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/* automatically generated by rust-bindgen */
#![allow(dead_code,
non_camel_case_types,
non_upper_case_globals,
non_snake_case)]
#[repr(C)]
#[derive(Copy, Clone)]
#[derive(Debug)]
pub struct float24Uniform_s {
pub id: u32_,
pub data: [u32_; 3usize],
}
impl ::core::default::Default for float24Uniform_s {
fn default() -> Self { unsafe { ::core::mem::zeroed() } }
}
#[repr(C)]
#[derive(Copy, Clone)]
#[derive(Debug)]
pub struct shaderInstance_s {
pub dvle: *mut DVLE_s,
pub boolUniforms: u16_,
pub boolUniformMask: u16_,
pub intUniforms: [u32_; 4usize],
pub float24Uniforms: *mut float24Uniform_s,
pub intUniformMask: u8_,
pub numFloat24Uniforms: u8_,
}
impl ::core::default::Default for shaderInstance_s {
fn default() -> Self { unsafe { ::core::mem::zeroed() } }
}
#[repr(C)]
#[derive(Copy, Clone)]
#[derive(Debug)]
pub struct shaderProgram_s {
pub vertexShader: *mut shaderInstance_s,
pub geometryShader: *mut shaderInstance_s,
pub geoShaderInputPermutation: [u32_; 2usize],
pub geoShaderInputStride: u8_,
}
impl ::core::default::Default for shaderProgram_s {
fn default() -> Self { unsafe { ::core::mem::zeroed() } }
}
extern "C" {
pub fn shaderInstanceInit(si: *mut shaderInstance_s, dvle: *mut DVLE_s)
-> Result;
pub fn shaderInstanceFree(si: *mut shaderInstance_s) -> Result;
pub fn shaderInstanceSetBool(si: *mut shaderInstance_s, id: ::libc::c_int,
value: u8) -> Result;
pub fn shaderInstanceGetBool(si: *mut shaderInstance_s, id: ::libc::c_int,
value: *mut u8) -> Result;
pub fn shaderInstanceGetUniformLocation(si: *mut shaderInstance_s,
name: *const ::libc::c_char)
-> s8;
pub fn shaderProgramInit(sp: *mut shaderProgram_s) -> Result;
pub fn shaderProgramFree(sp: *mut shaderProgram_s) -> Result;
pub fn shaderProgramSetVsh(sp: *mut shaderProgram_s, dvle: *mut DVLE_s)
-> Result;
pub fn shaderProgramSetGsh(sp: *mut shaderProgram_s, dvle: *mut DVLE_s,
stride: u8_) -> Result;
pub fn shaderProgramSetGshInputPermutation(sp: *mut shaderProgram_s,
permutation: u64_) -> Result;
pub fn shaderProgramConfigure(sp: *mut shaderProgram_s, sendVshCode: u8,
sendGshCode: u8) -> Result;
pub fn shaderProgramUse(sp: *mut shaderProgram_s) -> Result;
}
use ::types::*;
use super::shbin::*;
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