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authorFuwn <[email protected]>2026-02-12 22:33:32 -0800
committerFuwn <[email protected]>2026-02-12 22:33:32 -0800
commitc7a9d4a6bd53ed7d61731770f2f10e8b9fd435f9 (patch)
treedf9f48bf128a6c0186a8e91857d6ff30fe0e9f18 /NET/worlds/scape/SmoothDriver.java
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Initial commit
Diffstat (limited to 'NET/worlds/scape/SmoothDriver.java')
-rw-r--r--NET/worlds/scape/SmoothDriver.java473
1 files changed, 473 insertions, 0 deletions
diff --git a/NET/worlds/scape/SmoothDriver.java b/NET/worlds/scape/SmoothDriver.java
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+package NET.worlds.scape;
+
+import NET.worlds.console.Window;
+import java.io.IOException;
+import java.util.Enumeration;
+
+public class SmoothDriver
+ extends SwitchableBehavior
+ implements MouseDeltaHandler,
+ KeyUpHandler,
+ KeyDownHandler,
+ FrameHandler,
+ MouseDownHandler,
+ MouseUpHandler,
+ MomentumBehavior {
+ protected float FB_force;
+ protected boolean FB_forceFromMouse;
+ protected float FB_vel;
+ protected float LR_force;
+ protected float LR_vel;
+ protected int lastTime;
+ protected float maxdvFB = 300.0F;
+ protected float FB_damp = -2.5F;
+ protected float minFB_vel = 4.0F;
+ protected float minFB_pixDouble = 40.0F;
+ protected float maxdvLR = 166.0F;
+ protected float LR_damp = -5.0F;
+ protected float minLR_vel = 3.0F;
+ protected float minLR_pixDouble = 40.0F;
+ protected float eyeHeight = 150.0F;
+ private int appliedForceThisFrame = 0;
+ private int forceDouble = 0;
+ protected float FB_key = 1200.0F;
+ protected float LR_key = 500.0F;
+ private static Object classCookie = new Object();
+
+ @Override
+ public boolean handle(MouseDeltaEvent e) {
+ if (UniverseHandler.handle(e)) {
+ return true;
+ } else {
+ if (e.dx != 0 || e.dy != 0) {
+ this.applyFrameForce(e);
+ float dx2 = e.dx * e.dx;
+ float dy2 = e.dy * e.dy;
+ double arrrr = Math.sqrt(dx2 + dy2);
+ if (e.dy < 0) {
+ dy2 = -dy2;
+ }
+
+ this.FB_vel -= (float)(1.1 * dy2 / arrrr);
+ if (e.dx < 0) {
+ dx2 = -dx2;
+ }
+
+ this.LR_vel -= (float)(0.5 * dx2 / arrrr);
+ }
+
+ return true;
+ }
+ }
+
+ public void setVelocityDamping(float pDamp) {
+ this.FB_damp = pDamp;
+ }
+
+ public float getVelocityDamping() {
+ return this.FB_damp;
+ }
+
+ public void setEyeHeight(float newHeight) {
+ this.eyeHeight = newHeight;
+ }
+
+ public float getEyeHeight() {
+ return this.eyeHeight;
+ }
+
+ public void applyFrameForce(Event e) {
+ if (e.receiver instanceof Pilot) {
+ Pilot pilot = (Pilot)e.receiver;
+ if (pilot.isActive()) {
+ this.appliedForceThisFrame++;
+ int now = e.time;
+ float dt = (now - this.lastTime) / 1000.0F;
+ if (!(dt <= 0.0F)) {
+ if (dt > 0.33F) {
+ dt = 0.33F;
+ }
+
+ this.lastTime = now;
+ float dx = this.FB_vel * dt;
+ float dv = 0.0F;
+ if (this.FB_force != 0.0F) {
+ dv += this.FB_force * dt;
+ dv = this.maxdvFB * (float)Math.atan(dv / this.maxdvFB);
+ this.FB_vel += dv;
+ dx += dv * dt;
+ }
+
+ float dz = this.eyeHeight - pilot.getZ();
+ Room room = pilot.getRoom();
+ if (room != null) {
+ dz += room.floorHeight(pilot.getX(), pilot.getY(), pilot.getZ());
+ }
+
+ if (dx != 0.0F || dz != 0.0F) {
+ this.moveLevel(pilot, dx, dz);
+ }
+
+ this.FB_vel = (float)(this.FB_vel * Math.exp(this.FB_damp * dt));
+ if (Math.abs(this.FB_vel) < this.minFB_vel) {
+ this.FB_vel = 0.0F;
+ }
+
+ dv = this.LR_vel * dt;
+ dz = 0.0F;
+ if (this.LR_force != 0.0F) {
+ dz += this.LR_force * dt;
+ dz = this.maxdvLR * (float)Math.atan(dz / this.maxdvLR);
+ this.LR_vel += dz;
+ dv += dz * dt;
+ }
+
+ if (dv != 0.0F) {
+ this.yawLevel(pilot, dv);
+ }
+
+ this.LR_vel = (float)(this.LR_vel * Math.exp(this.LR_damp * dt));
+ if (Math.abs(this.LR_vel) < this.minLR_vel) {
+ this.LR_vel = 0.0F;
+ }
+ }
+ }
+ }
+ }
+
+ private void moveLevel(Pilot pilot, float dx, float dz) {
+ float currentYaw = pilot.getYaw();
+ Point3Temp currentSpinAxis = Point3Temp.make();
+ float currentSpin = pilot.getSpin(currentSpinAxis);
+ Point3Temp currentPosition = pilot.getPosition();
+ pilot.makeIdentity().moveTo(currentPosition).yaw(-currentYaw);
+ pilot.premoveThrough(Point3Temp.make(0.0F, dx, dz));
+ pilot.yaw(currentYaw);
+ pilot.spin(currentSpinAxis, currentSpin);
+ }
+
+ private void yawLevel(Pilot pilot, float dTheta) {
+ float currentYaw = pilot.getYaw();
+ Point3Temp currentSpinAxis = Point3Temp.make();
+ float currentSpin = pilot.getSpin(currentSpinAxis);
+ Point3Temp currentPosition = pilot.getPosition();
+ pilot.makeIdentity().moveTo(currentPosition).yaw(-currentYaw);
+ pilot.yaw(dTheta);
+ pilot.yaw(currentYaw);
+ pilot.spin(currentSpinAxis, currentSpin);
+ }
+
+ @Override
+ public boolean handle(FrameEvent e) {
+ if (this.FB_forceFromMouse && !this.isDelta(e)) {
+ this.applyFrameForce(e);
+ this.FB_force = 0.0F;
+ this.FB_forceFromMouse = false;
+ }
+
+ if (this.appliedForceThisFrame == 0) {
+ this.applyFrameForce(e);
+ }
+
+ this.appliedForceThisFrame = 0;
+ return true;
+ }
+
+ @Override
+ public boolean handle(KeyDownEvent e) {
+ if (UniverseHandler.handle(e)) {
+ return true;
+ } else {
+ float FB;
+ if (e.key == '\ue326') {
+ FB = this.FB_key;
+ } else {
+ if (e.key != '\ue328') {
+ float LR;
+ if (e.key == '\ue325') {
+ LR = this.LR_key;
+ } else {
+ if (e.key != '\ue327') {
+ return true;
+ }
+
+ LR = -this.LR_key;
+ }
+
+ this.applyFrameForce(e);
+ this.LR_force = LR;
+ return true;
+ }
+
+ FB = -this.FB_key;
+ }
+
+ this.applyFrameForce(e);
+ this.FB_force = FB;
+ return true;
+ }
+ }
+
+ @Override
+ public boolean handle(KeyUpEvent e) {
+ if (UniverseHandler.handle(e)) {
+ return true;
+ } else {
+ if (e.key == '\ue326' || e.key == '\ue328') {
+ this.applyFrameForce(e);
+ this.FB_force = 0.0F;
+ } else if (e.key == '\ue325' || e.key == '\ue327') {
+ this.applyFrameForce(e);
+ this.LR_force = 0.0F;
+ }
+
+ return true;
+ }
+ }
+
+ private boolean isDelta(Event e) {
+ if (e.receiver instanceof Pilot && ((Pilot)e.receiver).isActive()) {
+ Window w = Window.getMainWindow();
+ return w != null && w.getDeltaMode();
+ } else {
+ return false;
+ }
+ }
+
+ @Override
+ public boolean handle(MouseDownEvent e) {
+ if (e.key == '\ue302' && this.isDelta(e)) {
+ this.applyFrameForce(e);
+ this.FB_force = this.FB_key;
+ this.FB_forceFromMouse = true;
+ }
+
+ return true;
+ }
+
+ @Override
+ public boolean handle(MouseUpEvent e) {
+ if (e.key == '\ue302' && this.isDelta(e)) {
+ this.applyFrameForce(e);
+ this.FB_force = 0.0F;
+ this.FB_forceFromMouse = false;
+ }
+
+ return true;
+ }
+
+ @Override
+ public Object properties(int index, int offset, int mode, Object value) throws NoSuchPropertyException {
+ Object ret = null;
+ switch (index - offset) {
+ case 0:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Eye Height"));
+ } else if (mode == 1) {
+ ret = new Float(this.getEyeHeight());
+ } else if (mode == 2) {
+ this.setEyeHeight((Float)value);
+ }
+ break;
+ case 1:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft max acceleration"));
+ } else if (mode == 1) {
+ ret = new Float(this.maxdvFB);
+ } else if (mode == 2) {
+ this.maxdvFB = (Float)value;
+ }
+ break;
+ case 2:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft velocity damping"));
+ } else if (mode == 1) {
+ ret = new Float(this.FB_damp);
+ } else if (mode == 2) {
+ this.FB_damp = (Float)value;
+ }
+ break;
+ case 3:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft min velocity"));
+ } else if (mode == 1) {
+ ret = new Float(this.minFB_vel);
+ } else if (mode == 2) {
+ this.minFB_vel = (Float)value;
+ }
+ break;
+ case 4:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft velocity threshold for pixel doubling"));
+ } else if (mode == 1) {
+ ret = new Float(this.minFB_pixDouble);
+ } else if (mode == 2) {
+ this.minFB_pixDouble = (Float)value;
+ }
+ break;
+ case 5:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Yaw max acceleration"));
+ } else if (mode == 1) {
+ ret = new Float(this.maxdvLR);
+ } else if (mode == 2) {
+ this.maxdvLR = (Float)value;
+ }
+ break;
+ case 6:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Yaw rate damping"));
+ } else if (mode == 1) {
+ ret = new Float(this.LR_damp);
+ } else if (mode == 2) {
+ this.LR_damp = (Float)value;
+ }
+ break;
+ case 7:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Yaw min rate"));
+ } else if (mode == 1) {
+ ret = new Float(this.minLR_vel);
+ } else if (mode == 2) {
+ this.minLR_vel = (Float)value;
+ }
+ break;
+ case 8:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Yaw rate threshold for pixel doubling"));
+ } else if (mode == 1) {
+ ret = new Float(this.minLR_pixDouble);
+ } else if (mode == 2) {
+ this.minLR_pixDouble = (Float)value;
+ }
+ break;
+ case 9:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft velocity increment for up/down arrow keys"));
+ } else if (mode == 1) {
+ ret = new Float(this.FB_key);
+ } else if (mode == 2) {
+ this.FB_key = (Float)value;
+ }
+ break;
+ case 10:
+ if (mode == 0) {
+ ret = FloatPropertyEditor.make(new Property(this, index, "Yaw rate increment for up/down arrow keys"));
+ } else if (mode == 1) {
+ ret = new Float(this.LR_key);
+ } else if (mode == 2) {
+ this.LR_key = (Float)value;
+ }
+ break;
+ default:
+ ret = super.properties(index, offset + 11, mode, value);
+ }
+
+ return ret;
+ }
+
+ @Override
+ public void saveState(Saver s) throws IOException {
+ s.saveVersion(3, classCookie);
+ super.saveState(s);
+ s.saveFloat(this.FB_vel);
+ s.saveFloat(this.LR_vel);
+ s.saveFloat(this.maxdvFB);
+ s.saveFloat(this.FB_damp);
+ s.saveFloat(this.minFB_vel);
+ s.saveFloat(this.maxdvLR);
+ s.saveFloat(this.LR_damp);
+ s.saveFloat(this.minLR_vel);
+ s.saveFloat(this.eyeHeight);
+ s.saveFloat(this.FB_key);
+ s.saveFloat(this.LR_key);
+ s.saveInt(this.forceDouble);
+ }
+
+ @Override
+ public void restoreState(Restorer r) throws IOException, TooNewException {
+ switch (r.restoreVersion(classCookie)) {
+ case 0:
+ r.setOldFlag();
+ super.restoreState(r);
+ r.restoreFloat();
+ this.FB_vel = r.restoreFloat();
+ r.restoreFloat();
+ this.LR_vel = r.restoreFloat();
+ break;
+ case 1:
+ r.setOldFlag();
+ super.restoreState(r);
+ r.restoreFloat();
+ this.FB_vel = r.restoreFloat();
+ r.restoreFloat();
+ this.LR_vel = r.restoreFloat();
+ this.maxdvFB = r.restoreFloat();
+ this.FB_damp = r.restoreFloat();
+ this.minFB_vel = r.restoreFloat();
+ this.maxdvLR = r.restoreFloat();
+ this.LR_damp = r.restoreFloat();
+ this.minLR_vel = r.restoreFloat();
+ this.eyeHeight = r.restoreFloat();
+ this.FB_key = r.restoreFloat();
+ this.LR_key = r.restoreFloat();
+ break;
+ case 2:
+ r.setOldFlag();
+ super.restoreState(r);
+ r.restoreFloat();
+ this.FB_vel = r.restoreFloat();
+ r.restoreFloat();
+ this.LR_vel = r.restoreFloat();
+ this.maxdvFB = r.restoreFloat();
+ this.FB_damp = r.restoreFloat();
+ this.minFB_vel = r.restoreFloat();
+ this.maxdvLR = r.restoreFloat();
+ this.LR_damp = r.restoreFloat();
+ this.minLR_vel = r.restoreFloat();
+ this.eyeHeight = r.restoreFloat();
+ this.FB_key = r.restoreFloat();
+ this.LR_key = r.restoreFloat();
+ this.forceDouble = r.restoreInt();
+ break;
+ case 3:
+ super.restoreState(r);
+ this.FB_vel = r.restoreFloat();
+ this.LR_vel = r.restoreFloat();
+ this.maxdvFB = r.restoreFloat();
+ this.FB_damp = r.restoreFloat();
+ this.minFB_vel = r.restoreFloat();
+ this.maxdvLR = r.restoreFloat();
+ this.LR_damp = r.restoreFloat();
+ this.minLR_vel = r.restoreFloat();
+ this.eyeHeight = r.restoreFloat();
+ this.FB_key = r.restoreFloat();
+ this.LR_key = r.restoreFloat();
+ this.forceDouble = r.restoreInt();
+ break;
+ default:
+ throw new TooNewException();
+ }
+ }
+
+ @Override
+ public void transferFrom(Enumeration oldMBs) {
+ this.FB_force = 0.0F;
+ this.LR_force = 0.0F;
+
+ while (oldMBs.hasMoreElements()) {
+ SuperRoot sr = (SuperRoot)oldMBs.nextElement();
+ if (sr instanceof SmoothDriver) {
+ SmoothDriver sd = (SmoothDriver)sr;
+ this.FB_vel = sd.FB_vel;
+ this.LR_vel = sd.LR_vel;
+ this.lastTime = sd.lastTime;
+ return;
+ }
+ }
+
+ this.FB_vel = 0.0F;
+ this.LR_vel = 0.0F;
+ this.lastTime = 0;
+ }
+}