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use services::gspgpu::*;
#[inline]
pub fn RGB565(r: u32, g: u32, b: u32) -> u32 {
(((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11))
}
#[inline]
pub fn RGB8_to_565(r: u32, g: u32, b: u32) -> u32 {
(((b)>>3)&0x1f)|((((g)>>2)&0x3f)<<5)|((((r)>>3)&0x1f)<<11)
}
#[repr(C)]
pub enum gfxScreen_t {
GFX_TOP = 0,
GFX_BOTTOM = 1
}
#[repr(C)]
pub enum gfx3dSide_t {
GFX_LEFT = 0,
GFX_RIGHT = 1
}
extern "C" {
pub static mut gfxTopLeftFramebuffers: [*mut u8; 2usize];
pub static mut gfxTopRightFramebuffers: [*mut u8; 2usize];
pub static mut gfxBottomFramebuffers: [*mut u8; 2usize];
pub fn gfxInitDefault();
pub fn gfxInit(topFormat: GSPGPU_FramebufferFormats,
bottomFormat: GSPGPU_FramebufferFormats, vrambuffers: u8);
pub fn gfxExit();
pub fn gfxSet3D(enable: u8);
pub fn gfxIs3D() -> u8;
pub fn gfxSetScreenFormat(screen: gfxScreen_t,
format: GSPGPU_FramebufferFormats);
pub fn gfxGetScreenFormat(screen: gfxScreen_t)
-> GSPGPU_FramebufferFormats;
pub fn gfxSetDoubleBuffering(screen: gfxScreen_t, doubleBuffering: u8);
pub fn gfxFlushBuffers();
pub fn gfxConfigScreen(scr: gfxScreen_t, immediate: u8);
pub fn gfxSwapBuffers();
pub fn gfxSwapBuffersGpu();
pub fn gfxGetFramebuffer(screen: gfxScreen_t, side: gfx3dSide_t,
width: *mut u16, height: *mut u16) -> *mut u8;
}
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