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+// SPDX-License-Identifier: MPL-2.0
+// Copyright (c) 2018, Yuxuan Shui <[email protected]>
+
+#pragma once
+
+#include <stdbool.h>
+
+#include "compiler.h"
+#include "config.h"
+#include "driver.h"
+#include "kernel.h"
+#include "region.h"
+#include "types.h"
+#include "x.h"
+
+typedef struct session session_t;
+struct managed_win;
+
+struct ev_loop;
+struct backend_operations;
+
+typedef struct backend_base {
+ struct backend_operations *ops;
+ xcb_connection_t *c;
+ xcb_window_t root;
+ struct ev_loop *loop;
+
+ /// Whether the backend can accept new render request at the moment
+ bool busy;
+ // ...
+} backend_t;
+
+typedef void (*backend_ready_callback_t)(void *);
+
+// When image properties are actually applied to the image, they are applied in a
+// particular order:
+//
+// Color inversion -> Dimming -> Opacity multiply -> Limit maximum brightness
+enum image_properties {
+ // Whether the color of the image is inverted
+ // 1 boolean, default: false
+ IMAGE_PROPERTY_INVERTED,
+ // How much the image is dimmed
+ // 1 double, default: 0
+ IMAGE_PROPERTY_DIM_LEVEL,
+ // Image opacity, i.e. an alpha value multiplied to the alpha channel
+ // 1 double, default: 1
+ IMAGE_PROPERTY_OPACITY,
+ // The effective size of the image, the image will be tiled to fit.
+ // 2 int, default: the actual size of the image
+ IMAGE_PROPERTY_EFFECTIVE_SIZE,
+ // Limit how bright image can be. The image brightness is estimated by averaging
+ // the pixels in the image, and dimming will be applied to scale the average
+ // brightness down to the max brightness value.
+ // 1 double, default: 1
+ IMAGE_PROPERTY_MAX_BRIGHTNESS,
+};
+
+enum image_operations {
+ // Multiply the alpha channel by the argument
+ IMAGE_OP_APPLY_ALPHA,
+};
+
+struct gaussian_blur_args {
+ int size;
+ double deviation;
+};
+
+struct box_blur_args {
+ int size;
+};
+
+struct kernel_blur_args {
+ struct conv **kernels;
+ int kernel_count;
+};
+
+struct dual_kawase_blur_args {
+ int size;
+ int strength;
+};
+
+struct backend_operations {
+ // =========== Initialization ===========
+
+ /// Initialize the backend, prepare for rendering to the target window.
+ /// Here is how you should choose target window:
+ /// 1) if ps->overlay is not XCB_NONE, use that
+ /// 2) use ps->root otherwise
+ // TODO(yshui) make the target window a parameter
+ backend_t *(*init)(session_t *)attr_nonnull(1);
+ void (*deinit)(backend_t *backend_data) attr_nonnull(1);
+
+ /// Called when rendering will be stopped for an unknown amount of
+ /// time (e.g. when screen is unredirected). Free some resources.
+ ///
+ /// Optional, not yet used
+ void (*pause)(backend_t *backend_data, session_t *ps);
+
+ /// Called before rendering is resumed
+ ///
+ /// Optional, not yet used
+ void (*resume)(backend_t *backend_data, session_t *ps);
+
+ /// Called when root property changed, returns the new
+ /// backend_data. Even if the backend_data changed, all
+ /// the existing image data returned by this backend should
+ /// remain valid.
+ ///
+ /// Optional
+ void *(*root_change)(backend_t *backend_data, session_t *ps);
+
+ // =========== Rendering ============
+
+ // NOTE: general idea about reg_paint/reg_op vs reg_visible is that reg_visible is
+ // merely a hint. Ignoring reg_visible entirely don't affect the correctness of
+ // the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
+ // operation, and must be honored in order to complete the operation correctly.
+
+ // NOTE: due to complications introduced by use-damage and blur, the rendering API
+ // is a bit weird. The idea is, `compose` and `blur` have to update a temporary
+ // buffer, because `blur` requires data from an area slightly larger than the area
+ // that will be visible. So the area outside the visible area has to be rendered,
+ // but we have to discard the result (because the result of blurring that area
+ // will be wrong). That's why we cannot render into the back buffer directly.
+ // After rendering is done, `present` is called to update a portion of the actual
+ // back buffer, then present it to the target (or update the target directly,
+ // if not back buffered).
+
+ /// Called before when a new frame starts.
+ ///
+ /// Optional
+ void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
+
+ /**
+ * Paint the content of an image onto the rendering buffer
+ *
+ * @param backend_data the backend data
+ * @param image_data the image to paint
+ * @param dst_x1, dst_y1 the top left corner of the image in the target
+ * @param dst_x2, dst_y2 the top right corner of the image in the target
+ * @param reg_paint the clip region, in target coordinates
+ * @param reg_visible the visible region, in target coordinates
+ */
+ void (*compose)(backend_t *backend_data, void *image_data,
+ int dst_x1, int dst_y1, int dst_x2, int dst_y2,
+ const region_t *reg_paint, const region_t *reg_visible);
+
+ /// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
+ void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
+
+ /// Blur a given region of the rendering buffer.
+ bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx,
+ const region_t *reg_blur, const region_t *reg_visible)
+ attr_nonnull(1, 3, 4, 5);
+
+ /// Update part of the back buffer with the rendering buffer, then present the
+ /// back buffer onto the target window (if not back buffered, update part of the
+ /// target window directly).
+ ///
+ /// Optional, if NULL, indicates the backend doesn't have render output
+ ///
+ /// @param region part of the target that should be updated
+ void (*present)(backend_t *backend_data, const region_t *region) attr_nonnull(1, 2);
+
+ /**
+ * Bind a X pixmap to the backend's internal image data structure.
+ *
+ * @param backend_data backend data
+ * @param pixmap X pixmap to bind
+ * @param fmt information of the pixmap's visual
+ * @param owned whether the ownership of the pixmap is transfered to the backend
+ * @return backend internal data structure bound with this pixmap
+ */
+ void *(*bind_pixmap)(backend_t *backend_data, xcb_pixmap_t pixmap,
+ struct xvisual_info fmt, bool owned);
+
+ /// Create a shadow image based on the parameters
+ /// Default implementation: default_backend_render_shadow
+ void *(*render_shadow)(backend_t *backend_data, int width, int height,
+ const conv *kernel, double r, double g, double b, double a);
+
+ // ============ Resource management ===========
+
+ /// Free resources associated with an image data structure
+ void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
+
+ // =========== Query ===========
+
+ /// Return if image is not completely opaque.
+ ///
+ /// This function is needed because some backend might change the content of the
+ /// window (e.g. when using a custom shader with the glx backend), so only the
+ /// backend knows if an image is transparent.
+ bool (*is_image_transparent)(backend_t *backend_data, void *image_data)
+ attr_nonnull(1, 2);
+
+ /// Get the age of the buffer content we are currently rendering ontop
+ /// of. The buffer that has just been `present`ed has a buffer age of 1.
+ /// Everytime `present` is called, buffers get older. Return -1 if the
+ /// buffer is empty.
+ ///
+ /// Optional
+ int (*buffer_age)(backend_t *backend_data);
+
+ /// The maximum number buffer_age might return.
+ int max_buffer_age;
+
+ // =========== Post-processing ============
+
+ /* TODO(yshui) Consider preserving the order of image ops.
+ * Currently in both backends, the image ops are applied lazily when needed.
+ * However neither backends preserve the order of image ops, they just applied all
+ * pending lazy ops in a pre-determined fixed order, regardless in which order
+ * they were originally applied. This might lead to inconsistencies.*/
+
+ /**
+ * Change image properties
+ *
+ * @param backend_data backend data
+ * @param prop the property to change
+ * @param image_data an image data structure returned by the backend
+ * @param args property value
+ * @return whether the operation is successful
+ */
+ bool (*set_image_property)(backend_t *backend_data, enum image_properties prop,
+ void *image_data, void *args);
+
+ /**
+ * Manipulate an image. Image properties are untouched.
+ *
+ * @param backend_data backend data
+ * @param op the operation to perform
+ * @param image_data an image data structure returned by the backend
+ * @param reg_op the clip region, define the part of the image to be
+ * operated on.
+ * @param reg_visible define the part of the image that will eventually
+ * be visible on target. this is a hint to the backend
+ * for optimization purposes.
+ * @param args extra arguments, operation specific
+ * @return whether the operation is successful
+ */
+ bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
+ const region_t *reg_op, const region_t *reg_visible, void *args);
+
+ /**
+ * Read the color of the pixel at given position of the given image. Image
+ * properties have no effect.
+ *
+ * @param backend_data backend_data
+ * @param image_data an image data structure previously returned by the
+ * backend. the image to read pixel from.
+ * @param x, y coordinate of the pixel to read
+ * @param[out] color the color of the pixel
+ * @return whether the operation is successful
+ */
+ bool (*read_pixel)(backend_t *backend_data, void *image_data, int x, int y,
+ struct color *output);
+
+ /// Create another instance of the `image_data`. All `image_op` and
+ /// `set_image_property` calls on the returned image should not affect the
+ /// original image
+ void *(*clone_image)(backend_t *base, const void *image_data,
+ const region_t *reg_visible);
+
+ /// Create a blur context that can be used to call `blur`
+ void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
+ /// Destroy a blur context
+ void (*destroy_blur_context)(backend_t *base, void *ctx);
+ /// Get how many pixels outside of the blur area is needed for blur
+ void (*get_blur_size)(void *blur_context, int *width, int *height);
+
+ // =========== Hooks ============
+ /// Let the backend hook into the event handling queue
+ /// Not implemented yet
+ void (*set_ready_callback)(backend_t *, backend_ready_callback_t cb);
+ /// Called right after the core has handled its events.
+ /// Not implemented yet
+ void (*handle_events)(backend_t *);
+ // =========== Misc ============
+ /// Return the driver that is been used by the backend
+ enum driver (*detect_driver)(backend_t *backend_data);
+
+ void (*diagnostics)(backend_t *backend_data);
+};
+
+extern struct backend_operations *backend_list[];
+
+void paint_all_new(session_t *ps, struct managed_win *const t, bool ignore_damage)
+ attr_nonnull(1);