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package NET.worlds.scape;
import NET.worlds.console.Main;
import NET.worlds.console.MainCallback;
import NET.worlds.console.MainTerminalCallback;
import java.util.Vector;
class MCIThread implements MainCallback, MainTerminalCallback {
private Vector queue = new Vector();
private int frameNum;
public MCIThread() {
Main.register(this);
}
public synchronized void pushCommand(MCISoundCommand c) {
this.queue.addElement(c);
c.onQueue(true);
c.frameNum = this.frameNum + 2;
}
@Override
public synchronized void mainCallback() {
this.frameNum++;
while (this.queue.size() > 0) {
MCISoundCommand command = (MCISoundCommand)this.queue.elementAt(0);
if (command.frameNum > this.frameNum) {
return;
}
command.onQueue(false);
this.queue.removeElementAt(0);
command.run();
}
}
@Override
public synchronized void terminalCallback() {
MCISoundPlayer.shutdown();
ASFSoundPlayer.shutdown();
Main.unregister(this);
}
}
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