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| author | Fuwn <[email protected]> | 2026-02-12 22:33:32 -0800 |
|---|---|---|
| committer | Fuwn <[email protected]> | 2026-02-12 22:33:32 -0800 |
| commit | c7a9d4a6bd53ed7d61731770f2f10e8b9fd435f9 (patch) | |
| tree | df9f48bf128a6c0186a8e91857d6ff30fe0e9f18 /NET/worlds/scape/SmoothDriver.java | |
| download | worldsplayer-c7a9d4a6bd53ed7d61731770f2f10e8b9fd435f9.tar.xz worldsplayer-c7a9d4a6bd53ed7d61731770f2f10e8b9fd435f9.zip | |
Initial commit
Diffstat (limited to 'NET/worlds/scape/SmoothDriver.java')
| -rw-r--r-- | NET/worlds/scape/SmoothDriver.java | 473 |
1 files changed, 473 insertions, 0 deletions
diff --git a/NET/worlds/scape/SmoothDriver.java b/NET/worlds/scape/SmoothDriver.java new file mode 100644 index 0000000..ad02a17 --- /dev/null +++ b/NET/worlds/scape/SmoothDriver.java @@ -0,0 +1,473 @@ +package NET.worlds.scape; + +import NET.worlds.console.Window; +import java.io.IOException; +import java.util.Enumeration; + +public class SmoothDriver + extends SwitchableBehavior + implements MouseDeltaHandler, + KeyUpHandler, + KeyDownHandler, + FrameHandler, + MouseDownHandler, + MouseUpHandler, + MomentumBehavior { + protected float FB_force; + protected boolean FB_forceFromMouse; + protected float FB_vel; + protected float LR_force; + protected float LR_vel; + protected int lastTime; + protected float maxdvFB = 300.0F; + protected float FB_damp = -2.5F; + protected float minFB_vel = 4.0F; + protected float minFB_pixDouble = 40.0F; + protected float maxdvLR = 166.0F; + protected float LR_damp = -5.0F; + protected float minLR_vel = 3.0F; + protected float minLR_pixDouble = 40.0F; + protected float eyeHeight = 150.0F; + private int appliedForceThisFrame = 0; + private int forceDouble = 0; + protected float FB_key = 1200.0F; + protected float LR_key = 500.0F; + private static Object classCookie = new Object(); + + @Override + public boolean handle(MouseDeltaEvent e) { + if (UniverseHandler.handle(e)) { + return true; + } else { + if (e.dx != 0 || e.dy != 0) { + this.applyFrameForce(e); + float dx2 = e.dx * e.dx; + float dy2 = e.dy * e.dy; + double arrrr = Math.sqrt(dx2 + dy2); + if (e.dy < 0) { + dy2 = -dy2; + } + + this.FB_vel -= (float)(1.1 * dy2 / arrrr); + if (e.dx < 0) { + dx2 = -dx2; + } + + this.LR_vel -= (float)(0.5 * dx2 / arrrr); + } + + return true; + } + } + + public void setVelocityDamping(float pDamp) { + this.FB_damp = pDamp; + } + + public float getVelocityDamping() { + return this.FB_damp; + } + + public void setEyeHeight(float newHeight) { + this.eyeHeight = newHeight; + } + + public float getEyeHeight() { + return this.eyeHeight; + } + + public void applyFrameForce(Event e) { + if (e.receiver instanceof Pilot) { + Pilot pilot = (Pilot)e.receiver; + if (pilot.isActive()) { + this.appliedForceThisFrame++; + int now = e.time; + float dt = (now - this.lastTime) / 1000.0F; + if (!(dt <= 0.0F)) { + if (dt > 0.33F) { + dt = 0.33F; + } + + this.lastTime = now; + float dx = this.FB_vel * dt; + float dv = 0.0F; + if (this.FB_force != 0.0F) { + dv += this.FB_force * dt; + dv = this.maxdvFB * (float)Math.atan(dv / this.maxdvFB); + this.FB_vel += dv; + dx += dv * dt; + } + + float dz = this.eyeHeight - pilot.getZ(); + Room room = pilot.getRoom(); + if (room != null) { + dz += room.floorHeight(pilot.getX(), pilot.getY(), pilot.getZ()); + } + + if (dx != 0.0F || dz != 0.0F) { + this.moveLevel(pilot, dx, dz); + } + + this.FB_vel = (float)(this.FB_vel * Math.exp(this.FB_damp * dt)); + if (Math.abs(this.FB_vel) < this.minFB_vel) { + this.FB_vel = 0.0F; + } + + dv = this.LR_vel * dt; + dz = 0.0F; + if (this.LR_force != 0.0F) { + dz += this.LR_force * dt; + dz = this.maxdvLR * (float)Math.atan(dz / this.maxdvLR); + this.LR_vel += dz; + dv += dz * dt; + } + + if (dv != 0.0F) { + this.yawLevel(pilot, dv); + } + + this.LR_vel = (float)(this.LR_vel * Math.exp(this.LR_damp * dt)); + if (Math.abs(this.LR_vel) < this.minLR_vel) { + this.LR_vel = 0.0F; + } + } + } + } + } + + private void moveLevel(Pilot pilot, float dx, float dz) { + float currentYaw = pilot.getYaw(); + Point3Temp currentSpinAxis = Point3Temp.make(); + float currentSpin = pilot.getSpin(currentSpinAxis); + Point3Temp currentPosition = pilot.getPosition(); + pilot.makeIdentity().moveTo(currentPosition).yaw(-currentYaw); + pilot.premoveThrough(Point3Temp.make(0.0F, dx, dz)); + pilot.yaw(currentYaw); + pilot.spin(currentSpinAxis, currentSpin); + } + + private void yawLevel(Pilot pilot, float dTheta) { + float currentYaw = pilot.getYaw(); + Point3Temp currentSpinAxis = Point3Temp.make(); + float currentSpin = pilot.getSpin(currentSpinAxis); + Point3Temp currentPosition = pilot.getPosition(); + pilot.makeIdentity().moveTo(currentPosition).yaw(-currentYaw); + pilot.yaw(dTheta); + pilot.yaw(currentYaw); + pilot.spin(currentSpinAxis, currentSpin); + } + + @Override + public boolean handle(FrameEvent e) { + if (this.FB_forceFromMouse && !this.isDelta(e)) { + this.applyFrameForce(e); + this.FB_force = 0.0F; + this.FB_forceFromMouse = false; + } + + if (this.appliedForceThisFrame == 0) { + this.applyFrameForce(e); + } + + this.appliedForceThisFrame = 0; + return true; + } + + @Override + public boolean handle(KeyDownEvent e) { + if (UniverseHandler.handle(e)) { + return true; + } else { + float FB; + if (e.key == '\ue326') { + FB = this.FB_key; + } else { + if (e.key != '\ue328') { + float LR; + if (e.key == '\ue325') { + LR = this.LR_key; + } else { + if (e.key != '\ue327') { + return true; + } + + LR = -this.LR_key; + } + + this.applyFrameForce(e); + this.LR_force = LR; + return true; + } + + FB = -this.FB_key; + } + + this.applyFrameForce(e); + this.FB_force = FB; + return true; + } + } + + @Override + public boolean handle(KeyUpEvent e) { + if (UniverseHandler.handle(e)) { + return true; + } else { + if (e.key == '\ue326' || e.key == '\ue328') { + this.applyFrameForce(e); + this.FB_force = 0.0F; + } else if (e.key == '\ue325' || e.key == '\ue327') { + this.applyFrameForce(e); + this.LR_force = 0.0F; + } + + return true; + } + } + + private boolean isDelta(Event e) { + if (e.receiver instanceof Pilot && ((Pilot)e.receiver).isActive()) { + Window w = Window.getMainWindow(); + return w != null && w.getDeltaMode(); + } else { + return false; + } + } + + @Override + public boolean handle(MouseDownEvent e) { + if (e.key == '\ue302' && this.isDelta(e)) { + this.applyFrameForce(e); + this.FB_force = this.FB_key; + this.FB_forceFromMouse = true; + } + + return true; + } + + @Override + public boolean handle(MouseUpEvent e) { + if (e.key == '\ue302' && this.isDelta(e)) { + this.applyFrameForce(e); + this.FB_force = 0.0F; + this.FB_forceFromMouse = false; + } + + return true; + } + + @Override + public Object properties(int index, int offset, int mode, Object value) throws NoSuchPropertyException { + Object ret = null; + switch (index - offset) { + case 0: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Eye Height")); + } else if (mode == 1) { + ret = new Float(this.getEyeHeight()); + } else if (mode == 2) { + this.setEyeHeight((Float)value); + } + break; + case 1: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft max acceleration")); + } else if (mode == 1) { + ret = new Float(this.maxdvFB); + } else if (mode == 2) { + this.maxdvFB = (Float)value; + } + break; + case 2: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft velocity damping")); + } else if (mode == 1) { + ret = new Float(this.FB_damp); + } else if (mode == 2) { + this.FB_damp = (Float)value; + } + break; + case 3: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft min velocity")); + } else if (mode == 1) { + ret = new Float(this.minFB_vel); + } else if (mode == 2) { + this.minFB_vel = (Float)value; + } + break; + case 4: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft velocity threshold for pixel doubling")); + } else if (mode == 1) { + ret = new Float(this.minFB_pixDouble); + } else if (mode == 2) { + this.minFB_pixDouble = (Float)value; + } + break; + case 5: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Yaw max acceleration")); + } else if (mode == 1) { + ret = new Float(this.maxdvLR); + } else if (mode == 2) { + this.maxdvLR = (Float)value; + } + break; + case 6: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Yaw rate damping")); + } else if (mode == 1) { + ret = new Float(this.LR_damp); + } else if (mode == 2) { + this.LR_damp = (Float)value; + } + break; + case 7: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Yaw min rate")); + } else if (mode == 1) { + ret = new Float(this.minLR_vel); + } else if (mode == 2) { + this.minLR_vel = (Float)value; + } + break; + case 8: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Yaw rate threshold for pixel doubling")); + } else if (mode == 1) { + ret = new Float(this.minLR_pixDouble); + } else if (mode == 2) { + this.minLR_pixDouble = (Float)value; + } + break; + case 9: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Fore/aft velocity increment for up/down arrow keys")); + } else if (mode == 1) { + ret = new Float(this.FB_key); + } else if (mode == 2) { + this.FB_key = (Float)value; + } + break; + case 10: + if (mode == 0) { + ret = FloatPropertyEditor.make(new Property(this, index, "Yaw rate increment for up/down arrow keys")); + } else if (mode == 1) { + ret = new Float(this.LR_key); + } else if (mode == 2) { + this.LR_key = (Float)value; + } + break; + default: + ret = super.properties(index, offset + 11, mode, value); + } + + return ret; + } + + @Override + public void saveState(Saver s) throws IOException { + s.saveVersion(3, classCookie); + super.saveState(s); + s.saveFloat(this.FB_vel); + s.saveFloat(this.LR_vel); + s.saveFloat(this.maxdvFB); + s.saveFloat(this.FB_damp); + s.saveFloat(this.minFB_vel); + s.saveFloat(this.maxdvLR); + s.saveFloat(this.LR_damp); + s.saveFloat(this.minLR_vel); + s.saveFloat(this.eyeHeight); + s.saveFloat(this.FB_key); + s.saveFloat(this.LR_key); + s.saveInt(this.forceDouble); + } + + @Override + public void restoreState(Restorer r) throws IOException, TooNewException { + switch (r.restoreVersion(classCookie)) { + case 0: + r.setOldFlag(); + super.restoreState(r); + r.restoreFloat(); + this.FB_vel = r.restoreFloat(); + r.restoreFloat(); + this.LR_vel = r.restoreFloat(); + break; + case 1: + r.setOldFlag(); + super.restoreState(r); + r.restoreFloat(); + this.FB_vel = r.restoreFloat(); + r.restoreFloat(); + this.LR_vel = r.restoreFloat(); + this.maxdvFB = r.restoreFloat(); + this.FB_damp = r.restoreFloat(); + this.minFB_vel = r.restoreFloat(); + this.maxdvLR = r.restoreFloat(); + this.LR_damp = r.restoreFloat(); + this.minLR_vel = r.restoreFloat(); + this.eyeHeight = r.restoreFloat(); + this.FB_key = r.restoreFloat(); + this.LR_key = r.restoreFloat(); + break; + case 2: + r.setOldFlag(); + super.restoreState(r); + r.restoreFloat(); + this.FB_vel = r.restoreFloat(); + r.restoreFloat(); + this.LR_vel = r.restoreFloat(); + this.maxdvFB = r.restoreFloat(); + this.FB_damp = r.restoreFloat(); + this.minFB_vel = r.restoreFloat(); + this.maxdvLR = r.restoreFloat(); + this.LR_damp = r.restoreFloat(); + this.minLR_vel = r.restoreFloat(); + this.eyeHeight = r.restoreFloat(); + this.FB_key = r.restoreFloat(); + this.LR_key = r.restoreFloat(); + this.forceDouble = r.restoreInt(); + break; + case 3: + super.restoreState(r); + this.FB_vel = r.restoreFloat(); + this.LR_vel = r.restoreFloat(); + this.maxdvFB = r.restoreFloat(); + this.FB_damp = r.restoreFloat(); + this.minFB_vel = r.restoreFloat(); + this.maxdvLR = r.restoreFloat(); + this.LR_damp = r.restoreFloat(); + this.minLR_vel = r.restoreFloat(); + this.eyeHeight = r.restoreFloat(); + this.FB_key = r.restoreFloat(); + this.LR_key = r.restoreFloat(); + this.forceDouble = r.restoreInt(); + break; + default: + throw new TooNewException(); + } + } + + @Override + public void transferFrom(Enumeration oldMBs) { + this.FB_force = 0.0F; + this.LR_force = 0.0F; + + while (oldMBs.hasMoreElements()) { + SuperRoot sr = (SuperRoot)oldMBs.nextElement(); + if (sr instanceof SmoothDriver) { + SmoothDriver sd = (SmoothDriver)sr; + this.FB_vel = sd.FB_vel; + this.LR_vel = sd.LR_vel; + this.lastTime = sd.lastTime; + return; + } + } + + this.FB_vel = 0.0F; + this.LR_vel = 0.0F; + this.lastTime = 0; + } +} |