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package NET.worlds.scape;
import java.io.IOException;
public class Action_Motion extends Action {
@Override
public Persister trigger(Event e, Persister seqID) {
return null;
}
@Override
public void saveState(Saver s) throws IOException {
assert false;
}
@Override
public void restoreState(Restorer r) throws IOException {
MoveAction a = new MoveAction();
r.replace(this, a);
a.cycleTime = (int)r.restoreFloat();
a.cycles = r.restoreInt();
try {
a.extentPoint.restoreState(r);
a.startPoint.restoreState(r);
a.extentScale.restoreState(r);
a.startScale.restoreState(r);
a.extentSpin.restoreState(r);
a.startSpin.restoreState(r);
} catch (Exception var4) {
}
a.extentRotation = r.restoreFloat();
a.startRotation = r.restoreFloat();
a.extentPoint.minus(a.startPoint);
a.extentScale.dividedBy(a.startScale);
}
}
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