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|
use chrono::Utc;
use constants::{self, OpCode};
use gateway::{CurrentPresence, WsClient};
use internal::prelude::*;
use internal::ws_impl::SenderExt;
use model::id::GuildId;
use std::env::consts;
pub trait WebSocketGatewayClientExt {
fn send_chunk_guilds<It>(
&mut self,
guild_ids: It,
shard_info: &[u64; 2],
limit: Option<u16>,
query: Option<&str>,
) -> Result<()> where It: IntoIterator<Item=GuildId>;
fn send_heartbeat(&mut self, shard_info: &[u64; 2], seq: Option<u64>)
-> Result<()>;
fn send_identify(&mut self, shard_info: &[u64; 2], token: &str)
-> Result<()>;
fn send_presence_update(
&mut self,
shard_info: &[u64; 2],
current_presence: &CurrentPresence,
) -> Result<()>;
fn send_resume(
&mut self,
shard_info: &[u64; 2],
session_id: &str,
seq: &u64,
token: &str,
) -> Result<()>;
}
impl WebSocketGatewayClientExt for WsClient {
fn send_chunk_guilds<It>(
&mut self,
guild_ids: It,
shard_info: &[u64; 2],
limit: Option<u16>,
query: Option<&str>,
) -> Result<()> where It: IntoIterator<Item=GuildId> {
debug!("[Shard {:?}] Requesting member chunks", shard_info);
self.send_json(&json!({
"op": OpCode::GetGuildMembers.num(),
"d": {
"guild_id": guild_ids.into_iter().map(|x| x.as_ref().0).collect::<Vec<u64>>(),
"limit": limit.unwrap_or(0),
"query": query.unwrap_or(""),
},
})).map_err(From::from)
}
fn send_heartbeat(&mut self, shard_info: &[u64; 2], seq: Option<u64>)
-> Result<()> {
trace!("[Shard {:?}] Sending heartbeat d: {:?}", shard_info, seq);
self.send_json(&json!({
"d": seq,
"op": OpCode::Heartbeat.num(),
})).map_err(From::from)
}
fn send_identify(&mut self, shard_info: &[u64; 2], token: &str)
-> Result<()> {
debug!("[Shard {:?}] Identifying", shard_info);
self.send_json(&json!({
"op": OpCode::Identify.num(),
"d": {
"compression": true,
"large_threshold": constants::LARGE_THRESHOLD,
"shard": shard_info,
"token": token,
"v": constants::GATEWAY_VERSION,
"properties": {
"$browser": "serenity",
"$device": "serenity",
"$os": consts::OS,
},
},
}))
}
fn send_presence_update(
&mut self,
shard_info: &[u64; 2],
current_presence: &CurrentPresence,
) -> Result<()> {
let &(ref game, ref status) = current_presence;
let now = Utc::now().timestamp() as u64;
debug!("[Shard {:?}] Sending presence update", shard_info);
self.send_json(&json!({
"op": OpCode::StatusUpdate.num(),
"d": {
"afk": false,
"since": now,
"status": status.name(),
"game": game.as_ref().map(|x| json!({
"name": x.name,
"type": x.kind,
"url": x.url,
})),
},
}))
}
fn send_resume(
&mut self,
shard_info: &[u64; 2],
session_id: &str,
seq: &u64,
token: &str,
) -> Result<()> {
debug!("[Shard {:?}] Sending resume; seq: {}", shard_info, seq);
self.send_json(&json!({
"op": OpCode::Resume.num(),
"d": {
"session_id": session_id,
"seq": seq,
"token": token,
},
})).map_err(From::from)
}
}
|