1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
package NET.worlds.network;
import NET.worlds.scape.Room;
public class NetworkNobody {
String _longID;
WorldServer _server;
public NetworkNobody(String longID, WorldServer server) {
this._longID = longID;
this._server = server;
}
public WorldServer getServer() {
return this._server;
}
public String getLongID() {
return this._longID;
}
public void appear(Room rm, short x, short y, short z, short yaw) {
assert false;
}
public void disappear() {
assert false;
}
public void longLoc(short x, short y, short z, short yaw) {
assert false;
}
public void roomChange(Room newRoom, short x, short y, short z, short yaw) {
assert false;
}
public void shortLoc(byte dx, byte dy, byte dyaw) {
assert false;
}
public void teleport(WorldServer serv, byte exitType, byte entryType, Room newRoom, short x, short y, short z, short yaw) {
assert false;
}
public void property(OldPropertyList propList) {
}
public void propertyUpdate(PropertyList propList) {
}
public void register() {
assert false;
}
public void galaxyDisconnected() {
assert false;
}
public void reacquireServer(WorldServer oldServ) {
assert false;
}
public void changeChannel(Galaxy g, String oldChannel, String newChannel) {
assert false;
}
}
|