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package NET.worlds.scape;
public class SubclumpShape extends Shape implements ShapeLoaderListener {
private Material pendingMaterial = null;
private static final boolean debug = false;
@Override
public void setMaterial(Material m) {
SuperRoot parentObj = this.getOwner();
if (!(parentObj instanceof Shape)) {
super.setMaterial(m);
} else {
Shape parent = (Shape)parentObj;
if (!parent.isFullyLoaded()) {
parent.addLoadListener(this);
this.pendingMaterial = m;
} else {
super.setMaterial(m);
}
}
}
@Override
protected synchronized void addRwChildren(WObject container) {
SuperRoot o = this.getOwner();
if (o instanceof Shape) {
Shape parent = (Shape)o;
if (!parent.isFullyLoaded()) {
this.setState(LOADING, null);
parent.addLoadListener(this);
}
}
super.addRwChildren(container);
}
@Override
public void notifyShapeLoaded(Shape s) {
this.setState(NORMAL, null);
this.shapeRedraw();
if (this.pendingMaterial != null) {
super.setMaterial(this.pendingMaterial);
}
this.pendingMaterial = null;
}
}
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