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| author | Leah <[email protected]> | 2018-03-23 13:54:12 +0100 |
|---|---|---|
| committer | alex <[email protected]> | 2018-03-23 13:54:12 +0100 |
| commit | fdcf44e1463e708cd8b612c183e302db9af0febd (patch) | |
| tree | 1a311f26fb38522ba380881fa6e72c0c2e5c54bc /src/constants.rs | |
| parent | Fix Create(Embed/Message) to be consistent (diff) | |
| download | serenity-fdcf44e1463e708cd8b612c183e302db9af0febd.tar.xz serenity-fdcf44e1463e708cd8b612c183e302db9af0febd.zip | |
Change the way ids and some enums are made (#295)
This makes them easier to be found by tools like rls.
Also update struct inits to use the shorthand version for `x: x`.
Diffstat (limited to 'src/constants.rs')
| -rw-r--r-- | src/constants.rs | 108 |
1 files changed, 68 insertions, 40 deletions
diff --git a/src/constants.rs b/src/constants.rs index c9f22ac..1eff758 100644 --- a/src/constants.rs +++ b/src/constants.rs @@ -45,33 +45,49 @@ pub static JOIN_MESSAGES: &'static [&'static str] = &[ "$user just showed up. Hold my beer.", ]; +/// Enum to map gateway opcodes. +#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)] +pub enum OpCode { + /// Dispatches an event. + Event = 0, + /// Used for ping checking. + Heartbeat = 1, + /// Used for client handshake. + Identify = 2, + /// Used to update the client status. + StatusUpdate = 3, + /// Used to join/move/leave voice channels. + VoiceStateUpdate = 4, + /// Used for voice ping checking. + VoiceServerPing = 5, + /// Used to resume a closed connection. + Resume = 6, + /// Used to tell clients to reconnect to the gateway. + Reconnect = 7, + /// Used to request guild members. + GetGuildMembers = 8, + /// Used to notify clients that they have an invalid session Id. + InvalidSession = 9, + /// Sent immediately after connection, contains heartbeat + server info. + Hello = 10, + /// Sent immediately following a client heartbeat that was received. + HeartbeatAck = 11, +} + enum_number!( - /// Enum to map gateway opcodes. OpCode { - /// Dispatches an event. - Event = 0, - /// Used for ping checking. - Heartbeat = 1, - /// Used for client handshake. - Identify = 2, - /// Used to update the client status. - StatusUpdate = 3, - /// Used to join/move/leave voice channels. - VoiceStateUpdate = 4, - /// Used for voice ping checking. - VoiceServerPing = 5, - /// Used to resume a closed connection. - Resume = 6, - /// Used to tell clients to reconnect to the gateway. - Reconnect = 7, - /// Used to request guild members. - GetGuildMembers = 8, - /// Used to notify clients that they have an invalid session Id. - InvalidSession = 9, - /// Sent immediately after connection, contains heartbeat + server info. - Hello = 10, - /// Sent immediately following a client heartbeat that was received. - HeartbeatAck = 11, + Event, + Heartbeat, + Identify, + StatusUpdate, + VoiceStateUpdate, + VoiceServerPing, + Resume, + Reconnect, + GetGuildMembers, + InvalidSession, + Hello, + HeartbeatAck, } ); @@ -94,23 +110,35 @@ impl OpCode { } } + +/// Enum to map voice opcodes. +#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)] +pub enum VoiceOpCode { + /// Used to begin a voice websocket connection. + Identify = 0, + /// Used to select the voice protocol. + SelectProtocol = 1, + /// Used to complete the websocket handshake. + Hello = 2, + /// Used to keep the websocket connection alive. + KeepAlive = 3, + /// Used to describe the session. + SessionDescription = 4, + /// Used to indicate which users are speaking. + Speaking = 5, + /// Used to heartbeat. + Heartbeat = 8, +} + enum_number!( - /// Enum to map voice opcodes. VoiceOpCode { - /// Used to begin a voice websocket connection. - Identify = 0, - /// Used to select the voice protocol. - SelectProtocol = 1, - /// Used to complete the websocket handshake. - Hello = 2, - /// Used to keep the websocket connection alive. - KeepAlive = 3, - /// Used to describe the session. - SessionDescription = 4, - /// Used to indicate which users are speaking. - Speaking = 5, - /// Used to heartbeat. - Heartbeat = 8, + Identify, + SelectProtocol, + Hello, + KeepAlive, + SessionDescription, + Speaking, + Heartbeat, } ); |