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package NET.worlds.scape;
public class MouseDeltaEvent extends MouseEvent {
public int dx;
public int dy;
public MouseDeltaEvent(int time, WObject target, int dx, int dy) {
super(time, target, 0, 0);
this.dx = dx;
this.dy = dy;
}
@Override
public boolean deliver(Object o) {
return o instanceof MouseDeltaHandler && ((MouseDeltaHandler)o).handle(this) ? true : super.deliver(o);
}
}
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