| Commit message (Collapse) | Author | Age | Files | Lines |
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Add more `impl From<T> for Game` implementations, and make `Into<Game>` trait
bounds for all function parameters accepting a Game.
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This method won't exist in v0.6.x.
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Fix broken links caused by the `model` module changes in v0.5.0, which
split up the module into sub-modules for better organization.
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Instead of communicating over the gateway in a split form of a
`serde_json::Value` or a `client::bridge::gateway::ShardClientMessage`,
wrap them both into a single enum for better interaction between the
client, gateway, and voice modules.
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This also fixes no-builder compilation
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By negating hashing altogether.
The increase is around 1000-ish nanoseconds saved.
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The `model` module has historically been one giant module re-exporting
all of the model types, which is somewhere around 100 types. This can be
a lot to look at for a new user and somewhat overwhelming, especially
with a large number of fine-grained imports from the module.
The module is now neatly split up into submodules, mostly like it has
been internally since the early versions of the library. The submodules
are:
- application
- channel
- error
- event
- gateway
- guild
- id
- invite
- misc
- permissions
- prelude
- user
- voice
- webhook
Each submodule contains types that are "owned" by the module. For
example, the `guild` submodule contains, but not limited to, Emoji,
AuditLogsEntry, Role, and Member. `channel` contains, but not limited
to, Attachment, Embed, Message, and Reaction.
Upgrade path:
Instead of glob importing the models via `use serenity::model::*;`,
instead glob import via the prelude:
```rust
use serenity::model::prelude::*;
```
Instead of importing from the root model module:
```rust
use serenity::model::{Guild, Message, OnlineStatus, Role, User};
```
instead import from the submodules like so:
```rust
use serenity::model::channel::Message;
use serenity::model::guild::{Guild, Role};
use serenity::model::user::{OnlineStatus, User};
```
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This commit is a rewrite of the client module's internals and the
gateway.
The main benefit of this is that there is either 0 or 1 lock retrievals
per event received, and the ability to utilize the ShardManager both
internally and in userland code has been improved.
The primary rework is in the `serenity::client` module, which now
includes a few more structures, some changes to existing ones, and more
functionality (such as to the `ShardManager`).
The two notable additions to the client-gateway bridge are the
`ShardMessenger` and `ShardManagerMonitor`.
The `ShardMessenger` is a simple-to-use interface for users to use to
interact with shards. The user is given one of these in the
`serenity::client::Context` in dispatches to the
`serenity::client::EventHandler`. This can be used for updating the
presence of a shard, sending a guild chunk message, or sending a user's
defined WebSocket message.
The `ShardManagerMonitor` is a loop run in its own thread, potentially
the main thread, that is responsible for receiving messages over an mpsc
channel on what to do with shards via the `ShardManager`. For example,
it will receive a message to shutdown a single shard, restart a single
shard, or shutdown the entire thing.
Users, in most applications, will not interact with the
`ShardManagerMonitor`. Users using the `serenity::client::Client`
interact with only the `ShardMessenger`.
The `ShardManager` is now usable by the user and is available to them,
and contains public functions for shutdowns, initializations, restarts,
and complete shutdowns of shards. It contains utility functions like
determining whether the `ShardManager` is responsible for a shard of a
given ID and the IDs of shards currently active (having an associated
`ShardRunner`). It can be found on
`serenity::client::Client::shard_manager`.
Speaking of the `ShardRunner`, it no longer owns a clone of an Arc to
its assigned `serenity::gateway::Shard`. It now completely owns the
Shard. This means that in order to open the shard, a `ShardRunner` no
longer has to repeatedly retrieve a lock to it. This reduces the number
of lock retrievals per event dispatching cycle from 3 or 4 depending on
event type to 0 or 1 depending on whether it's a message create _and_ if
the framework is in use. To interact with the Shard, one must now go
through the previously mentioned `ShardMessenger`, which the
`ShardRunner` will check for messages from on a loop.
`serenity::client::Context` is now slightly different. Instead of the
`shard` field being `Arc<Mutex<Shard>>`, it is an instance of a
`ShardMessenger`. The interface is the same (minus losing some
Shard-specific methods like `latency`), and `Context`'s shortcuts still
exist (like `Context::online` or `Context::set_game`). It now
additionally includes a `Context::shard_id` field which is a u64
containing the ID of the shard that the event was dispatched from.
`serenity::client::Client` has one changed field name, one field that is
now public, and a new field. `Client::shard_runners` is now
`Client::shard_manager` of type `Arc<Mutex<ShardManager>>`. The
`Client::token` field is now public. This can, for example, be mutated
on token resets if you know what you're doing. `Client::ws_uri` is new
and contains the URI for shards to use when connecting to the gateway.
Otherwise, the Client's usage is unchanged.
`serenity::gateway::Shard` has a couple of minor changes and many more
public methods and fields. The `autoreconnect`, `check_heartbeat`,
`handle_event`, `heartbeat`, `identify`, `initialize`, `reset`,
`resume`, `reconnect`, and `update_presence` methods are now public. The
`token` structfield is now public. There are new getters for various
structfields, such as `heartbeat_instants` and `last_heartbeat_ack`.
The breaking change on the `Shard` is that `Shard::handle_event` now
takes an event by reference and, instead of returning
`Result<Option<Event>>`, it now returns `Result<Option<ShardAction>>`.
`serenity::gateway::ShardAction` is a light enum determining an action
that someone _should_/_must_ perform on the shard, e.g. reconnecting or
identifying. This is determined by `Shard::handle_event`.
In total, there aren't too many breaking changes that most of userland
use cases has to deal with -- at most, changing some usage of `Context`.
Retrieving information like a Shard's latency is currently not possible
anymore but work will be done to make this functionality available
again.
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The client now returns a Result in preparation of a future commit.
Upgrade path:
Handle the case of an error via pattern matching, or unwrap the Result.
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It was voted that the `on_` prefix is unnecessary, so these have been
dropped.
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Builders would keep a `serde_json::Map<String, Value>`, which would
require re-creating owned strings for the same parameter multiple times
in some cases, depending on builder defaults and keying strategies.
This commit uses a `std::collections::HashMap<&'static str, Value>`
internally, and moves over values to a `serde_json::Map<String, Value>`
when it comes time to sending them to the appropriate `http` module
function.
This saves the number of heap-allocated string creations on most
builders, with specific performance increase on `builder::CreateMessage`
and `builder::CreateEmbed` & co.
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Switch to the `parking_lot` crate's implementations of
`std::sync::Mutex` and `std::sync::RwLock`, which are more efficient.
A writeup on why `parking_lot` is more efficient can be read here:
<https://github.com/Amanieu/parking_lot>
Upgrade path:
Modify `mutex.lock().unwrap()` usage to `mutex.lock()` (not needing to
unwrap or handle a result), and
`rwlock.read().unwrap()`/`rwlock.write().unwrap()` usage to
`rwlock.read()` and `rwlock.write()`.
For example, modify:
```rust
use serenity::CACHE;
println!("{}", CACHE.read().unwrap().user.id);
```
to:
```rust
use serenity::CACHE;
println!("{}", CACHE.read().user.id);
```
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When spawning multiple shards (via an equal number of futures - one
per shard) joined on a core.run use, the very first future executed
would block forever due to a sync, blocking `monitor_shard` use. While
this defeats the purpose of tokio, this was meant to be a first step to
an async serenity implementation.
To "fix" this blocking call until a deeper async implementation is made,
spawn a new thread per tokio core (and thus per shard). This causes the
same expected behaviour, just with multiple threads like before.
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This fixes compilation errors and warnings when compiling a mixture of
non-default feature targets.
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Also not quite sure if they goofed rustfmt or something, but its changes it did were a bit bizarre.
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Fixes #70
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Switch from using `#[doc(hidden)]` to hide some internal functions to
`pub(crate)`.
The library now requires rustc 1.18.
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The `channel_id` field on Context is no longer required internally, and
is no longer of use to userland as event handlers are given the channel
ID in some way where possible.
`queue` is a remnant from when the Context was the primary way to
interact with the REST API.
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Upgrade `rust-websocket` to v0.20, maintaining use of its sync client.
This indirectly switches from `rust-openssl` v0.7 - which required
openssl-1.0 on all platforms - to `native-tls`, which allows for use of
schannel on Windows, Secure Transport on OSX, and openssl-1.1 on other
platforms.
Additionally, since hyper is no longer even a dependency of
rust-websocket, we can safely and easily upgrade to `hyper` v0.10 and
`multipart` v0.12.
This commit is fairly experimental as it has not been tested on a
long-running bot.
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Add examples to some functions, and update some of the old examples to
use the `?` operator instead of unwrapping.
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Modules are now separated into a fashion where the library can be used
for most use cases, without needing to compile the rest.
The core of serenity, with no features enabled, contains only the
struct (model) definitions, constants, and prelude. Models do not have
most functions compiled in, as that is separated into the `model`
feature.
The `client` module has been split into 3 modules: `client`, `gateway`,
and `http`.
`http` contains functions to interact with the REST API. `gateway`
contains the Shard to interact with the gateway, requiring `http` for
retrieving the gateway URL. `client` requires both of the other features
and acts as an abstracted interface over both the gateway and REST APIs,
handling the event loop.
The `builder` module has been separated from `utils`, and can now be
optionally compiled in. It and the `http` feature are required by the
`model` feature due to a large number of methods requiring access to
them.
`utils` now contains a number of utilities, such as the Colour struct, the
`MessageBuilder`, and mention parsing functions.
Each of the original `ext` modules are still featured, with `cache` not
requiring any feature to be enabled, `framework` requiring the `client`,
`model`, and `utils`, and `voice` requiring `gateway`.
In total the features and their requirements are:
- `builder`: none
- `cache`: none
- `client`: `gateway`, `http`
- `framework`: `client`, `model`, `utils`
- `gateway`: `http`
- `http`: none
- `model`: `builder`, `http`
- `utils`: none
- `voice`: `gateway`
The default features are `builder`, `cache`, `client`, `framework`,
`gateway`, `model`, `http`, and `utils`.
To help with forwards compatibility, modules have been re-exported from
their original locations.
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The current build system is rudimentary, incomplete, and rigid, offering
little in the way of customizing decoding options.
To solve this, switch to using serde-derive with custom Deserialization
implementations. This allows very simple deserialization when special
logic does not need to be applied, yet allows us to implement our own
deserialization logic when required.
The problem with the build system was that it built enums and structs
from YAML files. This is not so good, because it requires creating a
custom build system (which was rudimentary), creating "special struct
configs" when logic needed to be ever so slightly extended (rigid), and
if special logic needed to be applied, a custom deserialization method
would have been needed to be made anyway (incomplete).
To solve this, switch to serde-derive and implementing Deserialize
ourselves where required. This reduces YAML definitions that might
look like:
```yaml
---
name: Group
description: >
A group channel, potentially including other users, separate from a [`Guild`].
[`Guild`]: struct.Guild.html
fields:
- name: channel_id
description: The Id of the group channel.
from: id
type: ChannelId
- name: icon
description: The optional icon of the group channel.
optional: true
type: string
- name: last_message_id
description: The Id of the last message sent.
optional: true
type: MessageId
- name: last_pin_timestamp
description: Timestamp of the latest pinned message.
optional: true
type: string
- name: name
description: The name of the group channel.
optional: true
type: string
- name: owner_id
description: The Id of the group channel creator.
type: UserId
- name: recipients
description: Group channel's members.
custom: decode_users
t: UserId, Arc<RwLock<User>>
type: hashmap
```
to:
```rs
/// A group channel - potentially including other [`User`]s - separate from a
/// [`Guild`].
///
/// [`Guild`]: struct.Guild.html
/// [`User`]: struct.User.html
pub struct Group {
/// The Id of the group channel.
#[serde(rename="id")]
pub channel_id: ChannelId,
/// The optional icon of the group channel.
pub icon: Option<String>,
/// The Id of the last message sent.
pub last_message_id: Option<MessageId>,
/// Timestamp of the latest pinned message.
pub last_pin_timestamp: Option<String>,
/// The name of the group channel.
pub name: Option<String>,
/// The Id of the group owner.
pub owner_id: UserId,
/// A map of the group's recipients.
#[serde(deserialize_with="deserialize_users")]
pub recipients: HashMap<UserId, Arc<RwLock<User>>>,
}
```
This is much simpler and does not have as much boilerplate.
There should not be any backwards incompatible changes other than the
old, public - yet undocumented (and hidden from documentation) - decode
methods being removed. Due to the nature of this commit, field names may
be incorrect, and will need to be corrected as deserialization errors
are found.
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While selfbots have always been "roughly tolerated", lately they have
been tolerated to less of a degree.
The simple answer is to no longer support selfbots in any form. This is
done for a few of reasons: 1) in anticipation of selfbots no longer
being tolerated; 2) there are few reasons why one should make a selfbot
in Rust and not a scripting language; 3) there are alternatives
(i.e. discord-rs) that still support userbots. Selfbots are simply not
a goal of the maintainer of serenity.
Upgrade path:
Don't use selfbots with serenity. Use discord-rs instead.
The following has been removed:
Enums:
- `RelationshipType`
Structs:
- `FriendSourceFlags`
- `ReadState`
- `Relationship`
- `SearchResult`
- `SuggestionReason`
- `Tutorial`
- `UserConnection`
- `UserGuildSettings`
- `UserSettings`
Removed the following fields:
- `CurrentUser::mobile`
- Ready::{
analytics_token,
experiments,
friend_suggestion_count,
notes,
read_state,
relationships,
tutorial,
user_guild_settings,
user_settings,
}
Removed the following methods:
- `Client::login_user`
Deprecated `Client::login_bot` in favour of `Client::login`.
Removed `client::LoginType`.
The following no longer take a `login_type` parameter:
- `Context::new`
- `Shard::new`
`Shard::sync_guilds` has been removed.
The `client::Error::{InvalidOperationAsBot, InvalidOperationAsUser}`
variants have been removed.
The following event handlers on `Client` have been removed:
- `on_friend_suggestion_create`
- `on_friend_suggestion_delete`
- `on_relationship_add`
- `on_relationship_remove`
- `on_user_guild_settings_update`
- `on_note_update`
- `on_user_settings_update`
The following `client::rest` functions have been removed:
- `ack_message`
- `edit_note`
- `get_user_connections`
- `search_channel_messages`
- `search_guild_messages`
The following `client::rest::ratelimiting::Route` variants have been
removed:
- `ChannelsIdMessagesSearch`
- `GuildsIdMessagesSearch`
- `UsersMeConnections`
The following fields on `ext::cache::Cache` have been removed:
- `guild_settings`
- `relationships`
- `settings`
while the following methods have also been removed:
- `update_with_relationship_add`
- `update_with_relationship_remove`
- `update_with_user_guild_settings_update`
- `update_with_user_note_update`
- `update_with_user_settings_update`
The following methods have been removed across models:
- `ChannelId::{ack, search}`
- `Channel::{ack, search}`
- `Group::{ack, search}`
- `GuildChannel::{ack, search}`
- `GuildId::{search, search_channels}`
- `Guild::{search, search_channels}`
- `Message::ack`
- `PartialGuild::{search, search_channels}`
- `PrivateChannel::{ack, search}`
- `UserId::{delete_note, edit_note}`
- `User::{delete_note, edit_note}`
The following events in `model::events` have been removed:
- `FriendSuggestionCreateEvent`
- `FriendSuggestionDeleteEvent`
- `MessageAckEvent`
- `RelationshipAddEvent`
- `RelationshipRemoveEvent`
- `UserGuildSettingsUpdateEvent`
- `UserNoteUpdateEvent`
- `UserSettingsUpdateEvent`
Consequently, the following variants on `model::event::Event` have been
removed:
- `FriendSuggestionCreate`
- `FriendSuggestionDelete`
- `MessageAdd`
- `RelationshipAdd`
- `RelationshipRemove`
- `UserGuildSettingUpdate`
- `UserNoteUpdate`
- `UserSettingsUpdate`
The `utils::builder::Search` search builder has been removed.
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A lot of the `rest` methods took - for example a Map - by value, where
they could instead take a reference. While this only prevents one clone
in the library, user-land code should no longer need to clone maps when
using the `rest` module.
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Most of the methods in the Context were for interacting with the related
ChannelId, but these methods have been re-implemented on ChannelId
itself, and is now the preferred (and now only) way to interact with it.
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Improve the cache by keeping track of new maps, making other maps have
`Arc<RwLock>` values, optimizing already-existing methods, and take advantage
of new, more efficient retrievals (e.g. simply keying a value from a map rather
than iterating over vecs or maps and then itering over another vec).
Keep track of two new maps in the cache:
- **channels**: a map of all guild channels that exist, so that they can be
efficiently found, and so a message's guild can be efficiently found
- **users**: a map of all users that exist, so that it can be shared across
all members and presences
Other cache fields now have `Arc<RwLock>` values:
- `groups`
- `guilds`
- `private_channels`
`Cache::unavailable_guilds` is now a `HashSet<GuildId>` instead of a
`Vec<GuildId>`. This should slightly optimize removals/insertions for large
bots.
`ext::cache::ChannelRef` has been removed as it became equivilant in
functionality to `model::Channel`. Also, `model::Channel` now has all variant
data encased in `Arc<RwLock>`s. E.g., `Channel::Group(Group)` is now
`Channel::Group(Arc<RwLock<Group>>)`.
Some model struct fields are now wrapped in an `Arc<RwLock>`. These are:
- `Group::recipients`: `HashMap<UserId, User>` -> `HashMap<UserId, Arc<RwLock<User>>>`
- `Guild::channels`: `HashMap<ChannelId, GuildChannel>` -> `HashMap<ChannelId, Arc<RwLock<GuildChannel>>>`
- `Member::user`: `User` -> `Arc<RwLock<User>>`
- `PrivateChannel::recipient`: `User` -> `Arc<RwLock<User>>`
Some (cache-enabled) event handler signatures have changed to use
`Arc<RwLock>`s:
- `Client::on_call_delete`
- `Client::on_call_update`
- `Client::on_guild_delete`
- `Client::on_guild_update`
Many function signatures have changed:
- `Cache::get_call` now returns a `Option<Arc<RwLock<Call>>>` instead of a
`Option<&Call>`
- `Cache::get_channel` now returns a `Option<Channel>` instead of a
`Option<ChannelRef>`. This now also retrieves directly from the
`Guild::channels` instead of iterating over guilds' for a guild channel
- `Cache::get_guild` now returns a `Option<Arc<RwLock<Guild>>>` instead of a
`Option<&Guild>`
- `Cache::get_guild_channel` now returns a `Option<Arc<RwLock<GuildChannel>>>`
instead of a `Option<&GuildChannel>`
- `Cache::get_group` now returns a `Option<Arc<RwLock<Group>>>` instead of a
`Option<&Group>`
- `Cache::get_member` now returns a `Option<Member>` instead of a
`Option<&Member>`, due to guilds being behind a lock themselves
- `Cache::get_role` now returns a `Option<Role>` instead of a `Option<&Role>`
for the above reason
- `Cache::get_user` now returns a `Option<Arc<RwLock<User>>>` instead of a
`Option<&User>`
- `GuildId::find` now returns a `Option<Arc<RwLock<Guild>>>` instead of a
`Option<Guild>`
- `UserId::find` now returns a `Option<Arc<RwLock<User>>>` instead of a
`Option<User>`
- `Member::display_name` now returns a `Cow<String>` instead of a `&str`
A new cache method has been added, `Cache::get_private_channel`, to retrieve a
`PrivateChannel`.
The `Display` formatter for `Channel` has been optimized to not clone.
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The context is now strictly in relation to the context of the current
channel related to the event, if any. See Context::say for a list of
events that the context can be used for.
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