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|
//! Routes are used for ratelimiting. These are to differentiate between the
//! different _types_ of routes - such as getting the current user's channels -
//! for the most part, with the exception being major parameters.
//!
//! [Taken from] the Discord docs, major parameters are:
//!
//! > Additionally, rate limits take into account major parameters in the URL.
//! > For example, `/channels/:channel_id` and
//! > `/channels/:channel_id/messages/:message_id` both take `channel_id` into
//! > account when generating rate limits since it's the major parameter. The
//! only current major parameters are `channel_id` and `guild_id`.
//!
//! This results in the two URIs of `GET /channels/4/messages/7` and
//! `GET /channels/5/messages/8` being rate limited _separately_. However, the
//! two URIs of `GET /channels/10/messages/11` and
//! `GET /channels/10/messages/12` will count towards the "same ratelimit", as
//! the major parameter - `10` is equivalent in both URIs' format.
//!
//! # Examples
//!
//! First: taking the first two URIs - `GET /channels/4/messages/7` and
//! `GET /channels/5/messages/8` - and assuming both buckets have a `limit` of
//! `10`, requesting the first URI will result in the response containing a
//! `remaining` of `9`. Immediately after - prior to buckets resetting -
//! performing a request to the _second_ URI will also contain a `remaining` of
//! `9` in the response, as the major parameter - `channel_id` - is different
//! in the two requests (`4` and `5`).
//!
//! Second: take for example the last two URIs. Assuming the bucket's `limit` is
//! `10`, requesting the first URI will return a `remaining` of `9` in the
//! response. Immediately after - prior to buckets resetting - performing a
//! request to the _second_ URI will return a `remaining` of `8` in the
//! response, as the major parameter - `channel_id` - is equivalent for the two
//! requests (`10`).
//!
//! Major parameters are why some variants (i.e. all of the channel/guild
//! variants) have an associated u64 as data. This is the Id of the parameter,
//! differentiating between different ratelimits.
//!
//! [Taken from]: https://discordapp.com/developers/docs/topics/rate-limits#rate-limits
#![allow(zero_ptr)]
use chrono::{DateTime, Utc};
use hyper::client::{RequestBuilder, Response};
use hyper::header::Headers;
use hyper::status::StatusCode;
use internal::prelude::*;
use parking_lot::Mutex;
use std::{
collections::HashMap,
sync::Arc,
time::Duration,
str,
thread,
i64
};
use super::{HttpError, LightMethod};
/// Refer to [`offset`].
///
/// [`offset`]: fn.offset.html
static mut OFFSET: Option<i64> = None;
lazy_static! {
/// The global mutex is a mutex unlocked and then immediately re-locked
/// prior to every request, to abide by Discord's global ratelimit.
///
/// The global ratelimit is the total number of requests that may be made
/// across the entirity of the API within an amount of time. If this is
/// reached, then the global mutex is unlocked for the amount of time
/// present in the "Retry-After" header.
///
/// While locked, all requests are blocked until each request can acquire
/// the lock.
///
/// The only reason that you would need to use the global mutex is to
/// block requests yourself. This has the side-effect of potentially
/// blocking many of your event handlers or framework commands.
pub static ref GLOBAL: Arc<Mutex<()>> = Arc::new(Mutex::new(()));
/// The routes mutex is a HashMap of each [`Route`] and their respective
/// ratelimit information.
///
/// See the documentation for [`RateLimit`] for more infomation on how the
/// library handles ratelimiting.
///
/// # Examples
///
/// View the `reset` time of the route for `ChannelsId(7)`:
///
/// ```rust,no_run
/// use serenity::http::ratelimiting::{ROUTES, Route};
///
/// if let Some(route) = ROUTES.lock().get(&Route::ChannelsId(7)) {
/// println!("Reset time at: {}", route.lock().reset);
/// }
/// ```
///
/// [`RateLimit`]: struct.RateLimit.html
/// [`Route`]: enum.Route.html
pub static ref ROUTES: Arc<Mutex<HashMap<Route, Arc<Mutex<RateLimit>>>>> = {
Arc::new(Mutex::new(HashMap::default()))
};
}
/// A representation of all routes registered within the library. These are safe
/// and memory-efficient representations of each path that functions exist for
/// in the [`http`] module.
///
/// [`http`]: ../index.html
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum Route {
/// Route for the `/channels/:channel_id` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsId(u64),
/// Route for the `/channels/:channel_id/invites` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdInvites(u64),
/// Route for the `/channels/:channel_id/messages` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdMessages(u64),
/// Route for the `/channels/:channel_id/messages/bulk-delete` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdMessagesBulkDelete(u64),
/// Route for the `/channels/:channel_id/messages/:message_id` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
// This route is a unique case. The ratelimit for message _deletions_ is
// different than the overall route ratelimit.
//
// Refer to the docs on [Rate Limits] in the yellow warning section.
//
// Additionally, this needs to be a `LightMethod` from the parent module
// and _not_ a `hyper` `Method` due to `hyper`'s not deriving `Copy`.
//
// [Rate Limits]: https://discordapp.com/developers/docs/topics/rate-limits
ChannelsIdMessagesId(LightMethod, u64),
/// Route for the `/channels/:channel_id/messages/:message_id/ack` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdMessagesIdAck(u64),
/// Route for the `/channels/:channel_id/messages/:message_id/reactions`
/// path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdMessagesIdReactions(u64),
/// Route for the
/// `/channels/:channel_id/messages/:message_id/reactions/:reaction/@me`
/// path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdMessagesIdReactionsUserIdType(u64),
/// Route for the `/channels/:channel_id/permissions/:target_id` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdPermissionsOverwriteId(u64),
/// Route for the `/channels/:channel_id/pins` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdPins(u64),
/// Route for the `/channels/:channel_id/pins/:message_id` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdPinsMessageId(u64),
/// Route for the `/channels/:channel_id/typing` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdTyping(u64),
/// Route for the `/channels/:channel_id/webhooks` path.
///
/// The data is the relevant [`ChannelId`].
///
/// [`ChannelId`]: ../../model/id/struct.ChannelId.html
ChannelsIdWebhooks(u64),
/// Route for the `/gateway` path.
Gateway,
/// Route for the `/gateway/bot` path.
GatewayBot,
/// Route for the `/guilds` path.
Guilds,
/// Route for the `/guilds/:guild_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsId(u64),
/// Route for the `/guilds/:guild_id/bans` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdBans(u64),
/// Route for the `/guilds/:guild_id/audit-logs` path.
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdAuditLogs(u64),
/// Route for the `/guilds/:guild_id/bans/:user_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdBansUserId(u64),
/// Route for the `/guilds/:guild_id/channels/:channel_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdChannels(u64),
/// Route for the `/guilds/:guild_id/embed` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdEmbed(u64),
/// Route for the `/guilds/:guild_id/emojis` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdEmojis(u64),
/// Route for the `/guilds/:guild_id/emojis/:emoji_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdEmojisId(u64),
/// Route for the `/guilds/:guild_id/integrations` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdIntegrations(u64),
/// Route for the `/guilds/:guild_id/integrations/:integration_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdIntegrationsId(u64),
/// Route for the `/guilds/:guild_id/integrations/:integration_id/sync`
/// path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdIntegrationsIdSync(u64),
/// Route for the `/guilds/:guild_id/invites` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdInvites(u64),
/// Route for the `/guilds/:guild_id/members` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdMembers(u64),
/// Route for the `/guilds/:guild_id/members/:user_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdMembersId(u64),
/// Route for the `/guilds/:guild_id/members/:user_id/roles/:role_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdMembersIdRolesId(u64),
/// Route for the `/guilds/:guild_id/members/@me/nick` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdMembersMeNick(u64),
/// Route for the `/guilds/:guild_id/prune` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdPrune(u64),
/// Route for the `/guilds/:guild_id/regions` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdRegions(u64),
/// Route for the `/guilds/:guild_id/roles` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdRoles(u64),
/// Route for the `/guilds/:guild_id/roles/:role_id` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdRolesId(u64),
/// Route for the `/guilds/:guild_id/vanity-url` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdVanityUrl(u64),
/// Route for the `/guilds/:guild_id/webhooks` path.
///
/// The data is the relevant [`GuildId`].
///
/// [`GuildId`]: struct.GuildId.html
GuildsIdWebhooks(u64),
/// Route for the `/invites/:code` path.
InvitesCode,
/// Route for the `/users/:user_id` path.
UsersId,
/// Route for the `/users/@me` path.
UsersMe,
/// Route for the `/users/@me/channels` path.
UsersMeChannels,
/// Route for the `/users/@me/guilds` path.
UsersMeGuilds,
/// Route for the `/users/@me/guilds/:guild_id` path.
UsersMeGuildsId,
/// Route for the `/voice/regions` path.
VoiceRegions,
/// Route for the `/webhooks/:webhook_id` path.
WebhooksId(u64),
/// Route where no ratelimit headers are in place (i.e. user account-only
/// routes).
///
/// This is a special case, in that if the route is `None` then pre- and
/// post-hooks are not executed.
None,
}
pub(crate) fn perform<'a, F>(route: Route, f: F) -> Result<Response>
where F: Fn() -> RequestBuilder<'a> {
loop {
// This will block if another thread already has the global
// unlocked already (due to receiving an x-ratelimit-global).
let _ = GLOBAL.lock();
// Perform pre-checking here:
//
// - get the route's relevant rate
// - sleep if that route's already rate-limited until the end of the
// 'reset' time;
// - get the global rate;
// - sleep if there is 0 remaining
// - then, perform the request
let bucket = Arc::clone(ROUTES
.lock()
.entry(route)
.or_insert_with(|| {
Arc::new(Mutex::new(RateLimit {
limit: i64::MAX,
remaining: i64::MAX,
reset: i64::MAX,
}))
}));
let mut lock = bucket.lock();
lock.pre_hook(&route);
let response = super::retry(&f)?;
// Check if an offset has been calculated yet to determine the time
// difference from Discord can the client.
//
// Refer to the documentation for `OFFSET` for more information.
//
// This should probably only be a one-time check, although we may want
// to choose to check this often in the future.
if unsafe { OFFSET }.is_none() {
calculate_offset(response.headers.get_raw("date"));
}
// Check if the request got ratelimited by checking for status 429,
// and if so, sleep for the value of the header 'retry-after' -
// which is in milliseconds - and then `continue` to try again
//
// If it didn't ratelimit, subtract one from the RateLimit's
// 'remaining'
//
// Update the 'reset' with the value of the 'x-ratelimit-reset'
// header
//
// It _may_ be possible for the limit to be raised at any time,
// so check if it did from the value of the 'x-ratelimit-limit'
// header. If the limit was 5 and is now 7, add 2 to the 'remaining'
if route == Route::None {
return Ok(response);
} else {
let redo = if response.headers.get_raw("x-ratelimit-global").is_some() {
let _ = GLOBAL.lock();
Ok(
if let Some(retry_after) = parse_header(&response.headers, "retry-after")? {
debug!("Ratelimited on route {:?} for {:?}ms", route, retry_after);
thread::sleep(Duration::from_millis(retry_after as u64));
true
} else {
false
},
)
} else {
lock.post_hook(&response, &route)
};
if !redo.unwrap_or(true) {
return Ok(response);
}
}
}
}
/// A set of data containing information about the ratelimits for a particular
/// [`Route`], which is stored in the [`ROUTES`] mutex.
///
/// See the [Discord docs] on ratelimits for more information.
///
/// **Note**: You should _not_ mutate any of the fields, as this can help cause
/// 429s.
///
/// [`ROUTES`]: struct.ROUTES.html
/// [`Route`]: enum.Route.html
/// [Discord docs]: https://discordapp.com/developers/docs/topics/rate-limits
#[derive(Clone, Debug, Default)]
pub struct RateLimit {
/// The total number of requests that can be made in a period of time.
pub limit: i64,
/// The number of requests remaining in the period of time.
pub remaining: i64,
/// When the interval resets and the the [`limit`] resets to the value of
/// [`remaining`].
///
/// [`limit`]: #structfield.limit
/// [`remaining`]: #structfield.remaining
pub reset: i64,
}
impl RateLimit {
pub(crate) fn pre_hook(&mut self, route: &Route) {
if self.limit == 0 {
return;
}
let offset = unsafe { OFFSET }.unwrap_or(0);
let now = Utc::now().timestamp();
let current_time = now - offset;
// The reset was in the past, so we're probably good.
if current_time > self.reset {
self.remaining = self.limit;
return;
}
let diff = (self.reset - current_time) as u64;
if self.remaining == 0 {
let delay = (diff * 1000) + 500;
debug!(
"Pre-emptive ratelimit on route {:?} for {:?}ms",
route,
delay
);
thread::sleep(Duration::from_millis(delay));
return;
}
self.remaining -= 1;
}
pub(crate) fn post_hook(&mut self, response: &Response, route: &Route) -> Result<bool> {
if let Some(limit) = parse_header(&response.headers, "x-ratelimit-limit")? {
self.limit = limit;
}
if let Some(remaining) = parse_header(&response.headers, "x-ratelimit-remaining")? {
self.remaining = remaining;
}
if let Some(reset) = parse_header(&response.headers, "x-ratelimit-reset")? {
self.reset = reset;
}
Ok(if response.status != StatusCode::TooManyRequests {
false
} else if let Some(retry_after) = parse_header(&response.headers, "retry-after")? {
debug!("Ratelimited on route {:?} for {:?}ms", route, retry_after);
thread::sleep(Duration::from_millis(retry_after as u64));
true
} else {
false
})
}
}
/// The calculated offset of the time difference between Discord and the client
/// in seconds.
///
/// This does not have millisecond precision as calculating that isn't
/// realistic.
///
/// This is used in ratelimiting to help determine how long to wait for
/// pre-emptive ratelimits. For example, if the client is 2 seconds ahead, then
/// the client would think the ratelimit is over 2 seconds before it actually is
/// and would then send off queued requests. Using an offset, we can know that
/// there's actually still 2 seconds left (+/- some milliseconds).
///
/// This isn't a definitive solution to fix all problems, but it can help with
/// some precision gains.
///
/// This will return `None` if an HTTP request hasn't been made, meaning that
/// no offset could have been calculated.
pub fn offset() -> Option<i64> {
unsafe { OFFSET }
}
fn calculate_offset(header: Option<&[Vec<u8>]>) {
// Get the current time as soon as possible.
let now = Utc::now().timestamp();
// First get the `Date` header's value and parse it as UTF8.
let header = header
.and_then(|h| h.get(0))
.and_then(|x| str::from_utf8(x).ok());
if let Some(date) = header {
// Replace the `GMT` timezone with an offset, and then parse it
// into a chrono DateTime. If it parses correctly, calculate the
// diff and then set it as the offset.
let s = date.replace("GMT", "+0000");
let parsed = DateTime::parse_from_str(&s, "%a, %d %b %Y %T %z");
if let Ok(parsed) = parsed {
let offset = parsed.timestamp();
let diff = offset - now;
unsafe {
OFFSET = Some(diff);
debug!("[ratelimiting] Set the ratelimit offset to {}", diff);
}
}
}
}
fn parse_header(headers: &Headers, header: &str) -> Result<Option<i64>> {
headers.get_raw(header).map_or(Ok(None), |header| {
str::from_utf8(&header[0])
.map_err(|_| Error::Http(HttpError::RateLimitUtf8))
.and_then(|v| {
v.parse::<i64>()
.map(Some)
.map_err(|_| Error::Http(HttpError::RateLimitI64))
})
})
}
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