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package NET.worlds.scape;

import java.io.IOException;

public class Action_Animation extends Action {
   @Override
   public Persister trigger(Event e, Persister seqID) {
      return null;
   }

   @Override
   public void saveState(Saver s) throws IOException {
      assert false;
   }

   @Override
   public void restoreState(Restorer r) throws IOException {
      AnimateAction a = new AnimateAction();
      r.replace(this, a);
      a.cycleTime = (int)r.restoreFloat();
      a.cycles = r.restoreInt();
      a.frameList = r.restoreString();
   }
}