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package NET.worlds.scape;
import NET.worlds.console.Console;
class UndoStack {
private Undoable[] stack = new Undoable[100];
private int stackPtr;
Undoable peek() {
return this.stackPtr - 1 >= 0 ? this.stack[this.stackPtr - 1] : this.stack[this.stack.length - 1];
}
void push(Undoable undo) {
while (true) {
try {
this.stack[this.stackPtr++] = undo;
return;
} catch (IndexOutOfBoundsException var3) {
this.stackPtr = 0;
}
}
}
boolean undo() {
while (true) {
try {
Undoable u = this.stack[--this.stackPtr];
if (u != null) {
u.undo();
this.stack[this.stackPtr] = null;
return true;
}
Console.println(Console.message("No-undo"));
return false;
} catch (IndexOutOfBoundsException var2) {
this.stackPtr = this.stack.length;
}
}
}
}
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