m.visual_depth) {
log_error("Mismatching visual depth: %d != %d", depth, m.visual_depth);
return false;
}
if (!ppaint->fbcfg) {
ppaint->fbcfg = glx_find_fbconfig(ps->dpy, ps->scr, m);
}
if (!ppaint->fbcfg) {
log_error("Failed to find appropriate FBConfig for X pixmap");
return false;
}
fbcfg = ppaint->fbcfg;
}
if (force || !glx_tex_binded(ppaint->ptex, ppaint->pixmap))
return glx_bind_pixmap(ps, &ppaint->ptex, ppaint->pixmap, wid, hei,
repeat, fbcfg);
#else
(void)ps;
(void)ppaint;
(void)wid;
(void)hei;
(void)repeat;
(void)depth;
(void)visual;
(void)force;
#endif
return true;
}
/**
* Check if current backend uses XRender for rendering.
*/
static inline bool bkend_use_xrender(session_t *ps) {
return BKEND_XRENDER == ps->o.backend || BKEND_XR_GLX_HYBRID == ps->o.backend;
}
int maximum_buffer_age(session_t *ps) {
if (bkend_use_glx(ps) && ps->o.use_damage) {
return CGLX_MAX_BUFFER_AGE;
}
return 1;
}
static int get_buffer_age(session_t *ps) {
#ifdef CONFIG_OPENGL
if (bkend_use_glx(ps)) {
if (!glxext.has_GLX_EXT_buffer_age && ps->o.use_damage) {
log_warn("GLX_EXT_buffer_age not supported by your driver,"
"`use-damage` has to be disabled");
ps->o.use_damage = false;
}
if (ps->o.use_damage) {
unsigned int val;
glXQueryDrawable(ps->dpy, get_tgt_window(ps),
GLX_BACK_BUFFER_AGE_EXT, &val);
return (int)val ?: -1;
}
return -1;
}
#endif
return ps->o.use_damage ? 1 : -1;
}
/**
* Reset filter on a <code>Picture</code>.
*/
static inline void xrfilter_reset(session_t *ps, xcb_render_picture_t p) {
#define FILTER "Nearest"
xcb_render_set_picture_filter(ps->c, p, strlen(FILTER), FILTER, 0, NULL);
#undef FILTER
}
/// Set the input/output clip region of the target buffer (not the actual target!)
static inline void attr_nonnull(1, 2) set_tgt_clip(session_t *ps, region_t *reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID:
x_set_picture_clip_region(ps->c, ps->tgt_buffer.pict, 0, 0, reg);
break;
#ifdef CONFIG_OPENGL
case BKEND_GLX: glx_set_clip(ps, reg); break;
#endif
default: assert(false);
}
}
/**
* Destroy a <code>Picture</code>.
*/
void free_picture(xcb_connection_t *c, xcb_render_picture_t *p) {
if (*p) {
xcb_render_free_picture(c, *p);
*p = XCB_NONE;
}
}
/**
* Free paint_t.
*/
void free_paint(session_t *ps, paint_t *ppaint) {
#ifdef CONFIG_OPENGL
free_paint_glx(ps, ppaint);
#endif
free_picture(ps->c, &ppaint->pict);
if (ppaint->pixmap)
xcb_free_pixmap(ps->c, ppaint->pixmap);
ppaint->pixmap = XCB_NONE;
}
uint32_t
make_circle(int cx, int cy, int radius, uint32_t max_ntraps, xcb_render_trapezoid_t traps[]) {
uint32_t n = 0, k = 0;
int y1, y2;
double w;
while (k < max_ntraps) {
y1 = (int)(-radius * cos(M_PI * k / max_ntraps));
traps[n].top = (cy + y1) * 65536;
traps[n].left.p1.y = (cy + y1) * 65536;
traps[n].right.p1.y = (cy + y1) * 65536;
w = sqrt(radius * radius - y1 * y1) * 65536;
traps[n].left.p1.x = (int)((cx * 65536) - w);
traps[n].right.p1.x = (int)((cx * 65536) + w);
do {
k++;
y2 = (int)(-radius * cos(M_PI * k / max_ntraps));
} while (y1 == y2);
traps[n].bottom = (cy + y2) * 65536;
traps[n].left.p2.y = (cy + y2) * 65536;
traps[n].right.p2.y = (cy + y2) * 65536;
w = sqrt(radius * radius - y2 * y2) * 65536;
traps[n].left.p2.x = (int)((cx * 65536) - w);
traps[n].right.p2.x = (int)((cx * 65536) + w);
n++;
}
return n;
}
uint32_t make_rectangle(int x, int y, int wid, int hei, xcb_render_trapezoid_t traps[]) {
traps[0].top = y * 65536;
traps[0].left.p1.y = y * 65536;
traps[0].left.p1.x = x * 65536;
traps[0].left.p2.y = (y + hei) * 65536;
traps[0].left.p2.x = x * 65536;
traps[0].bottom = (y + hei) * 65536;
traps[0].right.p1.x = (x + wid) * 65536;
traps[0].right.p1.y = y * 65536;
traps[0].right.p2.x = (x + wid) * 65536;
traps[0].right.p2.y = (y + hei) * 65536;
return 1;
}
uint32_t make_rounded_window_shape(xcb_render_trapezoid_t traps[], uint32_t max_ntraps,
int cr, int wid, int hei) {
uint32_t n = make_circle(cr, cr, cr, max_ntraps, traps);
n += make_circle(wid - cr, cr, cr, max_ntraps, traps + n);
n += make_circle(wid - cr, hei - cr, cr, max_ntraps, traps + n);
n += make_circle(cr, hei - cr, cr, max_ntraps, traps + n);
n += make_rectangle(0, cr, wid, hei - 2 * cr, traps + n);
n += make_rectangle(cr, 0, wid - 2 * cr, cr, traps + n);
n += make_rectangle(cr, hei - cr, wid - 2 * cr, cr, traps + n);
return n;
}
void render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei, int fullwid,
int fullhei, double opacity, bool argb, bool neg, int cr,
xcb_render_picture_t pict, glx_texture_t *ptex, const region_t *reg_paint,
const glx_prog_main_t *pprogram, clip_t *clip) {
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID: {
auto alpha_step = (int)(opacity * MAX_ALPHA);
xcb_render_picture_t alpha_pict = ps->alpha_picts[alpha_step];
if (alpha_step != 0) {
if (cr) {
xcb_render_picture_t p_tmp = x_create_picture_with_standard(
ps->c, ps->root, fullwid, fullhei,
XCB_PICT_STANDARD_ARGB_32, 0, 0);
xcb_render_color_t trans = {
.red = 0, .blue = 0, .green = 0, .alpha = 0};
const xcb_rectangle_t rect = {
.x = 0,
.y = 0,
.width = to_u16_checked(fullwid),
.height = to_u16_checked(fullhei)};
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_SRC,
p_tmp, trans, 1, &rect);
uint32_t max_ntraps = to_u32_checked(cr);
xcb_render_trapezoid_t traps[4 * max_ntraps + 3];
uint32_t n = make_rounded_window_shape(
traps, max_ntraps, cr, fullwid, fullhei);
xcb_render_trapezoids(
ps->c, XCB_RENDER_PICT_OP_OVER, alpha_pict, p_tmp,
x_get_pictfmt_for_standard(ps->c, XCB_PICT_STANDARD_A_8),
0, 0, n, traps);
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_OVER, pict, p_tmp,
ps->tgt_buffer.pict, to_i16_checked(x),
to_i16_checked(y), to_i16_checked(x), to_i16_checked(y),
to_i16_checked(dx), to_i16_checked(dy),
to_u16_checked(wid), to_u16_checked(hei));
xcb_render_free_picture(ps->c, p_tmp);
} else {
xcb_render_picture_t p_tmp = alpha_pict;
if (clip) {
p_tmp = x_create_picture_with_standard(
ps->c, ps->root, wid, hei,
XCB_PICT_STANDARD_ARGB_32, 0, 0);
xcb_render_color_t black = {
.red = 255, .blue = 255, .green = 255, .alpha = 255};
const xcb_rectangle_t rect = {
.x = 0,
.y = 0,
.width = to_u16_checked(wid),
.height = to_u16_checked(hei)};
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_SRC,
p_tmp, black, 1, &rect);
if (alpha_pict) {
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_SRC,
alpha_pict, XCB_NONE, p_tmp, 0, 0, 0,
0, 0, 0, to_u16_checked(wid),
to_u16_checked(hei));
}
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_OUT_REVERSE,
clip->pict, XCB_NONE, p_tmp, 0, 0, 0, 0,
to_i16_checked(clip->x), to_i16_checked(clip->y),
to_u16_checked(wid), to_u16_checked(hei));
}
uint8_t op = ((!argb && !alpha_pict && !clip)
? XCB_RENDER_PICT_OP_SRC
: XCB_RENDER_PICT_OP_OVER);
xcb_render_composite(
ps->c, op, pict, p_tmp, ps->tgt_buffer.pict,
to_i16_checked(x), to_i16_checked(y), 0, 0,
to_i16_checked(dx), to_i16_checked(dy),
to_u16_checked(wid), to_u16_checked(hei));
if (clip) {
xcb_render_free_picture(ps->c, p_tmp);
}
}
}
break;
}
#ifdef CONFIG_OPENGL
case BKEND_GLX:
glx_render(ps, ptex, x, y, dx, dy, wid, hei, ps->psglx->z, opacity, argb,
neg, reg_paint, pprogram);
ps->psglx->z += 1;
break;
#endif
default: assert(0);
}
#ifndef CONFIG_OPENGL
(void)neg;
(void)ptex;
(void)reg_paint;
(void)pprogram;
#endif
}
static inline void
paint_region(session_t *ps, const struct managed_win *w, int x, int y, int wid, int hei,
double opacity, const region_t *reg_paint, xcb_render_picture_t pict) {
const int dx = (w ? w->g.x : 0) + x;
const int dy = (w ? w->g.y : 0) + y;
const int fullwid = w ? w->widthb : 0;
const int fullhei = w ? w->heightb : 0;
const bool argb = (w && (win_has_alpha(w) || ps->o.force_win_blend));
const bool neg = (w && w->invert_color);
render(ps, x, y, dx, dy, wid, hei, fullwid, fullhei, opacity, argb, neg,
w ? w->corner_radius : 0, pict,
(w ? w->paint.ptex : ps->root_tile_paint.ptex), reg_paint,
#ifdef CONFIG_OPENGL
w ? &ps->glx_prog_win : NULL
#else
NULL
#endif
,
XCB_NONE);
}
/**
* Check whether a paint_t contains enough data.
*/
static inline bool paint_isvalid(session_t *ps, const paint_t *ppaint) {
// Don't check for presence of Pixmap here, because older X Composite doesn't
// provide it
if (!ppaint)
return false;
if (bkend_use_xrender(ps) && !ppaint->pict)
return false;
#ifdef CONFIG_OPENGL
if (BKEND_GLX == ps->o.backend && !glx_tex_binded(ppaint->ptex, XCB_NONE))
return false;
#endif
return true;
}
/**
* Paint a window itself and dim it if asked.
*/
void paint_one(session_t *ps, struct managed_win *w, const region_t *reg_paint) {
// Fetch Pixmap
if (!w->paint.pixmap) {
w->paint.pixmap = x_new_id(ps->c);
set_ignore_cookie(ps, xcb_composite_name_window_pixmap(ps->c, w->base.id,
w->paint.pixmap));
}
xcb_drawable_t draw = w->paint.pixmap;
if (!draw) {
log_error("Failed to get pixmap from window %#010x (%s), window won't be "
"visible",
w->base.id, w->name);
return;
}
// XRender: Build picture
if (bkend_use_xrender(ps) && !w->paint.pict) {
xcb_render_create_picture_value_list_t pa = {
.subwindowmode = XCB_SUBWINDOW_MODE_INCLUDE_INFERIORS,
};
w->paint.pict = x_create_picture_with_pictfmt_and_pixmap(
ps->c, w->pictfmt, draw, XCB_RENDER_CP_SUBWINDOW_MODE, &pa);
}
// GLX: Build texture
// Let glx_bind_pixmap() determine pixmap size, because if the user
// is resizing windows, the width and height we get may not be up-to-date,
// causing the jittering issue M4he reported in #7.
if (!paint_bind_tex(ps, &w->paint, 0, 0, false, 0, w->a.visual,
(!ps->o.glx_no_rebind_pixmap && w->pixmap_damaged))) {
log_error("Failed to bind texture for window %#010x.", w->base.id);
}
w->pixmap_damaged = false;
if (!paint_isvalid(ps, &w->paint)) {
log_error("Window %#010x is missing painting data.", w->base.id);
return;
}
const int x = w->g.x;
const int y = w->g.y;
const uint16_t wid = to_u16_checked(w->widthb);
const uint16_t hei = to_u16_checked(w->heightb);
xcb_render_picture_t pict = w->paint.pict;
// Invert window color, if required
if (bkend_use_xrender(ps) && w->invert_color) {
xcb_render_picture_t newpict = x_create_picture_with_pictfmt(
ps->c, ps->root, wid, hei, w->pictfmt, 0, NULL);
if (newpict) {
// Apply clipping region to save some CPU
if (reg_paint) {
region_t reg;
pixman_region32_init(®);
pixman_region32_copy(®, (region_t *)reg_paint);
pixman_region32_translate(®, -x, -y);
// FIXME XFixesSetPictureClipRegion(ps->dpy, newpict, 0,
// 0, reg);
pixman_region32_fini(®);
}
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, pict, XCB_NONE,
newpict, 0, 0, 0, 0, 0, 0, wid, hei);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_DIFFERENCE,
ps->white_picture, XCB_NONE, newpict, 0, 0,
0, 0, 0, 0, wid, hei);
// We use an extra PictOpInReverse operation to get correct
// pixel alpha. There could be a better solution.
if (win_has_alpha(w))
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_IN_REVERSE,
pict, XCB_NONE, newpict, 0, 0, 0, 0,
0, 0, wid, hei);
pict = newpict;
}
}
if (w->frame_opacity == 1) {
paint_region(ps, w, 0, 0, wid, hei, w->opacity, reg_paint, pict);
} else {
// Painting parameters
const margin_t extents = win_calc_frame_extents(w);
const auto t = extents.top;
const auto l = extents.left;
const auto b = extents.bottom;
const auto r = extents.right;
#define COMP_BDR(cx, cy, cwid, chei) \
paint_region(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity * w->opacity, \
reg_paint, pict)
// Sanitize the margins, in case some broken WM makes
// top_width + bottom_width > height in some cases.
do {
// top
int body_height = hei;
// ctop = checked top
// Make sure top margin is smaller than height
int ctop = min2(body_height, t);
if (ctop > 0)
COMP_BDR(0, 0, wid, ctop);
body_height -= ctop;
if (body_height <= 0)
break;
// bottom
// cbot = checked bottom
// Make sure bottom margin is not too large
int cbot = min2(body_height, b);
if (cbot > 0)
COMP_BDR(0, hei - cbot, wid, cbot);
// Height of window exclude the margin
body_height -= cbot;
if (body_height <= 0)
break;
// left
int body_width = wid;
int cleft = min2(body_width, l);
if (cleft > 0)
COMP_BDR(0, ctop, cleft, body_height);
body_width -= cleft;
if (body_width <= 0)
break;
// right
int cright = min2(body_width, r);
if (cright > 0)
COMP_BDR(wid - cright, ctop, cright, body_height);
body_width -= cright;
if (body_width <= 0)
break;
// body
paint_region(ps, w, cleft, ctop, body_width, body_height,
w->opacity, reg_paint, pict);
} while (0);
}
#undef COMP_BDR
if (pict != w->paint.pict)
free_picture(ps->c, &pict);
// Dimming the window if needed
if (w->dim) {
double dim_opacity = ps->o.inactive_dim;
if (!ps->o.inactive_dim_fixed)
dim_opacity *= w->opacity;
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID: {
auto cval = (uint16_t)(0xffff * dim_opacity);
// Premultiply color
xcb_render_color_t color = {
.red = 0,
.green = 0,
.blue = 0,
.alpha = cval,
};
xcb_rectangle_t rect = {
.x = to_i16_checked(x),
.y = to_i16_checked(y),
.width = wid,
.height = hei,
};
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_OVER,
ps->tgt_buffer.pict, color, 1, &rect);
} break;
#ifdef CONFIG_OPENGL
case BKEND_GLX:
glx_dim_dst(ps, x, y, wid, hei, (int)(ps->psglx->z - 0.7),
(float)dim_opacity, reg_paint);
break;
#endif
default: assert(false);
}
}
}
extern const char *background_props_str[];
static bool get_root_tile(session_t *ps) {
/*
if (ps->o.paint_on_overlay) {
return ps->root_picture;
} */
assert(!ps->root_tile_paint.pixmap);
ps->root_tile_fill = false;
bool fill = false;
xcb_pixmap_t pixmap = x_get_root_back_pixmap(ps->c, ps->root, ps->atoms);
// Make sure the pixmap we got is valid
if (pixmap && !x_validate_pixmap(ps->c, pixmap))
pixmap = XCB_NONE;
// Create a pixmap if there isn't any
if (!pixmap) {
pixmap = x_create_pixmap(ps->c, (uint8_t)ps->depth, ps->root, 1, 1);
if (pixmap == XCB_NONE) {
log_error("Failed to create pixmaps for root tile.");
return false;
}
fill = true;
}
// Create Picture
xcb_render_create_picture_value_list_t pa = {
.repeat = true,
};
ps->root_tile_paint.pict = x_create_picture_with_visual_and_pixmap(
ps->c, ps->vis, pixmap, XCB_RENDER_CP_REPEAT, &pa);
// Fill pixmap if needed
if (fill) {
xcb_render_color_t col;
xcb_rectangle_t rect;
col.red = col.green = col.blue = 0x8080;
col.alpha = 0xffff;
rect.x = rect.y = 0;
rect.width = rect.height = 1;
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_SRC,
ps->root_tile_paint.pict, col, 1, &rect);
}
ps->root_tile_fill = fill;
ps->root_tile_paint.pixmap = pixmap;
#ifdef CONFIG_OPENGL
if (BKEND_GLX == ps->o.backend)
return paint_bind_tex(ps, &ps->root_tile_paint, 0, 0, true, 0, ps->vis, false);
#endif
return true;
}
/**
* Paint root window content.
*/
static void paint_root(session_t *ps, const region_t *reg_paint) {
// If there is no root tile pixmap, try getting one.
// If that fails, give up.
if (!ps->root_tile_paint.pixmap && !get_root_tile(ps))
return;
paint_region(ps, NULL, 0, 0, ps->root_width, ps->root_height, 1.0, reg_paint,
ps->root_tile_paint.pict);
}
/**
* Generate shadow <code>Picture</code> for a window.
*/
static bool win_build_shadow(session_t *ps, struct managed_win *w, double opacity) {
const int width = w->widthb;
const int height = w->heightb;
// log_trace("(): building shadow for %s %d %d", w->name, width, height);
xcb_image_t *shadow_image = NULL;
xcb_pixmap_t shadow_pixmap = XCB_NONE, shadow_pixmap_argb = XCB_NONE;
xcb_render_picture_t shadow_picture = XCB_NONE, shadow_picture_argb = XCB_NONE;
xcb_gcontext_t gc = XCB_NONE;
shadow_image = make_shadow(ps->c, ps->gaussian_map, opacity, width, height);
if (!shadow_image) {
log_error("failed to make shadow");
return XCB_NONE;
}
shadow_pixmap =
x_create_pixmap(ps->c, 8, ps->root, shadow_image->width, shadow_image->height);
shadow_pixmap_argb =
x_create_pixmap(ps->c, 32, ps->root, shadow_image->width, shadow_image->height);
if (!shadow_pixmap || !shadow_pixmap_argb) {
log_error("failed to create shadow pixmaps");
goto shadow_picture_err;
}
shadow_picture = x_create_picture_with_standard_and_pixmap(
ps->c, XCB_PICT_STANDARD_A_8, shadow_pixmap, 0, NULL);
shadow_picture_argb = x_create_picture_with_standard_and_pixmap(
ps->c, XCB_PICT_STANDARD_ARGB_32, shadow_pixmap_argb, 0, NULL);
if (!shadow_picture || !shadow_picture_argb)
goto shadow_picture_err;
gc = x_new_id(ps->c);
xcb_create_gc(ps->c, gc, shadow_pixmap, 0, NULL);
xcb_image_put(ps->c, shadow_pixmap, gc, shadow_image, 0, 0, 0);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, ps->cshadow_picture,
shadow_picture, shadow_picture_argb, 0, 0, 0, 0, 0, 0,
shadow_image->width, shadow_image->height);
assert(!w->shadow_paint.pixmap);
w->shadow_paint.pixmap = shadow_pixmap_argb;
assert(!w->shadow_paint.pict);
w->shadow_paint.pict = shadow_picture_argb;
xcb_free_gc(ps->c, gc);
xcb_image_destroy(shadow_image);
xcb_free_pixmap(ps->c, shadow_pixmap);
xcb_render_free_picture(ps->c, shadow_picture);
return true;
shadow_picture_err:
if (shadow_image)
xcb_image_destroy(shadow_image);
if (shadow_pixmap)
xcb_free_pixmap(ps->c, shadow_pixmap);
if (shadow_pixmap_argb)
xcb_free_pixmap(ps->c, shadow_pixmap_argb);
if (shadow_picture)
xcb_render_free_picture(ps->c, shadow_picture);
if (shadow_picture_argb)
xcb_render_free_picture(ps->c, shadow_picture_argb);
if (gc)
xcb_free_gc(ps->c, gc);
return false;
}
/**
* Paint the shadow of a window.
*/
static inline void
win_paint_shadow(session_t *ps, struct managed_win *w, region_t *reg_paint) {
// Bind shadow pixmap to GLX texture if needed
paint_bind_tex(ps, &w->shadow_paint, 0, 0, false, 32, 0, false);
if (!paint_isvalid(ps, &w->shadow_paint)) {
log_error("Window %#010x is missing shadow data.", w->base.id);
return;
}
xcb_render_picture_t td = XCB_NONE;
bool should_clip =
(w->corner_radius > 0) && (!ps->o.wintype_option[w->window_type].full_shadow);
if (should_clip) {
if (ps->o.backend == BKEND_XRENDER || ps->o.backend == BKEND_XR_GLX_HYBRID) {
uint32_t max_ntraps = to_u32_checked(w->corner_radius);
xcb_render_trapezoid_t traps[4 * max_ntraps + 3];
uint32_t n = make_rounded_window_shape(
traps, max_ntraps, w->corner_radius, w->widthb, w->heightb);
td = x_create_picture_with_standard(
ps->c, ps->root, w->widthb, w->heightb,
XCB_PICT_STANDARD_ARGB_32, 0, 0);
xcb_render_color_t trans = {
.red = 0, .blue = 0, .green = 0, .alpha = 0};
const xcb_rectangle_t rect = {.x = 0,
.y = 0,
.width = to_u16_checked(w->widthb),
.height = to_u16_checked(w->heightb)};
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_SRC, td,
trans, 1, &rect);
auto solid = solid_picture(ps->c, ps->root, false, 1, 0, 0, 0);
xcb_render_trapezoids(
ps->c, XCB_RENDER_PICT_OP_OVER, solid, td,
x_get_pictfmt_for_standard(ps->c, XCB_PICT_STANDARD_A_8), 0,
0, n, traps);
xcb_render_free_picture(ps->c, solid);
} else {
// Not implemented
}
}
clip_t clip = {
.pict = td,
.x = -(w->shadow_dx),
.y = -(w->shadow_dy),
};
render(ps, 0, 0, w->g.x + w->shadow_dx, w->g.y + w->shadow_dy, w->shadow_width,
w->shadow_height, w->widthb, w->heightb, w->shadow_opacity, true, false, 0,
w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint, NULL,
should_clip ? &clip : NULL);
if (td) {
xcb_render_free_picture(ps->c, td);
}
}
/**
* @brief Blur an area on a buffer.
*
* @param ps current session
* @param tgt_buffer a buffer as both source and destination
* @param x x pos
* @param y y pos
* @param wid width
* @param hei height
* @param blur_kerns blur kernels, ending with a NULL, guaranteed to have at
* least one kernel
* @param reg_clip a clipping region to be applied on intermediate buffers
*
* @return true if successful, false otherwise
*/
static bool
xr_blur_dst(session_t *ps, xcb_render_picture_t tgt_buffer, int16_t x, int16_t y,
uint16_t wid, uint16_t hei, struct x_convolution_kernel **blur_kerns,
int nkernels, const region_t *reg_clip, xcb_render_picture_t rounded) {
assert(blur_kerns);
assert(blur_kerns[0]);
// Directly copying from tgt_buffer to it does not work, so we create a
// Picture in the middle.
xcb_render_picture_t tmp_picture =
x_create_picture_with_visual(ps->c, ps->root, wid, hei, ps->vis, 0, NULL);
if (!tmp_picture) {
log_error("Failed to build intermediate Picture.");
return false;
}
if (reg_clip && tmp_picture)
x_set_picture_clip_region(ps->c, tmp_picture, 0, 0, reg_clip);
xcb_render_picture_t src_pict = tgt_buffer, dst_pict = tmp_picture;
for (int i = 0; i < nkernels; ++i) {
xcb_render_fixed_t *convolution_blur = blur_kerns[i]->kernel;
// `x / 65536.0` converts from X fixed point to double
int kwid = (int)((double)convolution_blur[0] / 65536.0),
khei = (int)((double)convolution_blur[1] / 65536.0);
bool rd_from_tgt = (tgt_buffer == src_pict);
// Copy from source picture to destination. The filter must
// be applied on source picture, to get the nearby pixels outside the
// window.
xcb_render_set_picture_filter(
ps->c, src_pict, strlen(XRFILTER_CONVOLUTION), XRFILTER_CONVOLUTION,
(uint32_t)(kwid * khei + 2), convolution_blur);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, src_pict, XCB_NONE,
dst_pict, (rd_from_tgt ? x : 0),
(rd_from_tgt ? y : 0), 0, 0, (rd_from_tgt ? 0 : x),
(rd_from_tgt ? 0 : y), wid, hei);
xrfilter_reset(ps, src_pict);
{
xcb_render_picture_t tmp = src_pict;
src_pict = dst_pict;
dst_pict = tmp;
}
}
if (src_pict != tgt_buffer)
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_OVER, src_pict, rounded,
tgt_buffer, 0, 0, 0, 0, x, y, wid, hei);
free_picture(ps->c, &tmp_picture);
return true;
}
/**
* Blur the background of a window.
*/
static inline void
win_blur_background(session_t *ps, struct managed_win *w, xcb_render_picture_t tgt_buffer,
const region_t *reg_paint) {
const int16_t x = w->g.x;
const int16_t y = w->g.y;
const auto wid = to_u16_checked(w->widthb);
const auto hei = to_u16_checked(w->heightb);
const int cr = w ? w->corner_radius : 0;
double factor_center = 1.0;
// Adjust blur strength according to window opacity, to make it appear
// better during fading
if (!ps->o.blur_background_fixed) {
double pct = 1.0 - w->opacity * (1.0 - 1.0 / 9.0);
factor_center = pct * 8.0 / (1.1 - pct);
}
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID: {
// Normalize blur kernels
for (int i = 0; i < ps->o.blur_kernel_count; i++) {
// Note: `x * 65536` converts double `x` to a X fixed point
// representation. `x / 65536` is the other way.
auto kern_src = ps->o.blur_kerns[i];
auto kern_dst = ps->blur_kerns_cache[i];
assert(!kern_dst || (kern_src->w == kern_dst->kernel[0] / 65536 &&
kern_src->h == kern_dst->kernel[1] / 65536));
// Skip for fixed factor_center if the cache exists already
if (ps->o.blur_background_fixed && kern_dst) {
continue;
}
x_create_convolution_kernel(kern_src, factor_center,
&ps->blur_kerns_cache[i]);
}
xcb_render_picture_t td = XCB_NONE;
if (cr) {
uint32_t max_ntraps = to_u32_checked(cr);
xcb_render_trapezoid_t traps[4 * max_ntraps + 3];
uint32_t n =
make_rounded_window_shape(traps, max_ntraps, cr, wid, hei);
td = x_create_picture_with_standard(
ps->c, ps->root, wid, hei, XCB_PICT_STANDARD_ARGB_32, 0, 0);
xcb_render_color_t trans = {
.red = 0, .blue = 0, .green = 0, .alpha = 0};
const xcb_rectangle_t rect = {.x = 0,
.y = 0,
.width = to_u16_checked(wid),
.height = to_u16_checked(hei)};
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_SRC, td,
trans, 1, &rect);
auto solid = solid_picture(ps->c, ps->root, false, 1, 0, 0, 0);
xcb_render_trapezoids(
ps->c, XCB_RENDER_PICT_OP_OVER, solid, td,
x_get_pictfmt_for_standard(ps->c, XCB_PICT_STANDARD_A_8), 0,
0, n, traps);
xcb_render_free_picture(ps->c, solid);
}
// Minimize the region we try to blur, if the window itself is not
// opaque, only the frame is.
region_t reg_blur = win_get_bounding_shape_global_by_val(w);
if (w->mode == WMODE_FRAME_TRANS && !ps->o.force_win_blend) {
region_t reg_noframe;
pixman_region32_init(®_noframe);
win_get_region_noframe_local(w, ®_noframe);
pixman_region32_translate(®_noframe, w->g.x, w->g.y);
pixman_region32_subtract(®_blur, ®_blur, ®_noframe);
pixman_region32_fini(®_noframe);
}
// Translate global coordinates to local ones
pixman_region32_translate(®_blur, -x, -y);
xr_blur_dst(ps, tgt_buffer, x, y, wid, hei, ps->blur_kerns_cache,
ps->o.blur_kernel_count, ®_blur, td);
if (td) {
xcb_render_free_picture(ps->c, td);
}
pixman_region32_clear(®_blur);
} break;
#ifdef CONFIG_OPENGL
case BKEND_GLX:
// TODO(compton) Handle frame opacity
glx_blur_dst(ps, x, y, wid, hei, (float)ps->psglx->z - 0.5f,
(float)factor_center, reg_paint, &w->glx_blur_cache);
break;
#endif
default: assert(0);
}
#ifndef CONFIG_OPENGL
(void)reg_paint;
#endif
}
/// paint all windows
/// region = ??
/// region_real = the damage region
void paint_all(session_t *ps, struct managed_win *t, bool ignore_damage) {
if (ps->o.xrender_sync_fence || (ps->drivers & DRIVER_NVIDIA)) {
if (ps->xsync_exists && !x_fence_sync(ps->c, ps->sync_fence)) {
log_error("x_fence_sync failed, xrender-sync-fence will be "
"disabled from now on.");
xcb_sync_destroy_fence(ps->c, ps->sync_fence);
ps->sync_fence = XCB_NONE;
ps->o.xrender_sync_fence = false;
ps->xsync_exists = false;
}
}
region_t region;
pixman_region32_init(®ion);
int buffer_age = get_buffer_age(ps);
if (buffer_age == -1 || buffer_age > ps->ndamage || ignore_damage) {
pixman_region32_copy(®ion, &ps->screen_reg);
} else {
for (int i = 0; i < get_buffer_age(ps); i++) {
auto curr = ((ps->damage - ps->damage_ring) + i) % ps->ndamage;
pixman_region32_union(®ion, ®ion, &ps->damage_ring[curr]);
}
}
if (!pixman_region32_not_empty(®ion)) {
return;
}
#ifdef DEBUG_REPAINT
static struct timespec last_paint = {0};
#endif
if (ps->o.resize_damage > 0) {
resize_region_in_place(®ion, ps->o.resize_damage, ps->o.resize_damage);
}
// Remove the damaged area out of screen
pixman_region32_intersect(®ion, ®ion, &ps->screen_reg);
if (!paint_isvalid(ps, &ps->tgt_buffer)) {
if (!ps->tgt_buffer.pixmap) {
free_paint(ps, &ps->tgt_buffer);
ps->tgt_buffer.pixmap =
x_create_pixmap(ps->c, (uint8_t)ps->depth, ps->root,
ps->root_width, ps->root_height);
if (ps->tgt_buffer.pixmap == XCB_NONE) {
log_fatal("Failed to allocate a screen-sized pixmap for"
"painting");
exit(1);
}
}
if (BKEND_GLX != ps->o.backend)
ps->tgt_buffer.pict = x_create_picture_with_visual_and_pixmap(
ps->c, ps->vis, ps->tgt_buffer.pixmap, 0, 0);
}
if (BKEND_XRENDER == ps->o.backend) {
x_set_picture_clip_region(ps->c, ps->tgt_picture, 0, 0, ®ion);
}
#ifdef CONFIG_OPENGL
if (bkend_use_glx(ps)) {
ps->psglx->z = 0.0;
}
#endif
region_t reg_tmp, *reg_paint;
pixman_region32_init(®_tmp);
if (t) {
// Calculate the region upon which the root window is to be
// painted based on the ignore region of the lowest window, if
// available
pixman_region32_subtract(®_tmp, ®ion, t->reg_ignore);
reg_paint = ®_tmp;
} else {
reg_paint = ®ion;
}
// Region on screen we don't want any shadows on
region_t reg_shadow_clip;
pixman_region32_init(®_shadow_clip);
set_tgt_clip(ps, reg_paint);
paint_root(ps, reg_paint);
// Windows are sorted from bottom to top
// Each window has a reg_ignore, which is the region obscured by all the
// windows on top of that window. This is used to reduce the number of
// pixels painted.
//
// Whether this is beneficial is to be determined XXX
for (auto w = t; w; w = w->prev_trans) {
region_t bshape_no_corners =
win_get_bounding_shape_global_without_corners_by_val(w);
region_t bshape_corners = win_get_bounding_shape_global_by_val(w);
// Painting shadow
if (w->shadow) {
// Lazy shadow building
if (!w->shadow_paint.pixmap)
if (!win_build_shadow(ps, w, 1))
log_error("build shadow failed");
// Shadow doesn't need to be painted underneath the body
// of the windows above. Because no one can see it
pixman_region32_subtract(®_tmp, ®ion, w->reg_ignore);
// Mask out the region we don't want shadow on
if (pixman_region32_not_empty(&ps->shadow_exclude_reg))
pixman_region32_subtract(®_tmp, ®_tmp,
&ps->shadow_exclude_reg);
if (pixman_region32_not_empty(®_shadow_clip)) {
pixman_region32_subtract(®_tmp, ®_tmp, ®_shadow_clip);
}
// Might be worth while to crop the region to shadow
// border
assert(w->shadow_width >= 0 && w->shadow_height >= 0);
pixman_region32_intersect_rect(
®_tmp, ®_tmp, w->g.x + w->shadow_dx, w->g.y + w->shadow_dy,
(uint)w->shadow_width, (uint)w->shadow_height);
// Mask out the body of the window from the shadow if
// needed Doing it here instead of in make_shadow() for
// saving GPU power and handling shaped windows (XXX
// unconfirmed)
if (!ps->o.wintype_option[w->window_type].full_shadow)
pixman_region32_subtract(®_tmp, ®_tmp, &bshape_no_corners);
if (ps->o.xinerama_shadow_crop && w->xinerama_scr >= 0 &&
w->xinerama_scr < ps->xinerama_nscrs)
// There can be a window where number of screens
// is updated, but the screen number attached to
// the windows have not.
//
// Window screen number will be updated
// eventually, so here we just check to make sure
// we don't access out of bounds.
pixman_region32_intersect(
®_tmp, ®_tmp,
&ps->xinerama_scr_regs[w->xinerama_scr]);
// Detect if the region is empty before painting
if (pixman_region32_not_empty(®_tmp)) {
set_tgt_clip(ps, ®_tmp);
win_paint_shadow(ps, w, ®_tmp);
}
}
// Only clip shadows above visible windows
if (w->opacity * MAX_ALPHA >= 1) {
if (w->clip_shadow_above) {
// Add window bounds to shadow-clip region
pixman_region32_union(®_shadow_clip, ®_shadow_clip,
&bshape_corners);
} else {
// Remove overlapping window bounds from shadow-clip
// region
pixman_region32_subtract(
®_shadow_clip, ®_shadow_clip, &bshape_corners);
}
}
// Calculate the paint region based on the reg_ignore of the current
// window and its bounding region.
// Remember, reg_ignore is the union of all windows above the current
// window.
pixman_region32_subtract(®_tmp, ®ion, w->reg_ignore);
pixman_region32_intersect(®_tmp, ®_tmp, &bshape_corners);
pixman_region32_fini(&bshape_corners);
pixman_region32_fini(&bshape_no_corners);
if (pixman_region32_not_empty(®_tmp)) {
set_tgt_clip(ps, ®_tmp);
#ifdef CONFIG_OPENGL
// If rounded corners backup the region first
if (w->corner_radius > 0 && ps->o.backend == BKEND_GLX) {
const int16_t x = w->g.x;
const int16_t y = w->g.y;
const auto wid = to_u16_checked(w->widthb);
const auto hei = to_u16_checked(w->heightb);
glx_bind_texture(ps, &w->glx_texture_bg, x, y, wid, hei);
}
#endif
// Blur window background
if (w->blur_background &&
(w->mode == WMODE_TRANS ||
(ps->o.blur_background_frame && w->mode == WMODE_FRAME_TRANS) ||
ps->o.force_win_blend)) {
win_blur_background(ps, w, ps->tgt_buffer.pict, ®_tmp);
}
// Painting the window
paint_one(ps, w, ®_tmp);
#ifdef CONFIG_OPENGL
// Rounded corners for XRender is implemented inside render()
// Round window corners
if (w->corner_radius > 0 && ps->o.backend == BKEND_GLX) {
const auto wid = to_u16_checked(w->widthb);
const auto hei = to_u16_checked(w->heightb);
glx_round_corners_dst(ps, w, w->glx_texture_bg, w->g.x,
w->g.y, wid, hei,
(float)ps->psglx->z - 0.5F,
(float)w->corner_radius, ®_tmp);
}
#endif
}
}
// Free up all temporary regions
pixman_region32_fini(®_tmp);
pixman_region32_fini(®_shadow_clip);
// Move the head of the damage ring
ps->damage = ps->damage - 1;
if (ps->damage < ps->damage_ring) {
ps->damage = ps->damage_ring + ps->ndamage - 1;
}
pixman_region32_clear(ps->damage);
// Do this as early as possible
set_tgt_clip(ps, &ps->screen_reg);
if (ps->o.vsync) {
// Make sure all previous requests are processed to achieve best
// effect
x_sync(ps->c);
#ifdef CONFIG_OPENGL
if (glx_has_context(ps)) {
if (ps->o.vsync_use_glfinish)
glFinish();
else
glFlush();
glXWaitX();
}
#endif
}
if (ps->vsync_wait) {
ps->vsync_wait(ps);
}
auto rwidth = to_u16_checked(ps->root_width);
auto rheight = to_u16_checked(ps->root_height);
switch (ps->o.backend) {
case BKEND_XRENDER:
if (ps->o.monitor_repaint) {
// Copy the screen content to a new picture, and highlight the
// paint region. This is not very efficient, but since it's for
// debug only, we don't really care
// First we create a new picture, and copy content from the buffer
// to it
auto pictfmt = x_get_pictform_for_visual(ps->c, ps->vis);
xcb_render_picture_t new_pict = x_create_picture_with_pictfmt(
ps->c, ps->root, rwidth, rheight, pictfmt, 0, NULL);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC,
ps->tgt_buffer.pict, XCB_NONE, new_pict, 0,
0, 0, 0, 0, 0, rwidth, rheight);
// Next, we set the region of paint and highlight it
x_set_picture_clip_region(ps->c, new_pict, 0, 0, ®ion);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_OVER, ps->white_picture,
ps->alpha_picts[MAX_ALPHA / 2], new_pict, 0,
0, 0, 0, 0, 0, rwidth, rheight);
// Finally, clear clip regions of new_pict and the screen, and put
// the whole thing on screen
x_set_picture_clip_region(ps->c, new_pict, 0, 0, &ps->screen_reg);
x_set_picture_clip_region(ps->c, ps->tgt_picture, 0, 0, &ps->screen_reg);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, new_pict,
XCB_NONE, ps->tgt_picture, 0, 0, 0, 0, 0, 0,
rwidth, rheight);
xcb_render_free_picture(ps->c, new_pict);
} else
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC,
ps->tgt_buffer.pict, XCB_NONE, ps->tgt_picture,
0, 0, 0, 0, 0, 0, rwidth, rheight);
break;
#ifdef CONFIG_OPENGL
case BKEND_XR_GLX_HYBRID:
x_sync(ps->c);
if (ps->o.vsync_use_glfinish)
glFinish();
else
glFlush();
glXWaitX();
assert(ps->tgt_buffer.pixmap);
paint_bind_tex(ps, &ps->tgt_buffer, ps->root_width, ps->root_height,
false, ps->depth, ps->vis, !ps->o.glx_no_rebind_pixmap);
if (ps->o.vsync_use_glfinish)
glFinish();
else
glFlush();
glXWaitX();
glx_render(ps, ps->tgt_buffer.ptex, 0, 0, 0, 0, ps->root_width,
ps->root_height, 0, 1.0, false, false, ®ion, NULL);
fallthrough();
case BKEND_GLX: glXSwapBuffers(ps->dpy, get_tgt_window(ps)); break;
#endif
default: assert(0);
}
x_sync(ps->c);
#ifdef CONFIG_OPENGL
if (glx_has_context(ps)) {
glFlush();
glXWaitX();
}
#endif
#ifdef DEBUG_REPAINT
struct timespec now = get_time_timespec();
struct timespec diff = {0};
timespec_subtract(&diff, &now, &last_paint);
log_trace("[ %5ld:%09ld ] ", diff.tv_sec, diff.tv_nsec);
last_paint = now;
log_trace("paint:");
for (win *w = t; w; w = w->prev_trans)
log_trace(" %#010lx", w->id);
#endif
// Free the paint region
pixman_region32_fini(®ion);
}
/**
* Query needed X Render / OpenGL filters to check for their existence.
*/
static bool xr_init_blur(session_t *ps) {
// Query filters
xcb_render_query_filters_reply_t *pf = xcb_render_query_filters_reply(
ps->c, xcb_render_query_filters(ps->c, get_tgt_window(ps)), NULL);
if (pf) {
xcb_str_iterator_t iter = xcb_render_query_filters_filters_iterator(pf);
for (; iter.rem; xcb_str_next(&iter)) {
int len = xcb_str_name_length(iter.data);
char *name = xcb_str_name(iter.data);
// Check for the convolution filter
if (strlen(XRFILTER_CONVOLUTION) == len &&
!memcmp(XRFILTER_CONVOLUTION, name, strlen(XRFILTER_CONVOLUTION)))
ps->xrfilter_convolution_exists = true;
}
free(pf);
}
// Turn features off if any required filter is not present
if (!ps->xrfilter_convolution_exists) {
log_error("Xrender convolution filter "
"unsupported by your X server. "
"Background blur is not possible.");
return false;
}
return true;
}
/**
* Pregenerate alpha pictures.
*/
static bool init_alpha_picts(session_t *ps) {
ps->alpha_picts = ccalloc(MAX_ALPHA + 1, xcb_render_picture_t);
for (int i = 0; i <= MAX_ALPHA; ++i) {
double o = (double)i / MAX_ALPHA;
ps->alpha_picts[i] = solid_picture(ps->c, ps->root, false, o, 0, 0, 0);
if (ps->alpha_picts[i] == XCB_NONE)
return false;
}
return true;
}
bool init_render(session_t *ps) {
if (ps->o.backend == BKEND_DUMMY) {
return false;
}
// Initialize OpenGL as early as possible
#ifdef CONFIG_OPENGL
glxext_init(ps->dpy, ps->scr);
#endif
if (bkend_use_glx(ps)) {
#ifdef CONFIG_OPENGL
if (!glx_init(ps, true))
return false;
#else
log_error("GLX backend support not compiled in.");
return false;
#endif
}
// Initialize VSync
if (!vsync_init(ps)) {
return false;
}
// Initialize window GL shader
if (BKEND_GLX == ps->o.backend && ps->o.glx_fshader_win_str) {
#ifdef CONFIG_OPENGL
if (!glx_load_prog_main(NULL, ps->o.glx_fshader_win_str, &ps->glx_prog_win))
return false;
#else
log_error("GLSL supported not compiled in, can't load "
"shader.");
return false;
#endif
}
if (!init_alpha_picts(ps)) {
log_error("Failed to init alpha pictures.");
return false;
}
// Blur filter
if (ps->o.blur_method && ps->o.blur_method != BLUR_METHOD_KERNEL) {
log_warn("Old backends only support blur method \"kernel\". Your blur "
"setting will not be applied");
ps->o.blur_method = BLUR_METHOD_NONE;
}
if (ps->o.blur_method == BLUR_METHOD_KERNEL) {
ps->blur_kerns_cache =
ccalloc(ps->o.blur_kernel_count, struct x_convolution_kernel *);
bool ret = false;
if (ps->o.backend == BKEND_GLX) {
#ifdef CONFIG_OPENGL
ret = glx_init_blur(ps);
#else
assert(false);
#endif
} else {
ret = xr_init_blur(ps);
}
if (!ret) {
return ret;
}
}
ps->black_picture = solid_picture(ps->c, ps->root, true, 1, 0, 0, 0);
ps->white_picture = solid_picture(ps->c, ps->root, true, 1, 1, 1, 1);
if (ps->black_picture == XCB_NONE || ps->white_picture == XCB_NONE) {
log_error("Failed to create solid xrender pictures.");
return false;
}
// Generates another Picture for shadows if the color is modified by
// user
if (ps->o.shadow_red == 0 && ps->o.shadow_green == 0 && ps->o.shadow_blue == 0) {
ps->cshadow_picture = ps->black_picture;
} else {
ps->cshadow_picture = solid_picture(ps->c, ps->root, true, 1, ps->o.shadow_red,
ps->o.shadow_green, ps->o.shadow_blue);
if (ps->cshadow_picture == XCB_NONE) {
log_error("Failed to create shadow picture.");
return false;
}
}
// Initialize our rounded corners fragment shader
if (ps->o.corner_radius > 0 && ps->o.backend == BKEND_GLX) {
#ifdef CONFIG_OPENGL
if (!glx_init_rounded_corners(ps)) {
log_error("Failed to init rounded corners shader.");
return false;
}
#else
assert(false);
#endif
}
return true;
}
/**
* Free root tile related things.
*/
void free_root_tile(session_t *ps) {
free_picture(ps->c, &ps->root_tile_paint.pict);
#ifdef CONFIG_OPENGL
free_texture(ps, &ps->root_tile_paint.ptex);
#else
assert(!ps->root_tile_paint.ptex);
#endif
if (ps->root_tile_fill) {
xcb_free_pixmap(ps->c, ps->root_tile_paint.pixmap);
ps->root_tile_paint.pixmap = XCB_NONE;
}
ps->root_tile_paint.pixmap = XCB_NONE;
ps->root_tile_fill = false;
}
void deinit_render(session_t *ps) {
// Free alpha_picts
for (int i = 0; i <= MAX_ALPHA; ++i)
free_picture(ps->c, &ps->alpha_picts[i]);
free(ps->alpha_picts);
ps->alpha_picts = NULL;
// Free cshadow_picture and black_picture
if (ps->cshadow_picture == ps->black_picture)
ps->cshadow_picture = XCB_NONE;
else
free_picture(ps->c, &ps->cshadow_picture);
free_picture(ps->c, &ps->black_picture);
free_picture(ps->c, &ps->white_picture);
// Free other X resources
free_root_tile(ps);
#ifdef CONFIG_OPENGL
free(ps->root_tile_paint.fbcfg);
if (bkend_use_glx(ps)) {
glx_destroy(ps);
}
#endif
if (ps->o.blur_method != BLUR_METHOD_NONE) {
for (int i = 0; i < ps->o.blur_kernel_count; i++) {
free(ps->blur_kerns_cache[i]);
}
free(ps->blur_kerns_cache);
}
}
// vim: set ts=8 sw=8 noet :
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