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package NET.worlds.scape;
public class EquippableItem extends InventoryItem {
private String modelLocation_;
private float xPos_;
private float yPos_;
private float zPos_;
private float scale_;
private int pitch_;
private int roll_;
private int yaw_;
private Shape shape_;
private int bodyLocation_;
public EquippableItem(String id, String name, int qty, String modelLoc, float scale, int bodyLoc) {
super(id, name, qty);
this.modelLocation_ = modelLoc;
this.scale_ = scale;
this.bodyLocation_ = bodyLoc;
this.shape_ = null;
}
public EquippableItem(String id, String name, int qty, String modelLoc, float scale, int bodyLoc, float xPos, float yPos, float zPos) {
super(id, name, qty);
this.modelLocation_ = modelLoc;
this.scale_ = scale;
this.bodyLocation_ = bodyLoc;
this.xPos_ = xPos;
this.yPos_ = yPos;
this.zPos_ = zPos;
this.shape_ = null;
}
public EquippableItem(
String id, String name, int qty, String modelLoc, float scale, int bodyLoc, float xPos, float yPos, float zPos, int pitch, int roll, int yaw
) {
super(id, name, qty);
this.modelLocation_ = modelLoc;
this.scale_ = scale;
this.bodyLocation_ = bodyLoc;
this.xPos_ = xPos;
this.yPos_ = yPos;
this.zPos_ = zPos;
this.pitch_ = pitch;
this.roll_ = roll;
this.yaw_ = yaw;
this.shape_ = null;
}
public EquippableItem(EquippableItem in) {
super(in);
this.modelLocation_ = in.modelLocation_;
this.scale_ = in.scale_;
this.bodyLocation_ = in.bodyLocation_;
this.xPos_ = in.xPos_;
this.yPos_ = in.yPos_;
this.zPos_ = in.zPos_;
this.pitch_ = in.pitch_;
this.roll_ = in.roll_;
this.yaw_ = in.yaw_;
this.shape_ = null;
}
@Override
public InventoryItem cloneItem() {
return new EquippableItem(this);
}
public String getModelLocation() {
return this.modelLocation_;
}
public void setModelLocation(String loc) {
this.modelLocation_ = loc;
}
public int getBodyLocation() {
return this.bodyLocation_;
}
public void setBodyLocation(int loc) {
this.bodyLocation_ = loc;
}
public float getScale() {
return this.scale_;
}
public void setScale(float scale) {
this.scale_ = scale;
}
public float getXPos() {
return this.xPos_;
}
public float getYPos() {
return this.yPos_;
}
public float getZPos() {
return this.zPos_;
}
public void setPosition(float xPos, float yPos, float zPos) {
this.xPos_ = xPos;
this.yPos_ = yPos;
this.zPos_ = zPos;
}
public int getPitch() {
return this.pitch_;
}
public int getRoll() {
return this.roll_;
}
public int getYaw() {
return this.yaw_;
}
public void setRotation(int pitch, int roll, int yaw) {
this.pitch_ = pitch;
this.roll_ = roll;
this.yaw_ = yaw;
}
public void setOwnedShape(Shape s) {
this.shape_ = s;
}
public Shape getOwnedShape() {
return this.shape_;
}
}
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