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use super::services::gsp::*;
#[inline]
pub fn RGB565(r: u32, g: u32, b: u32) {
(((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11));
}
#[inline]
pub fn RGB8_to_565(r: u32, g: u32, b: u32) {
(((b)>>3)&0x1f)|((((g)>>2)&0x3f)<<5)|((((r)>>3)&0x1f)<<11);
}
#[repr(C)]
pub enum gfxScreen_t {
GFX_TOP = 0,
GFX_BOTTOM = 1
}
#[repr(C)]
pub enum gfx3dSide_t {
GFX_LEFT = 0,
GFX_RIGHT = 1
}
extern "C" {
pub static mut gfxTopLeftFramebuffers: [*mut u8; 2usize];
pub static mut gfxTopRightFramebuffers: [*mut u8; 2usize];
pub static mut gfxBottomFramebuffers: [*mut u8; 2usize];
pub static mut gxCmdBuf: *mut u32;
pub fn gfxInitDefault() -> ();
pub fn gfxInit(topFormat: GSP_FramebufferFormats, bottomFormat: GSP_FramebufferFormats, vrambuffers: u8) -> ();
pub fn gfxExit() -> ();
pub fn gfxSet3D(enable: u8) -> ();
pub fn gfxSetScreenFormat(screen: gfxScreen_t, format: GSP_FramebufferFormats) -> ();
pub fn gfxGetScreenFormat(screen: gfxScreen_t) -> GSP_FramebufferFormats;
pub fn gfxSetDoubleBuffering(screen: gfxScreen_t, doubleBuffering: u8) -> ();
pub fn gfxFlushBuffers() -> ();
pub fn gfxSwapBuffers() -> ();
pub fn gfxSwapBuffersGpu() -> ();
pub fn gfxGetFramebuffer(screen: gfxScreen_t, side: gfx3dSide_t, width: *mut u16, height: *mut u16) -> *mut u8;
}
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