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authorSgeo <[email protected]>2017-06-15 18:34:40 -0400
committerSgeo <[email protected]>2017-06-15 18:34:40 -0400
commit9bac6b1d83a04985217f373714a9771e071f923d (patch)
treeb27e96f8054823260ff404d957e36415232301bf
parentDestroyed test (markdown) (diff)
downloadlibreworlds-wiki-9bac6b1d83a04985217f373714a9771e071f923d.tar.xz
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Updated Persister (.world etc.) format (markdown)
-rw-r--r--Persister-(.world-etc.)-format.md4
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@@ -31,6 +31,10 @@ If the Object ID has been seen before within this file, reuse the associated obj
Objects often contain other objects. Even if object A (e.g. World) is expected to only contain B (e.g. a Hashtable), B will still have the class ID and potentially class name. This will be noted in these docs as "Explicit" as a reminder. There are exceptions where there is no object ID and class name (usually because of an is-a relationship). These will be noted as "Implicit".
+## Subtyping
+
+Some classes are subtypes of others. For example, [[WrStaircase|NET.worlds.scape.WrStaircase]] is a subtype of [[Room|NET.worlds.scape.Room]]. This means that WrStaircase can be used when an Explicit (not Implicit) Room is expected.
+
## Example from GroundZero
| "PERSISTER Worlds, Inc." | Persister version | Object ID | Class ID | Class name |