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authorallusive-dev <[email protected]>2023-09-19 17:46:20 +1000
committerallusive-dev <[email protected]>2023-09-19 17:46:20 +1000
commit5650d887357bf2a3fac8c5fd4f467bf8795b5fc4 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/kernel.c
parentUpdate picom.sample.conf (diff)
downloadcompfy-5650d887357bf2a3fac8c5fd4f467bf8795b5fc4.tar.xz
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-// SPDX-License-Identifier: MPL-2.0
-// Copyright (c) Yuxuan Shui <[email protected]>
-
-#include <assert.h>
-#include <math.h>
-
-#include "compiler.h"
-#include "kernel.h"
-#include "log.h"
-#include "utils.h"
-
-/// Sum a region convolution kernel. Region is defined by a width x height rectangle whose
-/// top left corner is at (x, y)
-double sum_kernel(const conv *map, int x, int y, int width, int height) {
- double ret = 0;
-
- // Compute sum of values which are "in range"
- int xstart = normalize_i_range(x, 0, map->w),
- xend = normalize_i_range(width + x, 0, map->w);
- int ystart = normalize_i_range(y, 0, map->h),
- yend = normalize_i_range(height + y, 0, map->h);
- assert(yend >= ystart && xend >= xstart);
-
- int d = map->w;
- if (map->rsum) {
- // See sum_kernel_preprocess
- double v1 = xstart ? map->rsum[(yend - 1) * d + xstart - 1] : 0;
- double v2 = ystart ? map->rsum[(ystart - 1) * d + xend - 1] : 0;
- double v3 = (xstart && ystart) ? map->rsum[(ystart - 1) * d + xstart - 1] : 0;
- return map->rsum[(yend - 1) * d + xend - 1] - v1 - v2 + v3;
- }
-
- for (int yi = ystart; yi < yend; yi++) {
- for (int xi = xstart; xi < xend; xi++) {
- ret += map->data[yi * d + xi];
- }
- }
-
- return ret;
-}
-
-double sum_kernel_normalized(const conv *map, int x, int y, int width, int height) {
- double ret = sum_kernel(map, x, y, width, height);
- if (ret < 0) {
- ret = 0;
- }
- if (ret > 1) {
- ret = 1;
- }
- return ret;
-}
-
-static inline double attr_const gaussian(double r, double x, double y) {
- // Formula can be found here:
- // https://en.wikipedia.org/wiki/Gaussian_blur#Mathematics
- // Except a special case for r == 0 to produce sharp shadows
- if (r == 0)
- return 1;
- return exp(-0.5 * (x * x + y * y) / (r * r)) / (2 * M_PI * r * r);
-}
-
-conv *gaussian_kernel(double r, int size) {
- conv *c;
- int center = size / 2;
- double t;
- assert(size % 2 == 1);
-
- c = cvalloc(sizeof(conv) + (size_t)(size * size) * sizeof(double));
- c->w = c->h = size;
- c->rsum = NULL;
- t = 0.0;
-
- for (int y = 0; y < size; y++) {
- for (int x = 0; x < size; x++) {
- double g = gaussian(r, x - center, y - center);
- t += g;
- c->data[y * size + x] = g;
- }
- }
-
- for (int y = 0; y < size; y++) {
- for (int x = 0; x < size; x++) {
- c->data[y * size + x] /= t;
- }
- }
-
- return c;
-}
-
-/// Estimate the element of the sum of the first row in a gaussian kernel with standard
-/// deviation `r` and size `size`,
-static inline double estimate_first_row_sum(double size, double r) {
- double factor = erf(size / r / sqrt(2));
- double a = exp(-0.5 * size * size / (r * r)) / sqrt(2 * M_PI) / r;
- return a / factor;
-}
-
-/// Pick a suitable gaussian kernel radius for a given kernel size. The returned radius
-/// is the maximum possible radius (<= size*2) that satisfies no sum of the rows in
-/// the kernel are less than `row_limit` (up to certain precision).
-static inline double gaussian_kernel_std_for_size(int size, double row_limit) {
- assert(size > 0);
- if (row_limit >= 1.0 / 2.0 / size) {
- return size * 2;
- }
- double l = 0, r = size * 2;
- while (r - l > 1e-2) {
- double mid = (l + r) / 2.0;
- double vmid = estimate_first_row_sum(size, mid);
- if (vmid > row_limit) {
- r = mid;
- } else {
- l = mid;
- }
- }
- return (l + r) / 2.0;
-}
-
-/// Create a gaussian kernel with auto detected standard deviation. The choosen standard
-/// deviation tries to make sure the outer most pixels of the shadow are completely
-/// transparent, so the transition from shadow to the background is smooth.
-///
-/// @param[in] shadow_radius the radius of the shadow
-conv *gaussian_kernel_autodetect_deviation(int shadow_radius) {
- assert(shadow_radius >= 0);
- int size = shadow_radius * 2 + 1;
-
- if (shadow_radius == 0) {
- return gaussian_kernel(0, size);
- }
- double std = gaussian_kernel_std_for_size(shadow_radius, 1.0 / 256.0);
- return gaussian_kernel(std, size);
-}
-
-/// preprocess kernels to make shadow generation faster
-/// shadow_sum[x*d+y] is the sum of the kernel from (0, 0) to (x, y), inclusive
-void sum_kernel_preprocess(conv *map) {
- if (map->rsum) {
- free(map->rsum);
- }
-
- auto sum = map->rsum = ccalloc(map->w * map->h, double);
- sum[0] = map->data[0];
-
- for (int x = 1; x < map->w; x++) {
- sum[x] = sum[x - 1] + map->data[x];
- }
-
- const int d = map->w;
- for (int y = 1; y < map->h; y++) {
- sum[y * d] = sum[(y - 1) * d] + map->data[y * d];
- for (int x = 1; x < map->w; x++) {
- double tmp = sum[(y - 1) * d + x] + sum[y * d + x - 1] -
- sum[(y - 1) * d + x - 1];
- sum[y * d + x] = tmp + map->data[y * d + x];
- }
- }
-}
-
-// vim: set noet sw=8 ts=8 :