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authorAustin Hellyer <[email protected]>2016-11-25 20:37:44 -0800
committerAustin Hellyer <[email protected]>2016-11-25 20:37:44 -0800
commit65ccfa5686f63074907bcea934172e19e188f088 (patch)
tree4fbd948363986e2c9ac85feab3a6d8fba8a703e5 /examples/06_command_framework/src
parentRename PublicChannel to GuildChannel (diff)
downloadserenity-65ccfa5686f63074907bcea934172e19e188f088.tar.xz
serenity-65ccfa5686f63074907bcea934172e19e188f088.zip
Move events into their own module
The events were cluttering the `model` module, and so are now moved into their own `model::event` module. As users should not usually have to work with events all that much - only currently in some rarely used event handlers - this change should not be much more effort to import from. i.e.: ```rs use serenity::model::event::ChannelPinsAckEvent; ``` vs. the now-old: ```rs use serenity::model::ChannelPinsAckEvent; ```
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