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| author | Kyle Simpson <[email protected]> | 2018-01-31 19:12:56 +0000 |
|---|---|---|
| committer | Zeyla Hellyer <[email protected]> | 2018-01-31 11:12:56 -0800 |
| commit | 324a288fbb0dd7d135aa9aab876cf39dabb6a02e (patch) | |
| tree | 24f13043f4ddcb5bc656b7a547170223d826aedb /examples/05_command_framework/src/main.rs | |
| parent | Fix case insensitivity for aliases (#262) (diff) | |
| download | serenity-324a288fbb0dd7d135aa9aab876cf39dabb6a02e.tar.xz serenity-324a288fbb0dd7d135aa9aab876cf39dabb6a02e.zip | |
Multiple audio stream playback, volume control, pausing
* Fix Speaking state, use latest voice API version
* Speaking state would remain stuck on after playing particularly long
stretches of audio. So far as I can tell, playing 5 frames of silence
BEFORE changing the state seems to do the trick.
* Added new constant to make sure the library uses v3 of the voice api,
which it is written for.
* Heartbeat interval adjusted by * .75 as recommended by Discord.
* Initial version of new Audio wrapper.
* Single audio file case, as before..
* Loop over all available audio samples.
* Combine audio streams, account for volume.
* Cheaper explicit Opus silence frames.
As per Discord's recommendation, use a well-known 3-byte silence frame when needed.
* A bit of cleanup
Cleanup some of the code, rename some short-form fields to longer forms
(e.g. `s/src/source`), and remove a breaking change.
`Handler::play` was changed to return `LockedAudio` instead of `()`. If
someone were to rely on `Handler::play` returning `()`, the return type
change would break their code. Instead, this functionality has been
added to a new `Handler::play_returning` function.
Diffstat (limited to 'examples/05_command_framework/src/main.rs')
0 files changed, 0 insertions, 0 deletions