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package NET.worlds.console;

import java.util.Vector;

public class AvatarDialogTest implements AvatarDialogCallback {
   private static final String[] components = new String[]{"Color", "Weather", "Height", "Shape"};
   private static final String[] colors = new String[]{"Red", "Orange", "Yellow", "Green", "Blue", "Violet"};
   private static final String[] weather = new String[]{"Sunny", "Cloudy", "Raining", "Snowing"};
   private static final String[] heights = new String[]{"Short", "Medium", "Tall"};
   private static final String[] shapes = new String[]{"Circle", "Rectangle", "Triangle"};
   private static final String[][] items = new String[][]{colors, weather, heights, shapes};
   private static int[] settings = new int[components.length];

   @Override
   public Vector<String> getComponents() {
      return stringsToVector(components);
   }

   @Override
   public Vector<String> getChoices(int index) {
      return stringsToVector(items[index]);
   }

   @Override
   public int getCurrentSelection(int index) {
      return settings[index];
   }

   @Override
   public void setCurrentSelection(int index, int choice) {
      settings[index] = choice;
   }

   private static Vector<String> stringsToVector(String[] strings) {
      Vector<String> v = new Vector<String>();

      for (int i = 0; i < strings.length; i++) {
         v.addElement(strings[i]);
      }

      return v;
   }
}