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+---
+title: RoomServer
+---
+
+The following information is directly quoted from the [GammaDocs](http://dev.worlds.net/private/GammaDocs/Dev_Kit_Intro.html).
+
+The RoomServer can operate in stand-alone mode to handle an entire
+world when no user authentication is required. For larger worlds, or when user authentication and
+registration are required, multiple RoomServers can be used in conjunction with a UserServer. If
+shared state (shared objects) is desired, the RoomServer must run in conjunction with an Oracle
+database that will store persistent room data. The RoomServer performs the following tasks:
+
+- Listens on a given port to connections by clients.
+- Establishes and maintains TCP/IP client connections (when used in conjunction with a UserServer,
+ UserServer will establish the first TCP/IP connection with a client and then redirect users to the RoomServers).
+- Subscribes clients to any room the RoomServer is servicing
+- Processes client's avatar locations and properties.
+- Disseminates and provides client locations and properties information to other clients in the
+ vicinity. Performs crowd control calculations that determine how avatars are seen and heard by others.
+- Handles and distributes chat text, whispers and broadcast text. Whispers and other messages
+ targeted at users not on that RoomServer are forwarded to the UserServer for routing.
+- Acts as a database client for a properties database to query or modify Room properties, if any.
+ This includes accessing properties for any shared state or shared objects found in rooms.