diff options
| author | acdenisSK <[email protected]> | 2018-05-22 13:52:23 +0200 |
|---|---|---|
| committer | acdenisSK <[email protected]> | 2018-05-22 13:53:00 +0200 |
| commit | 08a71106748e356d2618e48d8797e6da60d7eb54 (patch) | |
| tree | c49b29f3efb8284a81da03128ea2b923932d886a /src/client | |
| parent | Add `Message::member` structfield (diff) | |
| download | serenity-08a71106748e356d2618e48d8797e6da60d7eb54.tar.xz serenity-08a71106748e356d2618e48d8797e6da60d7eb54.zip | |
Replace (most) placeholders with actual names
Diffstat (limited to 'src/client')
| -rw-r--r-- | src/client/event_handler.rs | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/src/client/event_handler.rs b/src/client/event_handler.rs index 91e0314..dba1024 100644 --- a/src/client/event_handler.rs +++ b/src/client/event_handler.rs @@ -14,277 +14,277 @@ pub trait EventHandler { /// /// Provides the cached guilds' ids. #[cfg(feature = "cache")] - fn cached(&self, _: Context, _: Vec<GuildId>) {} + fn cached(&self, _ctx: Context, _guilds: Vec<GuildId>) {} /// Dispatched when a channel is created. /// /// Provides said channel's data. - fn channel_create(&self, _: Context, _: Arc<RwLock<GuildChannel>>) {} + fn channel_create(&self, _ctx: Context, _channel: Arc<RwLock<GuildChannel>>) {} /// Dispatched when a category is created. /// /// Provides said category's data. - fn category_create(&self, _: Context, _: Arc<RwLock<ChannelCategory>>) {} + fn category_create(&self, _ctx: Context, _category: Arc<RwLock<ChannelCategory>>) {} /// Dispatched when a category is deleted. /// /// Provides said category's data. - fn category_delete(&self, _: Context, _: Arc<RwLock<ChannelCategory>>) {} + fn category_delete(&self, _ctx: Context, _category: Arc<RwLock<ChannelCategory>>) {} /// Dispatched when a private channel is created. /// /// Provides said channel's data. - fn private_channel_create(&self, _: Context, _: Arc<RwLock<PrivateChannel>>) {} + fn private_channel_create(&self, _ctx: Context, _channel: Arc<RwLock<PrivateChannel>>) {} /// Dispatched when a channel is deleted. /// /// Provides said channel's data. - fn channel_delete(&self, _: Context, _: Arc<RwLock<GuildChannel>>) {} + fn channel_delete(&self, _ctx: Context, _channel: Arc<RwLock<GuildChannel>>) {} /// Dispatched when a pin is added, deleted. /// /// Provides said pin's data. - fn channel_pins_update(&self, _: Context, _: ChannelPinsUpdateEvent) {} + fn channel_pins_update(&self, _ctx: Context, _pin: ChannelPinsUpdateEvent) {} /// Dispatched when a user is added to a `Group`. /// /// Provides the group's id and the user's data. - fn channel_recipient_addition(&self, _: Context, _: ChannelId, _: User) {} + fn channel_recipient_addition(&self, _ctx: Context, _group_id: ChannelId, _user: User) {} /// Dispatched when a user is removed to a `Group`. /// /// Provides the group's id and the user's data. - fn channel_recipient_removal(&self, _: Context, _: ChannelId, _: User) {} + fn channel_recipient_removal(&self, _ctx: Context, _group_id: ChannelId, _user: User) {} /// Dispatched when a channel is updated. /// /// Provides the old channel data, and the new data. #[cfg(feature = "cache")] - fn channel_update(&self, _: Context, _: Option<Channel>, _: Channel) {} + fn channel_update(&self, _ctx: Context, _old: Option<Channel>, _new: Channel) {} /// Dispatched when a channel is updated. /// /// Provides the new data. #[cfg(not(feature = "cache"))] - fn channel_update(&self, _: Context, _: Channel) {} + fn channel_update(&self, _ctx: Context, _new_data: Channel) {} /// Dispatched when a user is banned from a guild. /// /// Provides the guild's id and the banned user's data. - fn guild_ban_addition(&self, _: Context, _: GuildId, _: User) {} + fn guild_ban_addition(&self, _ctx: Context, _guild_id: GuildId, _banned_user: User) {} /// Dispatched when a user's ban is lifted from a guild. /// - /// /// Provides the guild's id and the lifted user's data. - fn guild_ban_removal(&self, _: Context, _: GuildId, _: User) {} + /// Provides the guild's id and the lifted user's data. + fn guild_ban_removal(&self, _ctx: Context, _guild_id: GuildId, _unbanned_user: User) {} /// Dispatched when a guild is created; /// or an existing guild's data is sent to us. /// /// Provides the guild's data and whether the guild is new. #[cfg(feature = "cache")] - fn guild_create(&self, _: Context, _: Guild, _: bool) {} + fn guild_create(&self, _ctx: Context, _guild: Guild, _is_new: bool) {} /// Dispatched when a guild is created; /// or an existing guild's data is sent to us. /// /// Provides the guild's data. #[cfg(not(feature = "cache"))] - fn guild_create(&self, _: Context, _: Guild) {} + fn guild_create(&self, _ctx: Context, _guild: Guild) {} /// Dispatched when a guild is deleted. /// /// Provides the partial data of the guild sent by discord, /// and the full data from the cache, if available. #[cfg(feature = "cache")] - fn guild_delete(&self, _: Context, _: PartialGuild, _: Option<Arc<RwLock<Guild>>>) {} + fn guild_delete(&self, _ctx: Context, _incomplete: PartialGuild, _full: Option<Arc<RwLock<Guild>>>) {} /// Dispatched when a guild is deleted. /// /// Provides the partial data of the guild sent by discord. #[cfg(not(feature = "cache"))] - fn guild_delete(&self, _: Context, _: PartialGuild) {} + fn guild_delete(&self, _ctx: Context, _incomplete: PartialGuild) {} /* the emojis were updated. */ /// Dispatched when the emojis are updated. /// /// Provides the guild's id and the new state of the emojis in the guild. - fn guild_emojis_update(&self, _: Context, _: GuildId, _: HashMap<EmojiId, Emoji>) {} + fn guild_emojis_update(&self, _ctx: Context, _guild_id: GuildId, _current_state: HashMap<EmojiId, Emoji>) {} /// Dispatched when a guild's integration is added, updated or removed. /// /// Provides the guild's id. - fn guild_integrations_update(&self, _: Context, _: GuildId) {} + fn guild_integrations_update(&self, _ctx: Context, _guild_id: GuildId) {} /// Dispatched when a user joins a guild. /// /// Provides the guild's id and the user's member data. - fn guild_member_addition(&self, _: Context, _: GuildId, _: Member) {} + fn guild_member_addition(&self, _ctx: Context, _guild_id: GuildId, _new_member: Member) {} /// Dispatched when a user is removed (kicked). /// /// Provides the guild's id, the user's data, and the user's member data if available. #[cfg(feature = "cache")] - fn guild_member_removal(&self, _: Context, _: GuildId, _: User, _: Option<Member>) {} + fn guild_member_removal(&self, _ctx: Context, _guild: GuildId, _user: User, _member_data_if_available: Option<Member>) {} /// Dispatched when a user is removed (kicked). /// /// Provides the guild's id, the user's data. #[cfg(not(feature = "cache"))] - fn guild_member_removal(&self, _: Context, _: GuildId, _: User) {} + fn guild_member_removal(&self, _ctx: Context, _guild_id: GuildId, _kicked: User) {} /// Dispatched when a member is updated (e.g their nickname is updated) /// /// Provides the member's old data (if available) and the new data. #[cfg(feature = "cache")] - fn guild_member_update(&self, _: Context, _: Option<Member>, _: Member) {} + fn guild_member_update(&self, _ctx: Context, _old_if_available: Option<Member>, _new: Member) {} /// Dispatched when a member is updated (e.g their nickname is updated) /// /// Provides the new data. #[cfg(not(feature = "cache"))] - fn guild_member_update(&self, _: Context, _: GuildMemberUpdateEvent) {} + fn guild_member_update(&self, _ctx: Context, _new: GuildMemberUpdateEvent) {} /// Dispatched when the data for offline members was requested. /// /// Provides the guild's id and the data. - fn guild_members_chunk(&self, _: Context, _: GuildId, _: HashMap<UserId, Member>) {} + fn guild_members_chunk(&self, _ctx: Context, _guild_id: GuildId, _offline_members: HashMap<UserId, Member>) {} /// Dispatched when a role is created. /// /// Provides the guild's id and the new role's data. - fn guild_role_create(&self, _: Context, _: GuildId, _: Role) {} + fn guild_role_create(&self, _ctx: Context, _guild_id: GuildId, _new: Role) {} /// Dispatched when a role is deleted. /// /// Provides the guild's id, the role's id and its data if available. #[cfg(feature = "cache")] - fn guild_role_delete(&self, _: Context, _: GuildId, _: RoleId, _: Option<Role>) {} + fn guild_role_delete(&self, _ctx: Context, _guild_id: GuildId, _removed_role_id: RoleId, _removed_role_data_if_available: Option<Role>) {} /// Dispatched when a role is deleted. /// /// Provides the guild's id, the role's id. #[cfg(not(feature = "cache"))] - fn guild_role_delete(&self, _: Context, _: GuildId, _: RoleId) {} + fn guild_role_delete(&self, _ctx: Context, _guild_id: GuildId, _removed_role_id: RoleId) {} /// Dispatched when a role is updated. /// /// Provides the guild's id, the role's old (if available) and new data. #[cfg(feature = "cache")] - fn guild_role_update(&self, _: Context, _: GuildId, _: Option<Role>, _: Role) {} + fn guild_role_update(&self, _ctx: Context, _guild_id: GuildId, _old_data_if_available: Option<Role>, _new: Role) {} /// Dispatched when a role is updated. /// /// Provides the guild's id and the role's new data. #[cfg(not(feature = "cache"))] - fn guild_role_update(&self, _: Context, _: GuildId, _: Role) {} + fn guild_role_update(&self, _ctx: Context, _guild_id: GuildId, _new_data: Role) {} /// Dispatched when a guild became unavailable. /// /// Provides the guild's id. - fn guild_unavailable(&self, _: Context, _: GuildId) {} + fn guild_unavailable(&self, _ctx: Context, _guild_id: GuildId) {} /// Dispatched when the guild is updated. /// /// Provides the guild's old full data (if available) and the new, albeit partial data. #[cfg(feature = "cache")] - fn guild_update(&self, _: Context, _: Option<Arc<RwLock<Guild>>>, _: PartialGuild) {} + fn guild_update(&self, _ctx: Context, _old_data_if_available: Option<Arc<RwLock<Guild>>>, _new_but_incomplete: PartialGuild) {} /// Dispatched when the guild is updated. /// /// Provides the guild's new, albeit partial data. #[cfg(not(feature = "cache"))] - fn guild_update(&self, _: Context, _: PartialGuild) {} + fn guild_update(&self, _ctx: Context, _new_but_incomplete_data: PartialGuild) {} /// Dispatched when a message is created. /// /// Provides the message's data. - fn message(&self, _: Context, _: Message) {} + fn message(&self, _ctx: Context, _new_message: Message) {} /// Dispatched when a message is deleted. /// /// Provides the channel's id and the message's id. - fn message_delete(&self, _: Context, _: ChannelId, _: MessageId) {} + fn message_delete(&self, _ctx: Context, _channel_id: ChannelId, _deleted_message_id: MessageId) {} /// Dispatched when multiple messages were deleted at once. /// /// Provides the channel's id and the deleted messages' ids. - fn message_delete_bulk(&self, _: Context, _: ChannelId, _: Vec<MessageId>) {} + fn message_delete_bulk(&self, _ctx: Context, _channel_id: ChannelId, _multiple_deleted_messages_ids: Vec<MessageId>) {} /// Dispatched when a new reaction is attached to a message. /// /// Provides the reaction's data. - fn reaction_add(&self, _: Context, _: Reaction) {} + fn reaction_add(&self, _ctx: Context, _add_reaction: Reaction) {} /// Dispatched when a reaction is dettached from a message. /// /// Provides the reaction's data. - fn reaction_remove(&self, _: Context, _: Reaction) {} + fn reaction_remove(&self, _ctx: Context, _removed_reaction: Reaction) {} /// Dispatched when all reactions of a message are dettached from a message. /// /// Provides the channel's id and the message's id. - fn reaction_remove_all(&self, _: Context, _: ChannelId, _: MessageId) {} + fn reaction_remove_all(&self, _ctx: Context, _channel_id: ChannelId, _removed_from_message_id: MessageId) {} /// Dispatched when a message is updated. /// /// Provides the new data of the message. - fn message_update(&self, _: Context, _: MessageUpdateEvent) {} + fn message_update(&self, _ctx: Context, _new_data: MessageUpdateEvent) {} - fn presence_replace(&self, _: Context, _: Vec<Presence>) {} + fn presence_replace(&self, _ctx: Context, _: Vec<Presence>) {} - /// Dispatched when a user's presence is updated (i.e off -> on). + /// Dispatched when a user's presence is updated (e.g off -> on). /// /// Provides the presence's new data. - fn presence_update(&self, _: Context, _: PresenceUpdateEvent) {} + fn presence_update(&self, _ctx: Context, _new_data: PresenceUpdateEvent) {} /// Dispatched upon startup. /// /// Provides data about the bot and the guilds it's in. - fn ready(&self, _: Context, _: Ready) {} + fn ready(&self, _ctx: Context, _data_about_bot: Ready) {} /// Dispatched upon reconnection. - fn resume(&self, _: Context, _: ResumedEvent) {} + fn resume(&self, _ctx: Context, _: ResumedEvent) {} /// Dispatched when a shard's connection stage is updated /// /// Provides the context of the shard and the event information about the update. - fn shard_stage_update(&self, _: Context, _: ShardStageUpdateEvent) {} + fn shard_stage_update(&self, _ctx: Context, _: ShardStageUpdateEvent) {} /// Dispatched when a user starts typing. - fn typing_start(&self, _: Context, _: TypingStartEvent) {} + fn typing_start(&self, _ctx: Context, _: TypingStartEvent) {} /// Dispatched when an unknown event was sent from discord. /// /// Provides the event's name and its unparsed data. - fn unknown(&self, _: Context, _: String, _: Value) {} + fn unknown(&self, _ctx: Context, _name: String, _raw: Value) {} /// Dispatched when the bot's data is updated. /// /// Provides the old and new data. #[cfg(feature = "cache")] - fn user_update(&self, _: Context, _: CurrentUser, _: CurrentUser) {} + fn user_update(&self, _ctx: Context, _old_data: CurrentUser, _new: CurrentUser) {} /// Dispatched when the bot's data is updated. /// /// Provides the new data. #[cfg(not(feature = "cache"))] - fn user_update(&self, _: Context, _: CurrentUser) {} + fn user_update(&self, _ctx: Context, _new_data: CurrentUser) {} /// Dispatched when a guild's voice server was updated (or changed to another one). /// /// Provides the voice server's data. - fn voice_server_update(&self, _: Context, _: VoiceServerUpdateEvent) {} + fn voice_server_update(&self, _ctx: Context, _: VoiceServerUpdateEvent) {} /// Dispatched when a user joins, leaves or moves a voice channel. /// /// Provides the guild's id (if available) and /// the new state of the guild's voice channels. - fn voice_state_update(&self, _: Context, _: Option<GuildId>, _: VoiceState) {} + fn voice_state_update(&self, _ctx: Context, _: Option<GuildId>, _: VoiceState) {} /// Dispatched when a guild's webhook is updated. /// /// Provides the guild's id and the channel's id the webhook belongs in. - fn webhook_update(&self, _: Context, _: GuildId, _: ChannelId) {} + fn webhook_update(&self, _ctx: Context, _guild_id: GuildId, _belongs_to_channel_id: ChannelId) {} } |