1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
extern crate serenity;
use std::env;
use serenity::{
model::{channel::Message, gateway::Ready},
prelude::*,
utils::MessageBuilder,
};
struct Handler;
impl EventHandler for Handler {
fn message(&self, _: Context, msg: Message) {
if msg.content == "!ping" {
let channel = match msg.channel_id.to_channel() {
Ok(channel) => channel,
Err(why) => {
println!("Error getting channel: {:?}", why);
return;
},
};
// The message builder allows for creating a message by
// mentioning users dynamically, pushing "safe" versions of
// content (such as bolding normalized content), displaying
// emojis, and more.
let response = MessageBuilder::new()
.push("User ")
.push_bold_safe(msg.author.name)
.push(" used the 'ping' command in the ")
.mention(&channel)
.push(" channel")
.build();
if let Err(why) = msg.channel_id.say(&response) {
println!("Error sending message: {:?}", why);
}
}
}
fn ready(&self, _: Context, ready: Ready) {
println!("{} is connected!", ready.user.name);
}
}
fn main() {
// Configure the client with your Discord bot token in the environment.
let token = env::var("DISCORD_TOKEN")
.expect("Expected a token in the environment");
let mut client = Client::new(&token, Handler).expect("Err creating client");
if let Err(why) = client.start() {
println!("Client error: {:?}", why);
}
}
|