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use super::c_void;
use super::gfx::*;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct ConsoleFont {
pub gfx: *mut u8,
pub asciiOffset: u16,
pub numChars: u16,
}
pub type ConsolePrint = extern "C" fn(con: *mut c_void, c: i32) -> u8;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct PrintConsole {
pub font: ConsoleFont,
pub frameBuffer: *mut u16,
pub cursorX: i32,
pub cursorY: i32,
pub prevCursorX: i32,
pub prevCursorY: i32,
pub consoleWidth: i32,
pub consoleHeight: i32,
pub windowX: i32,
pub windowY: i32,
pub windowWidth: i32,
pub windowHeight: i32,
pub tabSize: i32,
pub fg: i32,
pub bg: i32,
pub flags: i32,
pub PrintChar: ConsolePrint,
pub consoleInitialised: u8,
}
pub const CONSOLE_COLOR_BOLD: i32 = 1;
pub const CONSOLE_COLOR_FAINT: i32 = 2;
pub const CONSOLE_ITALIC: i32 = 4;
pub const CONSOLE_UNDERLINE: i32 = 8;
pub const CONSOLE_BLINK_SLOW: i32 = 16;
pub const CONSOLE_BLINK_FAST: i32 = 32;
pub const CONSOLE_COLOR_REVERSE: i32 = 64;
pub const CONSOLE_CONCEAL: i32 = 128;
#[repr(C)]
pub enum debugDevice {
NULL = 0,
_3DMOO = 1,
CONSOLE = 2,
}
extern "C" {
pub fn consoleSetFont(console: *mut PrintConsole, font: *mut ConsoleFont) -> ();
pub fn consoleSetWindow(console: *mut PrintConsole, x: i32, y: i32, width: i32, height: i32) -> ();
pub fn consoleGetDefault() -> *mut PrintConsole;
pub fn consoleSelect(console: *mut PrintConsole) -> *mut PrintConsole;
pub fn consoleInit(screen: gfxScreen_t, console: *mut PrintConsole) -> *mut PrintConsole;
pub fn consoleDebugInit(device: debugDevice) -> ();
pub fn consoleClear() -> ();
}
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