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authorallusive-dev <[email protected]>2023-11-15 15:13:38 +1100
committerallusive-dev <[email protected]>2023-11-15 15:13:38 +1100
commitf481ea09f9f69c96575662d7b67d290f380aee83 (patch)
tree9155652619c26d1a028ddc63eb7a0c29094dd0d3 /picom.sample.conf
parentUpdate README.md (diff)
downloadcompfy-f481ea09f9f69c96575662d7b67d290f380aee83.tar.xz
compfy-f481ea09f9f69c96575662d7b67d290f380aee83.zip
merge with compfy again lol1.6.0
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-
-# Enables patches for specific window managers.
-# Currently patched: "awesome", "dwm", "herb"
-wm-support = "none";
-
-#################################
-# ANIMATIONS #
-#################################
-
-# Toggles whether animations should be used for windows
-animations = true;
-
-# Changes animation stiffness.
-# What stiffness basically is inferring is how much the window geometry will be stretched,
-# when opening/closing windows
-animation-stiffness = 120;
-
-# Change the mass of windows
-# Modifying the mass of windows makes them virtually heavier and therefore slower to animate.
-animation-window-mass = 0.5;
-
-# Change dampening applied during the animation
-# This setting basically does what it says. It dampens the animation of windows.
-animation-dampening = 12;
-
-# Toggles clamping
-# if you are using a animation setting that would make the window extend larger than it would be after,
-# the animation has played then it will cut the animation off once the window reaches its physical geometry.
-animation-clamping = false;
-
-# Set the open window animation.
-# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right")
-animation-for-open-window = "zoom";
-
-# Set the closing window animation.
-# Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right")
-animation-for-unmap-window = "zoom";
-
-# Exclude certain windows from having a open animation.
-
-# animation-open-exclude = [
-# "class_g = 'Dunst'"
-# ];
-
-# Exclude certain windows from having a closing animation.
-
-# animation-unmap-exclude = [
-# "class_g = 'Dunst'"
-# ];
-
-#################################
-# Corners #
-#################################
-
-# Adjusts the window corner rounding in pixels.
-corner-radius = 14;
-
-# Explicitly declare the corner-radius of individual windows.
-#
-# corners-rule = [
-# "20:class_g = 'Polybar'",
-# "15:class_g = 'Dunst'",
-# ];
-
-# Exclude conditions for rounded corners.
-#
-# rounded-corners-exclude = [
-# "window_type = 'dock'",
-# "class_g = 'bar'"
-# ];
-
-
-#################################
-# Shadows #
-#################################
-
-# Enabled client-side shadows on windows. Note desktop windows
-# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
-# unless explicitly requested using the wintypes option.
-#
-shadow = true;
-
-# The blur radius for shadows, in pixels. (defaults to 16)
-shadow-radius = 16;
-
-# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
-# shadow-opacity = 0.75;
-
-# The left offset for shadows, in pixels. (defaults to -15)
-shadow-offset-x = -15;
-
-# The top offset for shadows, in pixels. (defaults to -15)
-shadow-offset-y = -15;
-
-# Red color value of shadow (0.0 - 1.0, defaults to 0).
-# shadow-red = 0;
-
-# Green color value of shadow (0.0 - 1.0, defaults to 0).
-# shadow-green = 0;
-
-# Blue color value of shadow (0.0 - 1.0, defaults to 0).
-# shadow-blue = 0;
-
-# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
-# shadow-color = "#000000";
-
-# Specify a list of conditions of windows that should have no shadow.
-
-# shadow-exclude = [
-# "class_g = 'change-me'",
-# ];
-
-#################################
-# Fading #
-#################################
-
-
-# Fade windows in/out when opening/closing and when opacity changes,
-# unless no-fading-openclose is used.
-# FADING IS REQUIRED FOR CLOSING ANIMATIONS
-fading = true;
-
-# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.03)
-#
-# Increasing this value will result in faster fading in of windows.
-# Decreasing makes the fading in of windows take longer.
-# (This does not means the animations take longer, just the fading).
-fade-in-step = 0.03;
-
-# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
-#
-# Increasing this value will result in faster fading out AND animating out of windows.
-# Decreasing this makes fading and animating out take longer.
-fade-out-step = 0.03;
-
-# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
-# fade-delta = 10
-
-# Specify a list of conditions of windows that should not be faded.
-# fade-exclude = []
-
-# Do not fade on window open/close.
-# no-fading-openclose = false
-
-# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
-# no-fading-destroyed-argb = false
-
-
-#################################
-# Transparency / Opacity #
-#################################
-
-
-# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
-inactive-opacity = 1.0;
-
-# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
-frame-opacity = 1.0;
-
-# Overrides any opacities set in `opacity-rule` when set to true.
-inactive-opacity-override = false;
-
-# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
-active-opacity = 1.0;
-
-# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
-# inactive-dim = 0.0;
-
-# A list of windows that should have their inactive-opacity set to whatever the active-opacity is.
-# Unless the window is also in active-exclude then it will be set to 1.0 or if it is set in "opacity-rule",
-# it will use the opacity set there as the inactive-opacity
-# Also excludes effects caused by inactive-dim
-#
-# inactive-exclude = [
-# "class_g = 'dwm'"
-# ];
-
-
-# A list of windows that should never have their opacity changed by active-opacity when focused.
-#
-# active-exclude = [
-# "class_g = 'dwm'"
-# ];
-
-
-# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
-# like `50:name *= "Firefox"`.
-
-# opacity-rule = [
-# "80:class_g = 'Alacritty'"
-# ];
-
-
-#################################
-# Background-Blurring #
-#################################
-
-# Blur background of windows.
-#
-blur-background = true;
-
-# Parameters for background blurring, see the *BLUR* section for more information.
-blur-method = "dual_kawase";
-#
-# blur-size = 12
-#
-# blur-deviation = false
-#
-blur-strength = 5;
-
-# Blur kernel preset. Play around and see what looks best.
-# Options "3x3box", "5x5box", "7x7box", "3x3gaussian", "5x5gaussian", "7x7gaussian", "9x9gaussian", "11x11gaussian"
-#
-# blur-kern = "3x3box";
-
-# Toggle whether you want to use a blacklist or whitelist.
-# Defaults to "true"
-blur-whitelist = true;
-
-# Whitelist for windows to have background blurring
-blur-include = [
- "class_g = 'Alacritty'",
- "class_g = 'kitty'"
-];
-
-# Blacklist for background blurring.
-# Only works if "blur-whitelist = false;"
-#
-# blur-exclude = [
-# "class_g = 'Firefox'"
-# ];
-
-#################################
-# General Settings #
-#################################
-
-# Enable remote control via D-Bus. See the man page for more details.
-# dbus = true
-
-# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
-# daemon = false
-
-# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
-backend = "glx";
-
-# Enable/disable VSync.
-vsync = true;
-
-log-level = "info";
-
-#################################
-# ADVANCED #
-#################################
-
-# Set settings for specific window types. See Wiki for more information
-# Below is an example of how to disabled shadows on Firefox/Librewolf menus,
-# and also make sure they are considered focused so that they cannot be affected by inactive window settings.
-#
-# wintypes:
-# {
-# utility = { shadow = false; focus = true; };
-# popup_menu = { shadow = false; focus = true; };
-# }; \ No newline at end of file