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extern crate serenity;
use std::env;
use serenity::{
model::{channel::Message, gateway::Ready},
prelude::*
};
struct Handler;
impl EventHandler for Handler {
fn message(&self, _: Context, msg: Message) {
if msg.content == "!hello" {
// The create message builder allows you to easily create embeds and messages
// using a builder syntax.
// This example will create a message that says "Hello, World!", with an embed that has
// a title, description, three fields, and footer.
if let Err(why) = msg.channel_id.send_message(|m| m
.content("Hello, World!")
.embed(|e| e
.title("This is a title")
.description("This is a description")
.fields(vec![
("This is the first field", "This is a field body", true),
("This is the second field", "Both of these fields are inline", true),
])
.field("This is the third field", "This is not an inline field", false)
.footer(|f| f
.text("This is a footer")))) {
println!("Error sending message: {:?}", why);
}
}
}
fn ready(&self, _: Context, ready: Ready) {
println!("{} is connected!", ready.user.name);
}
}
fn main() {
// Configure the client with your Discord bot token in the environment.
let token = env::var("DISCORD_TOKEN")
.expect("Expected a token in the environment");
let mut client = Client::new(&token, Handler).expect("Err creating client");
if let Err(why) = client.start() {
println!("Client error: {:?}", why);
}
}
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