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authorallusive-dev <[email protected]>2023-11-03 13:43:52 +1100
committerallusive-dev <[email protected]>2023-11-03 13:43:52 +1100
commitad6cb78d08119a5df972fb358554f241cbe094f8 (patch)
tree251e658c1927d5f9e21bb7e099908090f3b77bc3
parentSample config updates again (diff)
downloadcompfy-ad6cb78d08119a5df972fb358554f241cbe094f8.tar.xz
compfy-ad6cb78d08119a5df972fb358554f241cbe094f8.zip
sample config revamp
-rw-r--r--picom.sample.conf256
1 files changed, 6 insertions, 250 deletions
diff --git a/picom.sample.conf b/picom.sample.conf
index de27a67..6025a28 100644
--- a/picom.sample.conf
+++ b/picom.sample.conf
@@ -86,33 +86,13 @@ shadow-offset-y = -7;
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
-#
-# examples:
-# shadow-exclude = "n:e:Notification";
-#
-# shadow-exclude = []
shadow-exclude = [
- "name = 'Notification'",
- "class_g = 'Conky'",
- "class_g ?= 'Notify-osd'",
- "class_g = 'Cairo-clock'",
- "_GTK_FRAME_EXTENTS@:c"
+ "class_g = 'change-me'",
];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
-# Specify a X geometry that describes the region in which shadow should not
-# be painted in, such as a dock window region. Use
-# shadow-exclude-reg = "x10+0+0"
-# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
-#
-# shadow-exclude-reg = ""
-
-# Crop shadow of a window fully on a particular Xinerama screen to the screen.
-# xinerama-shadow-crop = false
-
-
#################################
# Fading #
#################################
@@ -219,32 +199,10 @@ rounded-corners-exclude = [
#
# blur-background = false
-# Blur background of windows when the window frame is not opaque.
-# Implies:
-# blur-background
-# Bad in performance, with driver-dependent behavior. The name may change.
-#
-# blur-background-frame = false
-
-
-# Use fixed blur strength rather than adjusting according to window opacity.
-# blur-background-fixed = false
-
-# Specify the blur convolution kernel, with the following format:
-# example:
-# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
-#
-# blur-kern = ""
-blur-kern = "3x3box";
-
-
-# Exclude conditions for background blur.
-# blur-background-exclude = []
-blur-background-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'",
- "_GTK_FRAME_EXTENTS@:c"
+# Whitelist for windows to have background blurring
+blur-rule = [
+ "class_g = 'Alacritty'"
];
#################################
@@ -258,219 +216,17 @@ blur-background-exclude = [
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
-# `xrender` is the default one.
-#
# backend = "glx"
-backend = "xrender";
+backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = true;
-# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
-# dbus = false
-
-# Try to detect WM windows (a non-override-redirect window with no
-# child that has 'WM_STATE') and mark them as active.
-#
-# mark-wmwin-focused = false
-mark-wmwin-focused = true;
-
-# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
-# mark-ovredir-focused = false
-mark-ovredir-focused = true;
-
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
-# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
-# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
-#
-# detect-client-opacity = false
-detect-client-opacity = true;
-
-# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
-# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
-# provided that the WM supports it.
-#
-# use-ewmh-active-win = false
-
-# Unredirect all windows if a full-screen opaque window is detected,
-# to maximize performance for full-screen windows. Known to cause flickering
-# when redirecting/unredirecting windows.
-#
-# unredir-if-possible = false
-
-# Delay before unredirecting the window, in milliseconds. Defaults to 0.
-# unredir-if-possible-delay = 0
-
-# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
-# unredir-if-possible-exclude = []
-
-# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
-# in the same group focused at the same time.
-#
-# detect-transient = false
-detect-transient = true;
-
-# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
-# group focused at the same time. This usually means windows from the same application
-# will be considered focused or unfocused at the same time.
-# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
-#
-# detect-client-leader = false
-
-# Resize damaged region by a specific number of pixels.
-# A positive value enlarges it while a negative one shrinks it.
-# If the value is positive, those additional pixels will not be actually painted
-# to screen, only used in blur calculation, and such. (Due to technical limitations,
-# with use-damage, those pixels will still be incorrectly painted to screen.)
-# Primarily used to fix the line corruption issues of blur,
-# in which case you should use the blur radius value here
-# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
-# with a 5x5 one you use `--resize-damage 2`, and so on).
-# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
-#
-# resize-damage = 1
-
-# Specify a list of conditions of windows that should be painted with inverted color.
-# Resource-hogging, and is not well tested.
-#
-# invert-color-include = []
-
-# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
-# Might cause incorrect opacity when rendering transparent content (but never
-# practically happened) and may not work with blur-background.
-# My tests show a 15% performance boost. Recommended.
-#
-# glx-no-stencil = false
-
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes,
-# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
-# Recommended if it works.
-#
-# glx-no-rebind-pixmap = false
-
-# Disable the use of damage information.
-# This cause the whole screen to be redrawn every time, instead of the part of the screen
-# has actually changed. Potentially degrades the performance, but might fix some artifacts.
-# The opposing option is use-damage
-#
-# no-use-damage = false
-use-damage = true;
-
-# Use X Sync fence to sync clients' draw calls, to make sure all draw
-# calls are finished before picom starts drawing. Needed on nvidia-drivers
-# with GLX backend for some users.
-#
-# xrender-sync-fence = false
-
-# GLX backend: Use specified GLSL fragment shader for rendering window
-# contents. Read the man page for a detailed explanation of the interface.
-#
-# window-shader-fg = "default"
-
-# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
-# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
-#
-# window-shader-fg-rule = [
-# "my_shader.frag:window_type != 'dock'"
-# ]
-
-# Force all windows to be painted with blending. Useful if you
-# have a glx-fshader-win that could turn opaque pixels transparent.
-#
-# force-win-blend = false
-
-# Do not use EWMH to detect fullscreen windows.
-# Reverts to checking if a window is fullscreen based only on its size and coordinates.
-#
-# no-ewmh-fullscreen = false
-
-# Dimming bright windows so their brightness doesn't exceed this set value.
-# Brightness of a window is estimated by averaging all pixels in the window,
-# so this could comes with a performance hit.
-# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
-#
-# max-brightness = 1.0
-
-# Make transparent windows clip other windows like non-transparent windows do,
-# instead of blending on top of them.
-#
-# transparent-clipping = false
-
-# Specify a list of conditions of windows that should never have transparent
-# clipping applied. Useful for screenshot tools, where you need to be able to
-# see through transparent parts of the window.
-#
-# transparent-clipping-exclude = []
-
-# Set the log level. Possible values are:
-# "trace", "debug", "info", "warn", "error"
-# in increasing level of importance. Case doesn't matter.
-# If using the "TRACE" log level, it's better to log into a file
-# using *--log-file*, since it can generate a huge stream of logs.
-#
-# log-level = "debug"
-log-level = "warn";
-
-# Set the log file.
-# If *--log-file* is never specified, logs will be written to stderr.
-# Otherwise, logs will to written to the given file, though some of the early
-# logs might still be written to the stderr.
-# When setting this option from the config file, it is recommended to use an absolute path.
-#
-# log-file = "/path/to/your/log/file"
-
-# Show all X errors (for debugging)
-# show-all-xerrors = false
-
-# Write process ID to a file.
-# write-pid-path = "/path/to/your/log/file"
-
-# Window type settings
-#
-# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
-# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
-# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
-# "tooltip", "notification", "combo", and "dnd".
-#
-# Following per window-type options are available: ::
-#
-# fade, shadow:::
-# Controls window-type-specific shadow and fade settings.
-#
-# opacity:::
-# Controls default opacity of the window type.
-#
-# focus:::
-# Controls whether the window of this type is to be always considered focused.
-# (By default, all window types except "normal" and "dialog" has this on.)
-#
-# full-shadow:::
-# Controls whether shadow is drawn under the parts of the window that you
-# normally won't be able to see. Useful when the window has parts of it
-# transparent, and you want shadows in those areas.
-#
-# clip-shadow-above:::
-# Controls whether shadows that would have been drawn above the window should
-# be clipped. Useful for dock windows that should have no shadow painted on top.
-#
-# redir-ignore:::
-# Controls whether this type of windows should cause screen to become
-# redirected again after been unredirected. If you have unredir-if-possible
-# set, and doesn't want certain window to cause unnecessary screen redirection,
-# you can set this to `true`.
-#
-wintypes:
-{
- tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
- dock = { shadow = false; clip-shadow-above = true; }
- dnd = { shadow = false; }
- popup_menu = { opacity = 0.8; }
- dropdown_menu = { opacity = 0.8; }
-};
+log-level = "info";