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package NET.worlds.scape;
public class MouseEnterEvent extends MousePositionEvent {
public MouseEnterEvent(int time, WObject target, int x, int y) {
super(time, target, x, y);
}
@Override
public boolean deliver(Object o) {
return o instanceof MouseEnterHandler && ((MouseEnterHandler)o).handle(this) ? true : super.deliver(o);
}
}
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