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|
//! Models relating to guilds and types that it owns.
mod emoji;
mod guild_id;
mod integration;
mod member;
mod partial_guild;
mod role;
mod audit_log;
pub use self::emoji::*;
pub use self::guild_id::*;
pub use self::integration::*;
pub use self::member::*;
pub use self::partial_guild::*;
pub use self::role::*;
pub use self::audit_log::*;
use chrono::{DateTime, FixedOffset};
use model::prelude::*;
use serde::de::Error as DeError;
use serde_json;
use super::utils::*;
#[cfg(all(feature = "cache", feature = "model"))]
use CACHE;
#[cfg(feature = "model")]
use http;
#[cfg(feature = "model")]
use builder::{EditGuild, EditMember, EditRole};
#[cfg(feature = "model")]
use constants::LARGE_THRESHOLD;
#[cfg(feature = "model")]
use std;
#[cfg(feature = "model")]
use std::borrow::Cow;
/// A representation of a banning of a user.
#[derive(Clone, Debug, Deserialize, Eq, PartialEq, Hash, Serialize)]
pub struct Ban {
/// The reason given for this ban.
pub reason: Option<String>,
/// The user that was banned.
pub user: User,
}
/// Information about a Discord guild, such as channels, emojis, etc.
#[derive(Clone, Debug, Serialize)]
pub struct Guild {
/// Id of a voice channel that's considered the AFK channel.
pub afk_channel_id: Option<ChannelId>,
/// The amount of seconds a user can not show any activity in a voice
/// channel before being moved to an AFK channel -- if one exists.
pub afk_timeout: u64,
/// Application ID of the guild creator if it is bot-created.
pub application_id: Option<ApplicationId>,
/// All voice and text channels contained within a guild.
///
/// This contains all channels regardless of permissions (i.e. the ability
/// of the bot to read from or connect to them).
#[serde(serialize_with = "serialize_gen_locked_map")]
pub channels: HashMap<ChannelId, Arc<RwLock<GuildChannel>>>,
/// Indicator of whether notifications for all messages are enabled by
/// default in the guild.
pub default_message_notifications: DefaultMessageNotificationLevel,
/// All of the guild's custom emojis.
#[serde(serialize_with = "serialize_gen_map")]
pub emojis: HashMap<EmojiId, Emoji>,
/// Default explicit content filter level.
pub explicit_content_filter: ExplicitContentFilter,
/// VIP features enabled for the guild. Can be obtained through the
/// [Discord Partnership] website.
///
/// The following is a list of known features:
///
/// - `INVITE_SPLASH`
/// - `VANITY_URL`
/// - `VERIFIED`
/// - `VIP_REGIONS`
///
/// [Discord Partnership]: https://discordapp.com/partners
pub features: Vec<String>,
/// The hash of the icon used by the guild.
///
/// In the client, this appears on the guild list on the left-hand side.
pub icon: Option<String>,
/// The unique Id identifying the guild.
///
/// This is equivilant to the Id of the default role (`@everyone`) and also
/// that of the default channel (typically `#general`).
pub id: GuildId,
/// The date that the current user joined the guild.
pub joined_at: DateTime<FixedOffset>,
/// Indicator of whether the guild is considered "large" by Discord.
pub large: bool,
/// The number of members in the guild.
pub member_count: u64,
/// Users who are members of the guild.
///
/// Members might not all be available when the [`ReadyEvent`] is received
/// if the [`member_count`] is greater than the `LARGE_THRESHOLD` set by
/// the library.
///
/// [`ReadyEvent`]: ../event/struct.ReadyEvent.html
/// [`member_count`]: #structfield.member_count
#[serde(serialize_with = "serialize_gen_map")]
pub members: HashMap<UserId, Member>,
/// Indicator of whether the guild requires multi-factor authentication for
/// [`Role`]s or [`User`]s with moderation permissions.
///
/// [`Role`]: struct.Role.html
/// [`User`]: ../user/struct.User.html
pub mfa_level: MfaLevel,
/// The name of the guild.
pub name: String,
/// The Id of the [`User`] who owns the guild.
///
/// [`User`]: ../user/struct.User.html
pub owner_id: UserId,
/// A mapping of [`User`]s' Ids to their current presences.
///
/// [`User`]: ../user/struct.User.html
#[serde(serialize_with = "serialize_gen_map")]
pub presences: HashMap<UserId, Presence>,
/// The region that the voice servers that the guild uses are located in.
pub region: String,
/// A mapping of the guild's roles.
#[serde(serialize_with = "serialize_gen_map")]
pub roles: HashMap<RoleId, Role>,
/// An identifying hash of the guild's splash icon.
///
/// If the [`"InviteSplash"`] feature is enabled, this can be used to generate
/// a URL to a splash image.
pub splash: Option<String>,
/// The ID of the channel to which system messages are sent.
pub system_channel_id: Option<ChannelId>,
/// Indicator of the current verification level of the guild.
pub verification_level: VerificationLevel,
/// A mapping of of [`User`]s to their current voice state.
///
/// [`User`]: ../user/struct.User.html
#[serde(serialize_with = "serialize_gen_map")]
pub voice_states: HashMap<UserId, VoiceState>,
}
#[cfg(feature = "model")]
impl Guild {
#[cfg(feature = "cache")]
fn check_hierarchy(&self, other_user: UserId) -> Result<()> {
let current_id = CACHE.read().user.id;
if let Some(higher) = self.greater_member_hierarchy(other_user, current_id) {
if higher != current_id {
return Err(Error::Model(ModelError::Hierarchy));
}
}
Ok(())
}
/// Returns the "default" channel of the guild for the passed user id.
/// (This returns the first channel that can be read by the user, if there isn't one,
/// returns `None`)
pub fn default_channel(&self, uid: UserId) -> Option<Arc<RwLock<GuildChannel>>> {
for (cid, channel) in &self.channels {
if self.permissions_in(*cid, uid).read_messages() {
return Some(Arc::clone(channel));
}
}
None
}
/// Returns the guaranteed "default" channel of the guild.
/// (This returns the first channel that can be read by everyone, if there isn't one,
/// returns `None`)
/// Note however that this is very costy if used in a server with lots of channels,
/// members, or both.
pub fn default_channel_guaranteed(&self) -> Option<Arc<RwLock<GuildChannel>>> {
for (cid, channel) in &self.channels {
for memid in self.members.keys() {
if self.permissions_in(*cid, *memid).read_messages() {
return Some(Arc::clone(channel));
}
}
}
None
}
#[cfg(feature = "cache")]
fn has_perms(&self, mut permissions: Permissions) -> bool {
let user_id = CACHE.read().user.id;
let perms = self.member_permissions(user_id);
permissions.remove(perms);
permissions.is_empty()
}
/// Ban a [`User`] from the guild. All messages by the
/// user within the last given number of days given will be deleted.
///
/// Refer to the documentation for [`Guild::ban`] for more information.
///
/// **Note**: Requires the [Ban Members] permission.
///
/// # Examples
///
/// Ban a member and remove all messages they've sent in the last 4 days:
///
/// ```rust,ignore
/// // assumes a `user` and `guild` have already been bound
/// let _ = guild.ban(user, 4);
/// ```
///
/// # Errors
///
/// Returns a [`ModelError::InvalidPermissions`] if the current user does
/// not have permission to perform bans.
///
/// Returns a [`ModelError::DeleteMessageDaysAmount`] if the number of
/// days' worth of messages to delete is over the maximum.
///
/// [`ModelError::DeleteMessageDaysAmount`]: ../error/enum.Error.html#variant.DeleteMessageDaysAmount
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [`Guild::ban`]: ../guild/struct.Guild.html#method.ban
/// [`User`]: ../user/struct.User.html
/// [Ban Members]: ../permissions/struct.Permissions.html#associatedconstant.BAN_MEMBERS
#[inline]
pub fn ban<U: Into<UserId>, BO: BanOptions>(&self, user: U, options: &BO) -> Result<()> {
self._ban(user.into(), options)
}
fn _ban<BO: BanOptions>(&self, user: UserId, options: &BO) -> Result<()> {
#[cfg(feature = "cache")]
{
let req = Permissions::BAN_MEMBERS;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
self.check_hierarchy(user)?;
}
self.id.ban(user, options)
}
/// Retrieves a list of [`Ban`]s for the guild.
///
/// **Note**: Requires the [Ban Members] permission.
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`Ban`]: struct.Ban.html
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [Ban Members]: ../permissions/struct.Permissions.html#associatedconstant.BAN_MEMBERS
pub fn bans(&self) -> Result<Vec<Ban>> {
#[cfg(feature = "cache")]
{
let req = Permissions::BAN_MEMBERS;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.bans()
}
/// Retrieves a list of [`AuditLogs`] for the guild.
///
/// [`AuditLogs`]: audit_log/struct.AuditLogs.html
#[inline]
pub fn audit_logs(&self, action_type: Option<u8>,
user_id: Option<UserId>,
before: Option<AuditLogEntryId>,
limit: Option<u8>) -> Result<AuditLogs> {
self.id.audit_logs(action_type, user_id, before, limit)
}
/// Gets all of the guild's channels over the REST API.
///
/// [`Guild`]: struct.Guild.html
#[inline]
pub fn channels(&self) -> Result<HashMap<ChannelId, GuildChannel>> { self.id.channels() }
/// Creates a guild with the data provided.
///
/// Only a [`PartialGuild`] will be immediately returned, and a full
/// [`Guild`] will be received over a [`Shard`].
///
/// **Note**: This endpoint is usually only available for user accounts.
/// Refer to Discord's information for the endpoint [here][whitelist] for
/// more information. If you require this as a bot, re-think what you are
/// doing and if it _really_ needs to be doing this.
///
/// # Examples
///
/// Create a guild called `"test"` in the [US West region] with no icon:
///
/// ```rust,ignore
/// use serenity::model::{Guild, Region};
///
/// let _guild = Guild::create_guild("test", Region::UsWest, None);
/// ```
///
/// [`Guild`]: struct.Guild.html
/// [`PartialGuild`]: struct.PartialGuild.html
/// [`Shard`]: ../../gateway/struct.Shard.html
/// [US West region]: enum.Region.html#variant.UsWest
/// [whitelist]: https://discordapp.com/developers/docs/resources/guild#create-guild
pub fn create(name: &str, region: Region, icon: Option<&str>) -> Result<PartialGuild> {
let map = json!({
"icon": icon,
"name": name,
"region": region.name(),
});
http::create_guild(&map)
}
/// Creates a new [`Channel`] in the guild.
///
/// **Note**: Requires the [Manage Channels] permission.
///
/// # Examples
///
/// ```rust,ignore
/// use serenity::model::ChannelType;
///
/// // assuming a `guild` has already been bound
///
/// let _ = guild.create_channel("my-test-channel", ChannelType::Text, None);
/// ```
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`Channel`]: ../channel/enum.Channel.html
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [Manage Channels]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_CHANNELS
pub fn create_channel<C>(&self, name: &str, kind: ChannelType, category: C) -> Result<GuildChannel>
where C: Into<Option<ChannelId>> {
#[cfg(feature = "cache")]
{
let req = Permissions::MANAGE_CHANNELS;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.create_channel(name, kind, category)
}
/// Creates an emoji in the guild with a name and base64-encoded image. The
/// [`utils::read_image`] function is provided for you as a simple method to
/// read an image and encode it into base64, if you are reading from the
/// filesystem.
///
/// The name of the emoji must be at least 2 characters long and can only
/// contain alphanumeric characters and underscores.
///
/// Requires the [Manage Emojis] permission.
///
/// # Examples
///
/// See the [`EditProfile::avatar`] example for an in-depth example as to
/// how to read an image from the filesystem and encode it as base64. Most
/// of the example can be applied similarly for this method.
///
/// [`EditProfile::avatar`]: ../../builder/struct.EditProfile.html#method.avatar
/// [`utils::read_image`]: ../../utils/fn.read_image.html
/// [Manage Emojis]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_EMOJIS
#[inline]
pub fn create_emoji(&self, name: &str, image: &str) -> Result<Emoji> {
self.id.create_emoji(name, image)
}
/// Creates an integration for the guild.
///
/// Requires the [Manage Guild] permission.
///
/// [Manage Guild]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_GUILD
#[inline]
pub fn create_integration<I>(&self, integration_id: I, kind: &str) -> Result<()>
where I: Into<IntegrationId> {
self.id.create_integration(integration_id, kind)
}
/// Creates a new role in the guild with the data set, if any.
///
/// **Note**: Requires the [Manage Roles] permission.
///
/// # Examples
///
/// Create a role which can be mentioned, with the name 'test':
///
/// ```rust,ignore
/// // assuming a `guild` has been bound
///
/// let role = guild.create_role(|r| r.hoist(true).name("role"));
/// ```
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [`Role`]: struct.Role.html
/// [Manage Roles]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_ROLES
pub fn create_role<F>(&self, f: F) -> Result<Role>
where F: FnOnce(EditRole) -> EditRole {
#[cfg(feature = "cache")]
{
let req = Permissions::MANAGE_ROLES;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.create_role(f)
}
/// Deletes the current guild if the current user is the owner of the
/// guild.
///
/// **Note**: Requires the current user to be the owner of the guild.
///
/// # Errors
///
/// If the `cache` is enabled, then returns a [`ModelError::InvalidUser`]
/// if the current user is not the guild owner.
///
/// [`ModelError::InvalidUser`]: ../error/enum.Error.html#variant.InvalidUser
pub fn delete(&self) -> Result<PartialGuild> {
#[cfg(feature = "cache")]
{
if self.owner_id != CACHE.read().user.id {
let req = Permissions::MANAGE_GUILD;
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.delete()
}
/// Deletes an [`Emoji`] from the guild.
///
/// Requires the [Manage Emojis] permission.
///
/// [`Emoji`]: struct.Emoji.html
/// [Manage Emojis]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_EMOJIS
#[inline]
pub fn delete_emoji<E: Into<EmojiId>>(&self, emoji_id: E) -> Result<()> {
self.id.delete_emoji(emoji_id)
}
/// Deletes an integration by Id from the guild.
///
/// Requires the [Manage Guild] permission.
///
/// [Manage Guild]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_GUILD
#[inline]
pub fn delete_integration<I: Into<IntegrationId>>(&self, integration_id: I) -> Result<()> {
self.id.delete_integration(integration_id)
}
/// Deletes a [`Role`] by Id from the guild.
///
/// Also see [`Role::delete`] if you have the `cache` and `methods` features
/// enabled.
///
/// Requires the [Manage Roles] permission.
///
/// [`Role`]: struct.Role.html
/// [`Role::delete`]: struct.Role.html#method.delete
/// [Manage Roles]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_ROLES
#[inline]
pub fn delete_role<R: Into<RoleId>>(&self, role_id: R) -> Result<()> {
self.id.delete_role(role_id)
}
/// Edits the current guild with new data where specified.
///
/// Refer to `EditGuild`'s documentation for a full list of methods.
///
/// **Note**: Requires the current user to have the [Manage Guild]
/// permission.
///
/// # Examples
///
/// Change a guild's icon using a file name "icon.png":
///
/// ```rust,ignore
/// use serenity::utils;
///
/// // We are using read_image helper function from utils.
/// let base64_icon = utils::read_image("./icon.png")
/// .expect("Failed to read image");
///
/// guild.edit(|g| g.icon(base64_icon));
/// ```
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [Manage Guild]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_GUILD
pub fn edit<F>(&mut self, f: F) -> Result<()>
where F: FnOnce(EditGuild) -> EditGuild {
#[cfg(feature = "cache")]
{
let req = Permissions::MANAGE_GUILD;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
match self.id.edit(f) {
Ok(guild) => {
self.afk_channel_id = guild.afk_channel_id;
self.afk_timeout = guild.afk_timeout;
self.default_message_notifications = guild.default_message_notifications;
self.emojis = guild.emojis;
self.features = guild.features;
self.icon = guild.icon;
self.mfa_level = guild.mfa_level;
self.name = guild.name;
self.owner_id = guild.owner_id;
self.region = guild.region;
self.roles = guild.roles;
self.splash = guild.splash;
self.verification_level = guild.verification_level;
Ok(())
},
Err(why) => Err(why),
}
}
/// Edits an [`Emoji`]'s name in the guild.
///
/// Also see [`Emoji::edit`] if you have the `cache` and `methods` features
/// enabled.
///
/// Requires the [Manage Emojis] permission.
///
/// [`Emoji`]: struct.Emoji.html
/// [`Emoji::edit`]: struct.Emoji.html#method.edit
/// [Manage Emojis]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_EMOJIS
#[inline]
pub fn edit_emoji<E: Into<EmojiId>>(&self, emoji_id: E, name: &str) -> Result<Emoji> {
self.id.edit_emoji(emoji_id, name)
}
/// Edits the properties of member of the guild, such as muting or
/// nicknaming them.
///
/// Refer to `EditMember`'s documentation for a full list of methods and
/// permission restrictions.
///
/// # Examples
///
/// Mute a member and set their roles to just one role with a predefined Id:
///
/// ```rust,ignore
/// guild.edit_member(user_id, |m| m.mute(true).roles(&vec![role_id]));
/// ```
#[inline]
pub fn edit_member<F, U>(&self, user_id: U, f: F) -> Result<()>
where F: FnOnce(EditMember) -> EditMember, U: Into<UserId> {
self.id.edit_member(user_id, f)
}
/// Edits the current user's nickname for the guild.
///
/// Pass `None` to reset the nickname.
///
/// **Note**: Requires the [Change Nickname] permission.
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to change their own
/// nickname.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [Change Nickname]: ../permissions/struct.Permissions.html#associatedconstant.CHANGE_NICKNAME
pub fn edit_nickname(&self, new_nickname: Option<&str>) -> Result<()> {
#[cfg(feature = "cache")]
{
let req = Permissions::CHANGE_NICKNAME;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.edit_nickname(new_nickname)
}
/// Edits a role, optionally setting its fields.
///
/// Requires the [Manage Roles] permission.
///
/// # Examples
///
/// Make a role hoisted:
///
/// ```rust,ignore
/// guild.edit_role(RoleId(7), |r| r.hoist(true));
/// ```
///
/// [Manage Roles]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_ROLES
#[inline]
pub fn edit_role<F, R>(&self, role_id: R, f: F) -> Result<Role>
where F: FnOnce(EditRole) -> EditRole, R: Into<RoleId> {
self.id.edit_role(role_id, f)
}
/// Edits the order of [`Role`]s
/// Requires the [Manage Roles] permission.
///
/// # Examples
///
/// Change the order of a role:
///
/// ```rust,ignore
/// use serenity::model::RoleId;
/// guild.edit_role_position(RoleId(8), 2);
/// ```
///
/// [`Role`]: struct.Role.html
/// [Manage Roles]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_ROLES
#[inline]
pub fn edit_role_position<R>(&self, role_id: R, position: u64) -> Result<Vec<Role>>
where R: Into<RoleId> {
self.id.edit_role_position(role_id, position)
}
/// Gets a partial amount of guild data by its Id.
///
/// Requires that the current user be in the guild.
#[inline]
pub fn get<G: Into<GuildId>>(guild_id: G) -> Result<PartialGuild> { guild_id.into().to_partial_guild() }
/// Returns which of two [`User`]s has a higher [`Member`] hierarchy.
///
/// Hierarchy is essentially who has the [`Role`] with the highest
/// [`position`].
///
/// Returns [`None`] if at least one of the given users' member instances
/// is not present. Returns `None` if the users have the same hierarchy, as
/// neither are greater than the other.
///
/// If both user IDs are the same, `None` is returned. If one of the users
/// is the guild owner, their ID is returned.
///
/// [`position`]: struct.Role.html#structfield.position
#[cfg(feature = "cache")]
#[inline]
pub fn greater_member_hierarchy<T, U>(&self, lhs_id: T, rhs_id: U)
-> Option<UserId> where T: Into<UserId>, U: Into<UserId> {
self._greater_member_hierarchy(lhs_id.into(), rhs_id.into())
}
#[cfg(feature = "cache")]
fn _greater_member_hierarchy(
&self,
lhs_id: UserId,
rhs_id: UserId,
) -> Option<UserId> {
// Check that the IDs are the same. If they are, neither is greater.
if lhs_id == rhs_id {
return None;
}
// Check if either user is the guild owner.
if lhs_id == self.owner_id {
return Some(lhs_id);
} else if rhs_id == self.owner_id {
return Some(rhs_id);
}
let lhs = self.members.get(&lhs_id)?
.highest_role_info()
.unwrap_or((RoleId(0), 0));
let rhs = self.members.get(&rhs_id)?
.highest_role_info()
.unwrap_or((RoleId(0), 0));
// If LHS and RHS both have no top position or have the same role ID,
// then no one wins.
if (lhs.1 == 0 && rhs.1 == 0) || (lhs.0 == rhs.0) {
return None;
}
// If LHS's top position is higher than RHS, then LHS wins.
if lhs.1 > rhs.1 {
return Some(lhs_id)
}
// If RHS's top position is higher than LHS, then RHS wins.
if rhs.1 > lhs.1 {
return Some(rhs_id);
}
// If LHS and RHS both have the same position, but LHS has the lower
// role ID, then LHS wins.
//
// If RHS has the higher role ID, then RHS wins.
if lhs.1 == rhs.1 && lhs.0 < rhs.0 {
Some(lhs_id)
} else {
Some(rhs_id)
}
}
/// Returns the formatted URL of the guild's icon, if one exists.
pub fn icon_url(&self) -> Option<String> {
self.icon
.as_ref()
.map(|icon| format!(cdn!("/icons/{}/{}.webp"), self.id, icon))
}
/// Gets all integration of the guild.
///
/// This performs a request over the REST API.
#[inline]
pub fn integrations(&self) -> Result<Vec<Integration>> { self.id.integrations() }
/// Retrieves the active invites for the guild.
///
/// **Note**: Requires the [Manage Guild] permission.
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [Manage Guild]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_GUILD
pub fn invites(&self) -> Result<Vec<RichInvite>> {
#[cfg(feature = "cache")]
{
let req = Permissions::MANAGE_GUILD;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.invites()
}
/// Checks if the guild is 'large'. A guild is considered large if it has
/// more than 250 members.
#[inline]
pub fn is_large(&self) -> bool { self.members.len() > LARGE_THRESHOLD as usize }
/// Kicks a [`Member`] from the guild.
///
/// Requires the [Kick Members] permission.
///
/// [`Member`]: struct.Member.html
/// [Kick Members]: ../permissions/struct.Permissions.html#associatedconstant.KICK_MEMBERS
#[inline]
pub fn kick<U: Into<UserId>>(&self, user_id: U) -> Result<()> { self.id.kick(user_id) }
/// Leaves the guild.
#[inline]
pub fn leave(&self) -> Result<()> { self.id.leave() }
/// Gets a user's [`Member`] for the guild by Id.
///
/// [`Guild`]: ../guild/struct.Guild.html
/// [`Member`]: struct.Member.html
#[inline]
pub fn member<U: Into<UserId>>(&self, user_id: U) -> Result<Member> { self.id.member(user_id) }
/// Gets a list of the guild's members.
///
/// Optionally pass in the `limit` to limit the number of results. Maximum
/// value is 1000. Optionally pass in `after` to offset the results by a
/// [`User`]'s Id.
///
/// [`User`]: ../user/struct.User.html
#[inline]
pub fn members<U>(&self, limit: Option<u64>, after: Option<U>) -> Result<Vec<Member>>
where U: Into<UserId> {
self.id.members(limit, after)
}
/// Gets a list of all the members (satisfying the status provided to the function) in this
/// guild.
pub fn members_with_status(&self, status: OnlineStatus) -> Vec<&Member> {
let mut members = vec![];
for (&id, member) in &self.members {
match self.presences.get(&id) {
Some(presence) => if status == presence.status {
members.push(member);
},
None => continue,
}
}
members
}
/// Retrieves the first [`Member`] found that matches the name - with an
/// optional discriminator - provided.
///
/// Searching with a discriminator given is the most precise form of lookup,
/// as no two people can share the same username *and* discriminator.
///
/// If a member can not be found by username or username#discriminator,
/// then a search will be done for the nickname. When searching by nickname,
/// the hash (`#`) and everything after it is included in the search.
///
/// The following are valid types of searches:
///
/// - **username**: "zey"
/// - **username and discriminator**: "zey#5479"
///
/// [`Member`]: struct.Member.html
pub fn member_named(&self, name: &str) -> Option<&Member> {
let (name, discrim) = if let Some(pos) = name.rfind('#') {
let split = name.split_at(pos + 1);
let split2 = (
match split.0.get(0..split.0.len() - 1) {
Some(s) => s,
None => "",
},
split.1,
);
match split2.1.parse::<u16>() {
Ok(discrim_int) => (split2.0, Some(discrim_int)),
Err(_) => (name, None),
}
} else {
(&name[..], None)
};
self.members
.values()
.find(|member| {
let name_matches = member.user.read().name == name;
let discrim_matches = match discrim {
Some(discrim) => member.user.read().discriminator == discrim,
None => true,
};
name_matches && discrim_matches
})
.or_else(|| {
self.members
.values()
.find(|member| member.nick.as_ref().map_or(false, |nick| nick == name))
})
}
/// Retrieves all [`Member`] that start with a given `String`.
///
/// `sorted` decides whether the best early match of the `prefix`
/// should be the criteria to sort the result.
/// For the `prefix` "zey" and the unsorted result:
/// - "zeya", "zeyaa", "zeyla", "zeyzey", "zeyzeyzey"
/// It would be sorted:
/// - "zeya", "zeyaa", "zeyla", "zeyzey", "zeyzeyzey"
///
/// [`Member`]: struct.Member.html
pub fn members_starting_with(&self, prefix: &str, case_sensitive: bool, sorted: bool) -> Vec<&Member> {
let mut members: Vec<&Member> = self.members
.values()
.filter(|member|
if case_sensitive {
member.user.read().name.starts_with(prefix)
} else {
starts_with_case_insensitive(&member.user.read().name, prefix)
}
|| member.nick.as_ref()
.map_or(false, |nick|
if case_sensitive {
nick.starts_with(prefix)
} else {
starts_with_case_insensitive(nick, prefix)
})).collect();
if sorted {
members
.sort_by(|a, b| {
let name_a = match a.nick {
Some(ref nick) => {
if contains_case_insensitive(&a.user.read().name[..], prefix) {
Cow::Owned(a.user.read().name.clone())
} else {
Cow::Borrowed(nick)
}
},
None => Cow::Owned(a.user.read().name.clone()),
};
let name_b = match b.nick {
Some(ref nick) => {
if contains_case_insensitive(&b.user.read().name[..], prefix) {
Cow::Owned(b.user.read().name.clone())
} else {
Cow::Borrowed(nick)
}
},
None => Cow::Owned(b.user.read().name.clone()),
};
closest_to_origin(prefix, &name_a[..], &name_b[..])
});
members
} else {
members
}
}
/// Retrieves all [`Member`] containing a given `String` as
/// either username or nick, with a priority on username.
///
/// If the substring is "yla", following results are possible:
/// - "zeyla", "meiyla", "yladenisyla"
/// If 'case_sensitive' is false, the following are not found:
/// - "zeYLa", "meiyLa", "LYAdenislyA"
///
/// `sorted` decides whether the best early match of the search-term
/// should be the criteria to sort the result.
/// It will look at the account name first, if that does not fit the
/// search-criteria `substring`, the display-name will be considered.
/// For the `substring` "zey" and the unsorted result:
/// - "azey", "zey", "zeyla", "zeylaa", "zeyzeyzey"
/// It would be sorted:
/// - "zey", "azey", "zeyla", "zeylaa", "zeyzeyzey"
///
/// **Note**: Due to two fields of a `Member` being candidates for
/// the searched field, setting `sorted` to `true` will result in an overhead,
/// as both fields have to be considered again for sorting.
///
/// [`Member`]: struct.Member.html
pub fn members_containing(&self, substring: &str, case_sensitive: bool, sorted: bool) -> Vec<&Member> {
let mut members: Vec<&Member> = self.members
.values()
.filter(|member|
if case_sensitive {
member.user.read().name.contains(substring)
} else {
contains_case_insensitive(&member.user.read().name, substring)
}
|| member.nick.as_ref()
.map_or(false, |nick| {
if case_sensitive {
nick.contains(substring)
} else {
contains_case_insensitive(nick, substring)
}
})).collect();
if sorted {
members
.sort_by(|a, b| {
let name_a = match a.nick {
Some(ref nick) => {
if contains_case_insensitive(&a.user.read().name[..], substring) {
Cow::Owned(a.user.read().name.clone())
} else {
Cow::Borrowed(nick)
}
},
None => Cow::Owned(a.user.read().name.clone()),
};
let name_b = match b.nick {
Some(ref nick) => {
if contains_case_insensitive(&b.user.read().name[..], substring) {
Cow::Owned(b.user.read().name.clone())
} else {
Cow::Borrowed(nick)
}
},
None => Cow::Owned(b.user.read().name.clone()),
};
closest_to_origin(substring, &name_a[..], &name_b[..])
});
members
} else {
members
}
}
/// Retrieves all [`Member`] containing a given `String` in
/// their username.
///
/// If the substring is "yla", following results are possible:
/// - "zeyla", "meiyla", "yladenisyla"
/// If 'case_sensitive' is false, the following are not found:
/// - "zeYLa", "meiyLa", "LYAdenislyA"
///
/// `sort` decides whether the best early match of the search-term
/// should be the criteria to sort the result.
/// For the `substring` "zey" and the unsorted result:
/// - "azey", "zey", "zeyla", "zeylaa", "zeyzeyzey"
/// It would be sorted:
/// - "zey", "azey", "zeyla", "zeylaa", "zeyzeyzey"
///
/// [`Member`]: struct.Member.html
pub fn members_username_containing(&self, substring: &str, case_sensitive: bool, sorted: bool) -> Vec<&Member> {
let mut members: Vec<&Member> = self.members
.values()
.filter(|member| {
if case_sensitive {
member.user.read().name.contains(substring)
} else {
contains_case_insensitive(&member.user.read().name, substring)
}
}).collect();
if sorted {
members
.sort_by(|a, b| {
let name_a = &a.user.read().name;
let name_b = &b.user.read().name;
closest_to_origin(substring, &name_a[..], &name_b[..])
});
members
} else {
members
}
}
/// Retrieves all [`Member`] containing a given `String` in
/// their nick.
///
/// If the substring is "yla", following results are possible:
/// - "zeyla", "meiyla", "yladenisyla"
/// If 'case_sensitive' is false, the following are not found:
/// - "zeYLa", "meiyLa", "LYAdenislyA"
///
/// `sort` decides whether the best early match of the search-term
/// should be the criteria to sort the result.
/// For the `substring` "zey" and the unsorted result:
/// - "azey", "zey", "zeyla", "zeylaa", "zeyzeyzey"
/// It would be sorted:
/// - "zey", "azey", "zeyla", "zeylaa", "zeyzeyzey"
///
/// **Note**: Instead of panicing, when sorting does not find
/// a nick, the username will be used (this should never happen).
///
/// [`Member`]: struct.Member.html
pub fn members_nick_containing(&self, substring: &str, case_sensitive: bool, sorted: bool) -> Vec<&Member> {
let mut members: Vec<&Member> = self.members
.values()
.filter(|member|
member.nick.as_ref()
.map_or(false, |nick| {
if case_sensitive {
nick.contains(substring)
} else {
contains_case_insensitive(nick, substring)
}
})).collect();
if sorted {
members
.sort_by(|a, b| {
let name_a = match a.nick {
Some(ref nick) => {
Cow::Borrowed(nick)
},
None => Cow::Owned(a.user.read().name.clone()),
};
let name_b = match b.nick {
Some(ref nick) => {
Cow::Borrowed(nick)
},
None => Cow::Owned(b.user.read().name.clone()),
};
closest_to_origin(substring, &name_a[..], &name_b[..])
});
members
} else {
members
}
}
/// Calculate a [`Member`]'s permissions in the guild.
///
/// [`Member`]: struct.Member.html
#[inline]
pub fn member_permissions<U>(&self, user_id: U) -> Permissions
where U: Into<UserId> {
self._member_permissions(user_id.into())
}
fn _member_permissions(&self, user_id: UserId) -> Permissions {
if user_id == self.owner_id {
return Permissions::all();
}
let everyone = match self.roles.get(&RoleId(self.id.0)) {
Some(everyone) => everyone,
None => {
error!(
"(╯°□°)╯︵ ┻━┻ @everyone role ({}) missing in '{}'",
self.id,
self.name,
);
return Permissions::empty();
},
};
let member = match self.members.get(&user_id) {
Some(member) => member,
None => return everyone.permissions,
};
let mut permissions = everyone.permissions;
for role in &member.roles {
if let Some(role) = self.roles.get(role) {
if role.permissions.contains(Permissions::ADMINISTRATOR) {
return Permissions::all();
}
permissions |= role.permissions;
} else {
warn!(
"(╯°□°)╯︵ ┻━┻ {} on {} has non-existent role {:?}",
member.user.read().id,
self.id,
role,
);
}
}
permissions
}
/// Moves a member to a specific voice channel.
///
/// Requires the [Move Members] permission.
///
/// [Move Members]: ../permissions/struct.Permissions.html#associatedconstant.MOVE_MEMBERS
#[inline]
pub fn move_member<C, U>(&self, user_id: U, channel_id: C) -> Result<()>
where C: Into<ChannelId>, U: Into<UserId> {
self.id.move_member(user_id, channel_id)
}
/// Alias for [`permissions_in`].
///
/// [`permissions_in`]: #method.permissions_in
#[deprecated(since = "0.4.3",
note = "This will serve a different purpose in 0.5")]
#[inline]
pub fn permissions_for<C, U>(&self, channel_id: C, user_id: U)
-> Permissions where C: Into<ChannelId>, U: Into<UserId> {
self.permissions_in(channel_id, user_id)
}
/// Calculate a [`User`]'s permissions in a given channel in the guild.
///
/// [`User`]: ../user/struct.User.html
#[inline]
pub fn permissions_in<C, U>(&self, channel_id: C, user_id: U) -> Permissions
where C: Into<ChannelId>, U: Into<UserId> {
self._permissions_in(channel_id.into(), user_id.into())
}
fn _permissions_in(
&self,
channel_id: ChannelId,
user_id: UserId,
) -> Permissions {
// The owner has all permissions in all cases.
if user_id == self.owner_id {
return Permissions::all();
}
// Start by retrieving the @everyone role's permissions.
let everyone = match self.roles.get(&RoleId(self.id.0)) {
Some(everyone) => everyone,
None => {
error!(
"(╯°□°)╯︵ ┻━┻ @everyone role ({}) missing in '{}'",
self.id,
self.name
);
return Permissions::empty();
},
};
// Create a base set of permissions, starting with `@everyone`s.
let mut permissions = everyone.permissions;
let member = match self.members.get(&user_id) {
Some(member) => member,
None => return everyone.permissions,
};
for &role in &member.roles {
if let Some(role) = self.roles.get(&role) {
permissions |= role.permissions;
} else {
warn!(
"(╯°□°)╯︵ ┻━┻ {} on {} has non-existent role {:?}",
member.user.read().id,
self.id,
role
);
}
}
// Administrators have all permissions in any channel.
if permissions.contains(Permissions::ADMINISTRATOR) {
return Permissions::all();
}
if let Some(channel) = self.channels.get(&channel_id) {
let channel = channel.read();
// If this is a text channel, then throw out voice permissions.
if channel.kind == ChannelType::Text {
permissions &= !(Permissions::CONNECT
| Permissions::SPEAK
| Permissions::MUTE_MEMBERS
| Permissions::DEAFEN_MEMBERS
| Permissions::MOVE_MEMBERS
| Permissions::USE_VAD);
}
// Apply the permission overwrites for the channel for each of the
// overwrites that - first - applies to the member's roles, and then
// the member itself.
//
// First apply the denied permission overwrites for each, then apply
// the allowed.
let mut data = Vec::with_capacity(member.roles.len());
// Roles
for overwrite in &channel.permission_overwrites {
if let PermissionOverwriteType::Role(role) = overwrite.kind {
if role.0 != self.id.0 && !member.roles.contains(&role) {
continue;
}
if let Some(role) = self.roles.get(&role) {
data.push((role.position, overwrite.deny, overwrite.allow));
}
}
}
data.sort_by(|a, b| a.0.cmp(&b.0));
for overwrite in data {
permissions = (permissions & !overwrite.1) | overwrite.2;
}
// Member
for overwrite in &channel.permission_overwrites {
if PermissionOverwriteType::Member(user_id) != overwrite.kind {
continue;
}
permissions = (permissions & !overwrite.deny) | overwrite.allow;
}
} else {
warn!(
"(╯°□°)╯︵ ┻━┻ Guild {} does not contain channel {}",
self.id,
channel_id
);
}
// The default channel is always readable.
if channel_id.0 == self.id.0 {
permissions |= Permissions::READ_MESSAGES;
}
// No SEND_MESSAGES => no message-sending-related actions
// If the member does not have the `SEND_MESSAGES` permission, then
// throw out message-able permissions.
if !permissions.contains(Permissions::SEND_MESSAGES) {
permissions &= !(Permissions::SEND_TTS_MESSAGES
| Permissions::MENTION_EVERYONE
| Permissions::EMBED_LINKS
| Permissions::ATTACH_FILES);
}
// If the member does not have the `READ_MESSAGES` permission, then
// throw out actionable permissions.
if !permissions.contains(Permissions::READ_MESSAGES) {
permissions &= Permissions::KICK_MEMBERS
| Permissions::BAN_MEMBERS
| Permissions::ADMINISTRATOR
| Permissions::MANAGE_GUILD
| Permissions::CHANGE_NICKNAME
| Permissions::MANAGE_NICKNAMES;
}
permissions
}
/// Retrieves the count of the number of [`Member`]s that would be pruned
/// with the number of given days.
///
/// See the documentation on [`GuildPrune`] for more information.
///
/// **Note**: Requires the [Kick Members] permission.
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [`GuildPrune`]: struct.GuildPrune.html
/// [`Member`]: struct.Member.html
/// [Kick Members]: ../permissions/struct.Permissions.html#associatedconstant.KICK_MEMBERS
pub fn prune_count(&self, days: u16) -> Result<GuildPrune> {
#[cfg(feature = "cache")]
{
let req = Permissions::KICK_MEMBERS;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.prune_count(days)
}
/// Re-orders the channels of the guild.
///
/// Although not required, you should specify all channels' positions,
/// regardless of whether they were updated. Otherwise, positioning can
/// sometimes get weird.
pub fn reorder_channels<It>(&self, channels: It) -> Result<()>
where It: IntoIterator<Item = (ChannelId, u64)> {
self.id.reorder_channels(channels)
}
/// Returns the Id of the shard associated with the guild.
///
/// When the cache is enabled this will automatically retrieve the total
/// number of shards.
///
/// **Note**: When the cache is enabled, this function unlocks the cache to
/// retrieve the total number of shards in use. If you already have the
/// total, consider using [`utils::shard_id`].
///
/// [`utils::shard_id`]: ../../utils/fn.shard_id.html
#[cfg(all(feature = "cache", feature = "utils"))]
#[inline]
pub fn shard_id(&self) -> u64 { self.id.shard_id() }
/// Returns the Id of the shard associated with the guild.
///
/// When the cache is enabled this will automatically retrieve the total
/// number of shards.
///
/// When the cache is not enabled, the total number of shards being used
/// will need to be passed.
///
/// # Examples
///
/// Retrieve the Id of the shard for a guild with Id `81384788765712384`,
/// using 17 shards:
///
/// ```rust,ignore
/// use serenity::utils;
///
/// // assumes a `guild` has already been bound
///
/// assert_eq!(guild.shard_id(17), 7);
/// ```
#[cfg(all(feature = "utils", not(feature = "cache")))]
#[inline]
pub fn shard_id(&self, shard_count: u64) -> u64 { self.id.shard_id(shard_count) }
/// Returns the formatted URL of the guild's splash image, if one exists.
pub fn splash_url(&self) -> Option<String> {
self.icon
.as_ref()
.map(|icon| format!(cdn!("/splashes/{}/{}.webp"), self.id, icon))
}
/// Starts an integration sync for the given integration Id.
///
/// Requires the [Manage Guild] permission.
///
/// [Manage Guild]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_GUILD
#[inline]
pub fn start_integration_sync<I: Into<IntegrationId>>(&self, integration_id: I) -> Result<()> {
self.id.start_integration_sync(integration_id)
}
/// Starts a prune of [`Member`]s.
///
/// See the documentation on [`GuildPrune`] for more information.
///
/// **Note**: Requires the [Kick Members] permission.
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [`GuildPrune`]: struct.GuildPrune.html
/// [`Member`]: struct.Member.html
/// [Kick Members]: ../permissions/struct.Permissions.html#associatedconstant.KICK_MEMBERS
pub fn start_prune(&self, days: u16) -> Result<GuildPrune> {
#[cfg(feature = "cache")]
{
let req = Permissions::KICK_MEMBERS;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.start_prune(days)
}
/// Unbans the given [`User`] from the guild.
///
/// **Note**: Requires the [Ban Members] permission.
///
/// # Errors
///
/// If the `cache` is enabled, returns a [`ModelError::InvalidPermissions`]
/// if the current user does not have permission to perform bans.
///
/// [`ModelError::InvalidPermissions`]: ../error/enum.Error.html#variant.InvalidPermissions
/// [`User`]: ../user/struct.User.html
/// [Ban Members]: ../permissions/struct.Permissions.html#associatedconstant.BAN_MEMBERS
pub fn unban<U: Into<UserId>>(&self, user_id: U) -> Result<()> {
#[cfg(feature = "cache")]
{
let req = Permissions::BAN_MEMBERS;
if !self.has_perms(req) {
return Err(Error::Model(ModelError::InvalidPermissions(req)));
}
}
self.id.unban(user_id)
}
/// Retrieve's the guild's vanity URL.
///
/// **Note**: Requires the [Manage Guild] permission.
///
/// [Manage Guild]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_GUILD
#[inline]
pub fn vanity_url(&self) -> Result<String> {
self.id.vanity_url()
}
/// Retrieves the guild's webhooks.
///
/// **Note**: Requires the [Manage Webhooks] permission.
///
/// [Manage Webhooks]: ../permissions/struct.Permissions.html#associatedconstant.MANAGE_WEBHOOKS
#[inline]
pub fn webhooks(&self) -> Result<Vec<Webhook>> { self.id.webhooks() }
/// Obtain a reference to a role by its name.
///
/// **Note**: If two or more roles have the same name, obtained reference will be one of
/// them.
///
/// # Examples
///
/// Obtain a reference to a [`Role`] by its name.
///
/// ```rust,no_run
/// use serenity::model::prelude::*;
/// use serenity::prelude::*;
///
/// struct Handler;
///
/// use serenity::CACHE;
///
/// impl EventHandler for Handler {
/// fn message(&self, _: Context, msg: Message) {
/// if let Some(arc) = msg.guild_id().unwrap().to_guild_cached() {
/// if let Some(role) = arc.read().role_by_name("role_name") {
/// println!("{:?}", role);
/// }
/// }
/// }
/// }
///
/// let mut client = Client::new("token", Handler).unwrap();
///
/// client.start().unwrap();
/// ```
pub fn role_by_name(&self, role_name: &str) -> Option<&Role> {
self.roles.values().find(|role| role_name == role.name)
}
}
impl<'de> Deserialize<'de> for Guild {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> StdResult<Self, D::Error> {
let mut map = JsonMap::deserialize(deserializer)?;
let id = map.get("id")
.and_then(|x| x.as_str())
.and_then(|x| x.parse::<u64>().ok());
if let Some(guild_id) = id {
if let Some(array) = map.get_mut("channels").and_then(|x| x.as_array_mut()) {
for value in array {
if let Some(channel) = value.as_object_mut() {
channel
.insert("guild_id".to_string(), Value::Number(Number::from(guild_id)));
}
}
}
if let Some(array) = map.get_mut("members").and_then(|x| x.as_array_mut()) {
for value in array {
if let Some(member) = value.as_object_mut() {
member
.insert("guild_id".to_string(), Value::Number(Number::from(guild_id)));
}
}
}
}
let afk_channel_id = match map.remove("afk_channel_id") {
Some(v) => serde_json::from_value::<Option<ChannelId>>(v)
.map_err(DeError::custom)?,
None => None,
};
let afk_timeout = map.remove("afk_timeout")
.ok_or_else(|| DeError::custom("expected guild afk_timeout"))
.and_then(u64::deserialize)
.map_err(DeError::custom)?;
let application_id = match map.remove("application_id") {
Some(v) => serde_json::from_value::<Option<ApplicationId>>(v)
.map_err(DeError::custom)?,
None => None,
};
let channels = map.remove("channels")
.ok_or_else(|| DeError::custom("expected guild channels"))
.and_then(deserialize_guild_channels)
.map_err(DeError::custom)?;
let default_message_notifications = map.remove("default_message_notifications")
.ok_or_else(|| {
DeError::custom("expected guild default_message_notifications")
})
.and_then(DefaultMessageNotificationLevel::deserialize)
.map_err(DeError::custom)?;
let emojis = map.remove("emojis")
.ok_or_else(|| DeError::custom("expected guild emojis"))
.and_then(deserialize_emojis)
.map_err(DeError::custom)?;
let explicit_content_filter = map.remove("explicit_content_filter")
.ok_or_else(|| DeError::custom(
"expected guild explicit_content_filter"
))
.and_then(ExplicitContentFilter::deserialize)
.map_err(DeError::custom)?;
let features = map.remove("features")
.ok_or_else(|| DeError::custom("expected guild features"))
.and_then(serde_json::from_value::<Vec<String>>)
.map_err(DeError::custom)?;
let icon = match map.remove("icon") {
Some(v) => Option::<String>::deserialize(v).map_err(DeError::custom)?,
None => None,
};
let id = map.remove("id")
.ok_or_else(|| DeError::custom("expected guild id"))
.and_then(GuildId::deserialize)
.map_err(DeError::custom)?;
let joined_at = map.remove("joined_at")
.ok_or_else(|| DeError::custom("expected guild joined_at"))
.and_then(DateTime::deserialize)
.map_err(DeError::custom)?;
let large = map.remove("large")
.ok_or_else(|| DeError::custom("expected guild large"))
.and_then(bool::deserialize)
.map_err(DeError::custom)?;
let member_count = map.remove("member_count")
.ok_or_else(|| DeError::custom("expected guild member_count"))
.and_then(u64::deserialize)
.map_err(DeError::custom)?;
let members = map.remove("members")
.ok_or_else(|| DeError::custom("expected guild members"))
.and_then(deserialize_members)
.map_err(DeError::custom)?;
let mfa_level = map.remove("mfa_level")
.ok_or_else(|| DeError::custom("expected guild mfa_level"))
.and_then(MfaLevel::deserialize)
.map_err(DeError::custom)?;
let name = map.remove("name")
.ok_or_else(|| DeError::custom("expected guild name"))
.and_then(String::deserialize)
.map_err(DeError::custom)?;
let owner_id = map.remove("owner_id")
.ok_or_else(|| DeError::custom("expected guild owner_id"))
.and_then(UserId::deserialize)
.map_err(DeError::custom)?;
let presences = map.remove("presences")
.ok_or_else(|| DeError::custom("expected guild presences"))
.and_then(deserialize_presences)
.map_err(DeError::custom)?;
let region = map.remove("region")
.ok_or_else(|| DeError::custom("expected guild region"))
.and_then(String::deserialize)
.map_err(DeError::custom)?;
let roles = map.remove("roles")
.ok_or_else(|| DeError::custom("expected guild roles"))
.and_then(deserialize_roles)
.map_err(DeError::custom)?;
let splash = match map.remove("splash") {
Some(v) => Option::<String>::deserialize(v).map_err(DeError::custom)?,
None => None,
};
let system_channel_id = match map.remove("system_channel_id") {
Some(v) => Option::<ChannelId>::deserialize(v).map_err(DeError::custom)?,
None => None,
};
let verification_level = map.remove("verification_level")
.ok_or_else(|| DeError::custom("expected guild verification_level"))
.and_then(VerificationLevel::deserialize)
.map_err(DeError::custom)?;
let voice_states = map.remove("voice_states")
.ok_or_else(|| DeError::custom("expected guild voice_states"))
.and_then(deserialize_voice_states)
.map_err(DeError::custom)?;
Ok(Self {
afk_channel_id,
application_id,
afk_timeout,
channels,
default_message_notifications,
emojis,
explicit_content_filter,
features,
icon,
id,
joined_at,
large,
member_count,
members,
mfa_level,
name,
owner_id,
presences,
region,
roles,
splash,
system_channel_id,
verification_level,
voice_states,
})
}
}
/// Checks if a `&str` contains another `&str`.
#[cfg(feature = "model")]
fn contains_case_insensitive(to_look_at: &str, to_find: &str) -> bool {
to_look_at.to_lowercase().contains(to_find)
}
/// Checks if a `&str` starts with another `&str`.
#[cfg(feature = "model")]
fn starts_with_case_insensitive(to_look_at: &str, to_find: &str) -> bool {
to_look_at.to_lowercase().starts_with(to_find)
}
/// Takes a `&str` as `origin` and tests if either
/// `word_a` or `word_b` is closer.
///
/// **Note**: Normally `word_a` and `word_b` are
/// expected to contain `origin` as substring.
/// If not, using `closest_to_origin` would sort these
/// the end.
#[cfg(feature = "model")]
fn closest_to_origin(origin: &str, word_a: &str, word_b: &str) -> std::cmp::Ordering {
let value_a = match word_a.find(origin) {
Some(value) => value + word_a.len(),
None => return std::cmp::Ordering::Greater,
};
let value_b = match word_b.find(origin) {
Some(value) => value + word_b.len(),
None => return std::cmp::Ordering::Less,
};
value_a.cmp(&value_b)
}
/// A container for guilds.
///
/// This is used to differentiate whether a guild itself can be used or whether
/// a guild needs to be retrieved from the cache.
#[allow(large_enum_variant)]
#[derive(Clone, Debug)]
pub enum GuildContainer {
/// A guild which can have its contents directly searched.
Guild(PartialGuild),
/// A guild's id, which can be used to search the cache for a guild.
Id(GuildId),
}
/// Information relating to a guild's widget embed.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct GuildEmbed {
/// The Id of the channel to show the embed for.
pub channel_id: ChannelId,
/// Whether the widget embed is enabled.
pub enabled: bool,
}
/// Representation of the number of members that would be pruned by a guild
/// prune operation.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct GuildPrune {
/// The number of members that would be pruned by the operation.
pub pruned: u64,
}
/// Basic information about a guild.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct GuildInfo {
/// The unique Id of the guild.
///
/// Can be used to calculate creation date.
pub id: GuildId,
/// The hash of the icon of the guild.
///
/// This can be used to generate a URL to the guild's icon image.
pub icon: Option<String>,
/// The name of the guild.
pub name: String,
/// Indicator of whether the current user is the owner.
pub owner: bool,
/// The permissions that the current user has.
pub permissions: Permissions,
}
#[cfg(any(feature = "model", feature = "utils"))]
impl GuildInfo {
/// Returns the formatted URL of the guild's icon, if the guild has an icon.
pub fn icon_url(&self) -> Option<String> {
self.icon
.as_ref()
.map(|icon| format!(cdn!("/icons/{}/{}.webp"), self.id, icon))
}
}
impl From<PartialGuild> for GuildContainer {
fn from(guild: PartialGuild) -> GuildContainer { GuildContainer::Guild(guild) }
}
impl From<GuildId> for GuildContainer {
fn from(guild_id: GuildId) -> GuildContainer { GuildContainer::Id(guild_id) }
}
impl From<u64> for GuildContainer {
fn from(id: u64) -> GuildContainer { GuildContainer::Id(GuildId(id)) }
}
#[cfg(feature = "model")]
impl InviteGuild {
/// Returns the formatted URL of the guild's splash image, if one exists.
pub fn splash_url(&self) -> Option<String> {
self.icon
.as_ref()
.map(|icon| format!(cdn!("/splashes/{}/{}.webp"), self.id, icon))
}
}
/// Data for an unavailable guild.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct GuildUnavailable {
/// The Id of the [`Guild`] that is unavailable.
///
/// [`Guild`]: struct.Guild.html
pub id: GuildId,
/// Indicator of whether the guild is unavailable.
///
/// This should always be `true`.
pub unavailable: bool,
}
#[allow(large_enum_variant)]
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(untagged)]
pub enum GuildStatus {
OnlinePartialGuild(PartialGuild),
OnlineGuild(Guild),
Offline(GuildUnavailable),
}
#[cfg(feature = "model")]
impl GuildStatus {
/// Retrieves the Id of the inner [`Guild`].
///
/// [`Guild`]: struct.Guild.html
pub fn id(&self) -> GuildId {
match *self {
GuildStatus::Offline(offline) => offline.id,
GuildStatus::OnlineGuild(ref guild) => guild.id,
GuildStatus::OnlinePartialGuild(ref partial_guild) => partial_guild.id,
}
}
}
/// Default message notification level for a guild.
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)]
pub enum DefaultMessageNotificationLevel {
/// Receive notifications for everything.
All = 0,
/// Receive only mentions.
Mentions = 1,
}
enum_number!(
DefaultMessageNotificationLevel {
All,
Mentions,
}
);
impl DefaultMessageNotificationLevel {
pub fn num(&self) -> u64 {
match *self {
DefaultMessageNotificationLevel::All => 0,
DefaultMessageNotificationLevel::Mentions => 1,
}
}
}
/// Setting used to filter explicit messages from members.
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)]
pub enum ExplicitContentFilter {
/// Don't scan any messages.
None = 0,
/// Scan messages from members without a role.
WithoutRole = 1,
/// Scan messages sent by all members.
All = 2,
}
enum_number!(
ExplicitContentFilter {
None,
WithoutRole,
All,
}
);
impl ExplicitContentFilter {
pub fn num(&self) -> u64 {
match *self {
ExplicitContentFilter::None => 0,
ExplicitContentFilter::WithoutRole => 1,
ExplicitContentFilter::All => 2,
}
}
}
/// Multi-Factor Authentication level for guild moderators.
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)]
pub enum MfaLevel {
/// MFA is disabled.
None = 0,
/// MFA is enabled.
Elevated = 1,
}
enum_number!(
MfaLevel {
None,
Elevated,
}
);
impl MfaLevel {
pub fn num(&self) -> u64 {
match *self {
MfaLevel::None => 0,
MfaLevel::Elevated => 1,
}
}
}
/// The name of a region that a voice server can be located in.
#[derive(Copy, Clone, Debug, Deserialize, Eq, Hash, PartialEq, PartialOrd, Ord, Serialize)]
pub enum Region {
#[serde(rename = "amsterdam")] Amsterdam,
#[serde(rename = "brazil")] Brazil,
#[serde(rename = "eu-central")] EuCentral,
#[serde(rename = "eu-west")] EuWest,
#[serde(rename = "frankfurt")] Frankfurt,
#[serde(rename = "hongkong")] HongKong,
#[serde(rename = "japan")] Japan,
#[serde(rename = "london")] London,
#[serde(rename = "russia")] Russia,
#[serde(rename = "singapore")] Singapore,
#[serde(rename = "sydney")] Sydney,
#[serde(rename = "us-central")] UsCentral,
#[serde(rename = "us-east")] UsEast,
#[serde(rename = "us-south")] UsSouth,
#[serde(rename = "us-west")] UsWest,
#[serde(rename = "vip-amsterdam")] VipAmsterdam,
#[serde(rename = "vip-us-east")] VipUsEast,
#[serde(rename = "vip-us-west")] VipUsWest,
}
impl Region {
pub fn name(&self) -> &str {
match *self {
Region::Amsterdam => "amsterdam",
Region::Brazil => "brazil",
Region::EuCentral => "eu-central",
Region::EuWest => "eu-west",
Region::Frankfurt => "frankfurt",
Region::HongKong => "hongkong",
Region::Japan => "japan",
Region::London => "london",
Region::Russia => "russia",
Region::Singapore => "singapore",
Region::Sydney => "sydney",
Region::UsCentral => "us-central",
Region::UsEast => "us-east",
Region::UsSouth => "us-south",
Region::UsWest => "us-west",
Region::VipAmsterdam => "vip-amsterdam",
Region::VipUsEast => "vip-us-east",
Region::VipUsWest => "vip-us-west",
}
}
}
#[doc="The level to set as criteria prior to a user being able to send
messages in a [`Guild`].
[`Guild`]: struct.Guild.html"]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)]
pub enum VerificationLevel {
/// Does not require any verification.
None = 0,
/// Must have a verified email on the user's Discord account.
Low = 1,
/// Must also be a registered user on Discord for longer than 5 minutes.
Medium = 2,
/// Must also be a member of the guild for longer than 10 minutes.
High = 3,
/// Must have a verified phone on the user's Discord account.
Higher = 4,
}
enum_number!(
VerificationLevel {
None,
Low,
Medium,
High,
Higher,
}
);
impl VerificationLevel {
pub fn num(&self) -> u64 {
match *self {
VerificationLevel::None => 0,
VerificationLevel::Low => 1,
VerificationLevel::Medium => 2,
VerificationLevel::High => 3,
VerificationLevel::Higher => 4,
}
}
}
#[cfg(test)]
mod test {
#[cfg(feature = "model")]
mod model {
use chrono::prelude::*;
use model::prelude::*;
use std::collections::*;
use std::sync::Arc;
fn gen_user() -> User {
User {
id: UserId(210),
avatar: Some("abc".to_string()),
bot: true,
discriminator: 1432,
name: "test".to_string(),
}
}
fn gen_member() -> Member {
let dt: DateTime<FixedOffset> = FixedOffset::east(5 * 3600)
.ymd(2016, 11, 08)
.and_hms(0, 0, 0);
let vec1 = Vec::new();
let u = Arc::new(RwLock::new(gen_user()));
Member {
deaf: false,
guild_id: GuildId(1),
joined_at: Some(dt),
mute: false,
nick: Some("aaaa".to_string()),
roles: vec1,
user: u,
}
}
fn gen() -> Guild {
let u = gen_user();
let m = gen_member();
let hm1 = HashMap::new();
let hm2 = HashMap::new();
let vec1 = Vec::new();
let dt: DateTime<FixedOffset> = FixedOffset::east(5 * 3600)
.ymd(2016, 11, 08)
.and_hms(0, 0, 0);
let mut hm3 = HashMap::new();
let hm4 = HashMap::new();
let hm5 = HashMap::new();
let hm6 = HashMap::new();
hm3.insert(u.id, m);
let notifications = DefaultMessageNotificationLevel::All;
Guild {
afk_channel_id: Some(ChannelId(0)),
afk_timeout: 0,
channels: hm1,
default_message_notifications: notifications,
emojis: hm2,
features: vec1,
icon: Some("/avatars/210/a_aaa.webp?size=1024".to_string()),
id: GuildId(1),
joined_at: dt,
large: false,
member_count: 1,
members: hm3,
mfa_level: MfaLevel::Elevated,
name: "Spaghetti".to_string(),
owner_id: UserId(210),
presences: hm4,
region: "NA".to_string(),
roles: hm5,
splash: Some("asdf".to_string()),
verification_level: VerificationLevel::None,
voice_states: hm6,
application_id: Some(ApplicationId(0)),
explicit_content_filter: ExplicitContentFilter::None,
system_channel_id: Some(ChannelId(0)),
}
}
#[test]
fn member_named_username() {
let guild = gen();
let lhs = guild
.member_named("test#1432")
.unwrap()
.display_name();
assert_eq!(lhs, gen_member().display_name());
}
#[test]
fn member_named_nickname() {
let guild = gen();
let lhs = guild.member_named("aaaa").unwrap().display_name();
assert_eq!(lhs, gen_member().display_name());
}
}
}
|