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| author | Zeyla Hellyer <[email protected]> | 2017-12-16 08:39:36 -0800 |
|---|---|---|
| committer | Zeyla Hellyer <[email protected]> | 2017-12-16 08:45:26 -0800 |
| commit | bcd16dddb8cc3086a13524c79676f3a8bebbc524 (patch) | |
| tree | 42d254fb4738df957c4b7d9e5766d1cb5bd47323 /src/builder/edit_guild.rs | |
| parent | Fix guild deserialization tests (diff) | |
| download | serenity-bcd16dddb8cc3086a13524c79676f3a8bebbc524.tar.xz serenity-bcd16dddb8cc3086a13524c79676f3a8bebbc524.zip | |
Break up the model module
The `model` module has historically been one giant module re-exporting
all of the model types, which is somewhere around 100 types. This can be
a lot to look at for a new user and somewhat overwhelming, especially
with a large number of fine-grained imports from the module.
The module is now neatly split up into submodules, mostly like it has
been internally since the early versions of the library. The submodules
are:
- application
- channel
- error
- event
- gateway
- guild
- id
- invite
- misc
- permissions
- prelude
- user
- voice
- webhook
Each submodule contains types that are "owned" by the module. For
example, the `guild` submodule contains, but not limited to, Emoji,
AuditLogsEntry, Role, and Member. `channel` contains, but not limited
to, Attachment, Embed, Message, and Reaction.
Upgrade path:
Instead of glob importing the models via `use serenity::model::*;`,
instead glob import via the prelude:
```rust
use serenity::model::prelude::*;
```
Instead of importing from the root model module:
```rust
use serenity::model::{Guild, Message, OnlineStatus, Role, User};
```
instead import from the submodules like so:
```rust
use serenity::model::channel::Message;
use serenity::model::guild::{Guild, Role};
use serenity::model::user::{OnlineStatus, User};
```
Diffstat (limited to 'src/builder/edit_guild.rs')
| -rw-r--r-- | src/builder/edit_guild.rs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/builder/edit_guild.rs b/src/builder/edit_guild.rs index 45969fe..b15658c 100644 --- a/src/builder/edit_guild.rs +++ b/src/builder/edit_guild.rs @@ -1,5 +1,5 @@ use internal::prelude::*; -use model::{ChannelId, Region, UserId, VerificationLevel}; +use model::prelude::*; use std::collections::HashMap; /// A builder to optionally edit certain fields of a [`Guild`]. This is meant @@ -56,7 +56,7 @@ impl EditGuild { /// from the cwd and encode it in base64 to send to Discord. /// /// ```rust,no_run - /// # use serenity::model::GuildId; + /// # use serenity::model::id::GuildId; /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box<Error>> { @@ -112,12 +112,12 @@ impl EditGuild { /// Setting the region to [`Region::UsWest`]: /// /// ```rust,no_run - /// # use serenity::model::GuildId; + /// # use serenity::model::id::GuildId; /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box<Error>> { /// # let mut guild = GuildId(0).get()?; - /// use serenity::model::Region; + /// use serenity::model::guild::Region; /// /// // assuming a `guild` has already been bound /// @@ -163,7 +163,7 @@ impl EditGuild { /// Setting the verification level to [`High`][`VerificationLevel::High`]: /// /// ```rust,ignore - /// use serenity::model::VerificationLevel; + /// use serenity::model::guild::VerificationLevel; /// /// // assuming a `guild` has already been bound /// |