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use super::utils::*;
use super::*;
use ::internal::prelude::*;
impl Game {
#[doc(hidden)]
pub fn decode(value: Value) -> Result<Option<Game>> {
let mut map = into_map(value)?;
let name = match map.remove("name") {
Some(Value::Null) | None => return Ok(None),
Some(v) => into_string(v)?,
};
if name.trim().is_empty() {
return Ok(None);
}
Ok(Some(Game {
name: name,
kind: opt(&mut map, "type", GameType::decode)?.unwrap_or(GameType::Playing),
url: opt(&mut map, "url", into_string)?,
}))
}
/// Creates a `Game` struct that appears as a `Playing <name>` status.
///
/// **Note**: Maximum `name` length is 128.
pub fn playing(name: &str) -> Game {
Game {
kind: GameType::Playing,
name: name.to_owned(),
url: None,
}
}
/// Creates a `Game` struct that appears as a `Streaming <name>` status.
///
/// **Note**: Maximum `name` length is 128.
pub fn streaming(name: &str, url: &str) -> Game {
Game {
kind: GameType::Streaming,
name: name.to_owned(),
url: Some(url.to_owned()),
}
}
}
impl Presence {
#[doc(hidden)]
pub fn decode(value: Value) -> Result<Presence> {
let mut value = into_map(value)?;
let mut user_map = remove(&mut value, "user").and_then(into_map)?;
let (user_id, user) = if user_map.len() > 1 {
let user = User::decode(Value::Object(user_map))?;
(user.id, Some(user))
} else {
(remove(&mut user_map, "id").and_then(UserId::decode)?, None)
};
let game = match value.remove("game") {
None | Some(Value::Null) => None,
Some(v) => Game::decode(v)?,
};
Ok(Presence {
user_id: user_id,
status: remove(&mut value, "status").and_then(OnlineStatus::decode_str)?,
last_modified: opt(&mut value, "last_modified", |v| Ok(req!(v.as_u64())))?,
game: game,
user: user,
nick: opt(&mut value, "nick", into_string)?,
})
}
}
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