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package NET.worlds.scape;
import NET.worlds.console.Main;
import NET.worlds.console.MainCallback;
import NET.worlds.core.Std;
import java.util.Enumeration;
public class HighJump extends InventoryAction implements MainCallback {
int start;
SmoothDriver sd;
public HighJump(String id, String name) {
super(id, name);
}
public HighJump(String id, String name, int qty) {
super(id, name, qty);
}
public HighJump(HighJump in) {
super(in);
}
@Override
public InventoryItem cloneItem() {
return new HighJump(this);
}
private SmoothDriver findSD(Pilot p) {
Enumeration e = p.getHandlers();
while (e.hasMoreElements()) {
Object o = e.nextElement();
if (o instanceof SmoothDriver) {
return (SmoothDriver)o;
}
}
return null;
}
@Override
public boolean doAction() {
if (this.itemQuantity_ > 0) {
Pilot p = Pilot.getActive();
if (p == null) {
return false;
} else {
this.sd = this.findSD(p);
if (this.sd == null) {
return false;
} else {
if (this.sd != null) {
Main.register(this);
this.start = Std.getRealTime();
this.itemQuantity_--;
}
return true;
}
}
} else {
return false;
}
}
@Override
public void mainCallback() {
int now = Std.getFastTime();
if (now > this.start + 6000) {
Main.unregister(this);
this.sd.setEyeHeight(150.0F);
} else {
float t = 1.0F - (float)Math.pow(1.0F - (now - this.start) / 3000.0F, 4.0);
this.sd.setEyeHeight(150.0F + 150.0F * t);
}
}
}
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