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-rw-r--r--examples/src/bin/buttons.rs75
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/src/bin/buttons.rs b/examples/src/bin/buttons.rs
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+++ b/examples/src/bin/buttons.rs
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+extern crate ctru;
+
+use ctru::gfx::Gfx;
+use ctru::console::Console;
+use ctru::services::apt::Apt;
+use ctru::services::hid::{self, Hid, KeyPad};
+
+fn main() {
+ // Setup services
+ let apt = Apt::init().unwrap();
+ let hid = Hid::init().unwrap();
+ let mut gfx = Gfx::default();
+ let mut console = Console::default();
+
+ println!("Hi there! Try pressing a button");
+ println!("\x1b[29;16HPress Start to exit");
+
+ // This struct will contain the keys that we held on the previous frame
+ let mut old_keys = KeyPad::empty();
+
+ while apt.main_loop() {
+ // Scan for user input on the current frame.
+ hid.scan_input();
+
+ // Get information about which keys were held down on this frame
+ let keys = hid.keys_held();
+
+ // We only want to print when the keys we're holding now are different
+ // from what they were on the previous frame
+ if keys != old_keys {
+
+ // Clear the screen
+ console.clear();
+
+ // We print these again because we just cleared the screen above
+ println!("Hi there! Try pressing a button");
+ println!("\x1b[29;16HPress Start to exit");
+
+ // Move the cursor back to the top of the screen
+ println!("\x1b[3;0H");
+
+ // Print to the screen depending on which keys were held.
+ //
+ // The .contains() method checks for all of the provided keys,
+ // and the .intersects() method checks for any of the provided keys.
+ //
+ // You can also use the .bits() method to do direct comparisons on
+ // the underlying bits
+
+ if keys.contains(hid::KEY_A) {
+ println!("You held A!");
+ }
+ if keys.bits() & hid::KEY_B.bits() != 0 {
+ println!("You held B!");
+ }
+ if keys.contains(hid::KEY_X | hid::KEY_Y) {
+ println!("You held X and Y!");
+ }
+ if keys.intersects(hid::KEY_L | hid::KEY_R | hid::KEY_ZL | hid::KEY_ZR) {
+ println!("You held a shoulder button!");
+ }
+ if keys.intersects(hid::KEY_START) {
+ println!("See ya!");
+ break
+ }
+ }
+
+ // Save our current key presses for the next frame
+ old_keys = keys;
+
+ // Flush and swap framebuffers
+ gfx.flush_buffers();
+ gfx.swap_buffers();
+ }
+}