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authorFenrir <[email protected]>2017-02-01 02:01:40 -0700
committerFenrir <[email protected]>2017-02-01 02:01:40 -0700
commitc8d69a25e766d7bd1f96e1edeb03dd737b07cdb1 (patch)
treec9c0f20d791df16421f53fa4c9e39b0d04a1b018 /ctr-std/src
parentMerge pull request #15 from FenrirWolf/std (diff)
downloadctru-rs-c8d69a25e766d7bd1f96e1edeb03dd737b07cdb1.tar.xz
ctru-rs-c8d69a25e766d7bd1f96e1edeb03dd737b07cdb1.zip
ctr-std: add collections module
Diffstat (limited to 'ctr-std/src')
-rw-r--r--ctr-std/src/collections/mod.rs458
-rw-r--r--ctr-std/src/lib.rs3
2 files changed, 461 insertions, 0 deletions
diff --git a/ctr-std/src/collections/mod.rs b/ctr-std/src/collections/mod.rs
new file mode 100644
index 0000000..464ab25
--- /dev/null
+++ b/ctr-std/src/collections/mod.rs
@@ -0,0 +1,458 @@
+// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution and at
+// http://rust-lang.org/COPYRIGHT.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+//! Collection types.
+//!
+//! Rust's standard collection library provides efficient implementations of the
+//! most common general purpose programming data structures. By using the
+//! standard implementations, it should be possible for two libraries to
+//! communicate without significant data conversion.
+//!
+//! To get this out of the way: you should probably just use [`Vec`] or [`HashMap`].
+//! These two collections cover most use cases for generic data storage and
+//! processing. They are exceptionally good at doing what they do. All the other
+//! collections in the standard library have specific use cases where they are
+//! the optimal choice, but these cases are borderline *niche* in comparison.
+//! Even when `Vec` and `HashMap` are technically suboptimal, they're probably a
+//! good enough choice to get started.
+//!
+//! Rust's collections can be grouped into four major categories:
+//!
+//! * Sequences: [`Vec`], [`VecDeque`], [`LinkedList`]
+//! * Maps: [`HashMap`], [`BTreeMap`]
+//! * Sets: [`HashSet`], [`BTreeSet`]
+//! * Misc: [`BinaryHeap`]
+//!
+//! # When Should You Use Which Collection?
+//!
+//! These are fairly high-level and quick break-downs of when each collection
+//! should be considered. Detailed discussions of strengths and weaknesses of
+//! individual collections can be found on their own documentation pages.
+//!
+//! ### Use a `Vec` when:
+//! * You want to collect items up to be processed or sent elsewhere later, and
+//! don't care about any properties of the actual values being stored.
+//! * You want a sequence of elements in a particular order, and will only be
+//! appending to (or near) the end.
+//! * You want a stack.
+//! * You want a resizable array.
+//! * You want a heap-allocated array.
+//!
+//! ### Use a `VecDeque` when:
+//! * You want a [`Vec`] that supports efficient insertion at both ends of the
+//! sequence.
+//! * You want a queue.
+//! * You want a double-ended queue (deque).
+//!
+//! ### Use a `LinkedList` when:
+//! * You want a [`Vec`] or [`VecDeque`] of unknown size, and can't tolerate
+//! amortization.
+//! * You want to efficiently split and append lists.
+//! * You are *absolutely* certain you *really*, *truly*, want a doubly linked
+//! list.
+//!
+//! ### Use a `HashMap` when:
+//! * You want to associate arbitrary keys with an arbitrary value.
+//! * You want a cache.
+//! * You want a map, with no extra functionality.
+//!
+//! ### Use a `BTreeMap` when:
+//! * You're interested in what the smallest or largest key-value pair is.
+//! * You want to find the largest or smallest key that is smaller or larger
+//! than something.
+//! * You want to be able to get all of the entries in order on-demand.
+//! * You want a sorted map.
+//!
+//! ### Use the `Set` variant of any of these `Map`s when:
+//! * You just want to remember which keys you've seen.
+//! * There is no meaningful value to associate with your keys.
+//! * You just want a set.
+//!
+//! ### Use a `BinaryHeap` when:
+//!
+//! * You want to store a bunch of elements, but only ever want to process the
+//! "biggest" or "most important" one at any given time.
+//! * You want a priority queue.
+//!
+//! # Performance
+//!
+//! Choosing the right collection for the job requires an understanding of what
+//! each collection is good at. Here we briefly summarize the performance of
+//! different collections for certain important operations. For further details,
+//! see each type's documentation, and note that the names of actual methods may
+//! differ from the tables below on certain collections.
+//!
+//! Throughout the documentation, we will follow a few conventions. For all
+//! operations, the collection's size is denoted by n. If another collection is
+//! involved in the operation, it contains m elements. Operations which have an
+//! *amortized* cost are suffixed with a `*`. Operations with an *expected*
+//! cost are suffixed with a `~`.
+//!
+//! All amortized costs are for the potential need to resize when capacity is
+//! exhausted. If a resize occurs it will take O(n) time. Our collections never
+//! automatically shrink, so removal operations aren't amortized. Over a
+//! sufficiently large series of operations, the average cost per operation will
+//! deterministically equal the given cost.
+//!
+//! Only [`HashMap`] has expected costs, due to the probabilistic nature of hashing.
+//! It is theoretically possible, though very unlikely, for [`HashMap`] to
+//! experience worse performance.
+//!
+//! ## Sequences
+//!
+//! | | get(i) | insert(i) | remove(i) | append | split_off(i) |
+//! |----------------|----------------|-----------------|----------------|--------|----------------|
+//! | [`Vec`] | O(1) | O(n-i)* | O(n-i) | O(m)* | O(n-i) |
+//! | [`VecDeque`] | O(1) | O(min(i, n-i))* | O(min(i, n-i)) | O(m)* | O(min(i, n-i)) |
+//! | [`LinkedList`] | O(min(i, n-i)) | O(min(i, n-i)) | O(min(i, n-i)) | O(1) | O(min(i, n-i)) |
+//!
+//! Note that where ties occur, [`Vec`] is generally going to be faster than [`VecDeque`], and
+//! [`VecDeque`] is generally going to be faster than [`LinkedList`].
+//!
+//! ## Maps
+//!
+//! For Sets, all operations have the cost of the equivalent Map operation.
+//!
+//! | | get | insert | remove | predecessor | append |
+//! |--------------|-----------|----------|----------|-------------|--------|
+//! | [`HashMap`] | O(1)~ | O(1)~* | O(1)~ | N/A | N/A |
+//! | [`BTreeMap`] | O(log n) | O(log n) | O(log n) | O(log n) | O(n+m) |
+//!
+//! # Correct and Efficient Usage of Collections
+//!
+//! Of course, knowing which collection is the right one for the job doesn't
+//! instantly permit you to use it correctly. Here are some quick tips for
+//! efficient and correct usage of the standard collections in general. If
+//! you're interested in how to use a specific collection in particular, consult
+//! its documentation for detailed discussion and code examples.
+//!
+//! ## Capacity Management
+//!
+//! Many collections provide several constructors and methods that refer to
+//! "capacity". These collections are generally built on top of an array.
+//! Optimally, this array would be exactly the right size to fit only the
+//! elements stored in the collection, but for the collection to do this would
+//! be very inefficient. If the backing array was exactly the right size at all
+//! times, then every time an element is inserted, the collection would have to
+//! grow the array to fit it. Due to the way memory is allocated and managed on
+//! most computers, this would almost surely require allocating an entirely new
+//! array and copying every single element from the old one into the new one.
+//! Hopefully you can see that this wouldn't be very efficient to do on every
+//! operation.
+//!
+//! Most collections therefore use an *amortized* allocation strategy. They
+//! generally let themselves have a fair amount of unoccupied space so that they
+//! only have to grow on occasion. When they do grow, they allocate a
+//! substantially larger array to move the elements into so that it will take a
+//! while for another grow to be required. While this strategy is great in
+//! general, it would be even better if the collection *never* had to resize its
+//! backing array. Unfortunately, the collection itself doesn't have enough
+//! information to do this itself. Therefore, it is up to us programmers to give
+//! it hints.
+//!
+//! Any `with_capacity()` constructor will instruct the collection to allocate
+//! enough space for the specified number of elements. Ideally this will be for
+//! exactly that many elements, but some implementation details may prevent
+//! this. [`Vec`] and [`VecDeque`] can be relied on to allocate exactly the
+//! requested amount, though. Use `with_capacity()` when you know exactly how many
+//! elements will be inserted, or at least have a reasonable upper-bound on that
+//! number.
+//!
+//! When anticipating a large influx of elements, the `reserve()` family of
+//! methods can be used to hint to the collection how much room it should make
+//! for the coming items. As with `with_capacity()`, the precise behavior of
+//! these methods will be specific to the collection of interest.
+//!
+//! For optimal performance, collections will generally avoid shrinking
+//! themselves. If you believe that a collection will not soon contain any more
+//! elements, or just really need the memory, the `shrink_to_fit()` method prompts
+//! the collection to shrink the backing array to the minimum size capable of
+//! holding its elements.
+//!
+//! Finally, if ever you're interested in what the actual capacity of the
+//! collection is, most collections provide a `capacity()` method to query this
+//! information on demand. This can be useful for debugging purposes, or for
+//! use with the `reserve()` methods.
+//!
+//! ## Iterators
+//!
+//! Iterators are a powerful and robust mechanism used throughout Rust's
+//! standard libraries. Iterators provide a sequence of values in a generic,
+//! safe, efficient and convenient way. The contents of an iterator are usually
+//! *lazily* evaluated, so that only the values that are actually needed are
+//! ever actually produced, and no allocation need be done to temporarily store
+//! them. Iterators are primarily consumed using a `for` loop, although many
+//! functions also take iterators where a collection or sequence of values is
+//! desired.
+//!
+//! All of the standard collections provide several iterators for performing
+//! bulk manipulation of their contents. The three primary iterators almost
+//! every collection should provide are `iter()`, `iter_mut()`, and `into_iter()`.
+//! Some of these are not provided on collections where it would be unsound or
+//! unreasonable to provide them.
+//!
+//! `iter()` provides an iterator of immutable references to all the contents of a
+//! collection in the most "natural" order. For sequence collections like [`Vec`],
+//! this means the items will be yielded in increasing order of index starting
+//! at 0. For ordered collections like [`BTreeMap`], this means that the items
+//! will be yielded in sorted order. For unordered collections like [`HashMap`],
+//! the items will be yielded in whatever order the internal representation made
+//! most convenient. This is great for reading through all the contents of the
+//! collection.
+//!
+//! ```
+//! let vec = vec![1, 2, 3, 4];
+//! for x in vec.iter() {
+//! println!("vec contained {}", x);
+//! }
+//! ```
+//!
+//! `iter_mut()` provides an iterator of *mutable* references in the same order as
+//! `iter()`. This is great for mutating all the contents of the collection.
+//!
+//! ```
+//! let mut vec = vec![1, 2, 3, 4];
+//! for x in vec.iter_mut() {
+//! *x += 1;
+//! }
+//! ```
+//!
+//! `into_iter()` transforms the actual collection into an iterator over its
+//! contents by-value. This is great when the collection itself is no longer
+//! needed, and the values are needed elsewhere. Using `extend()` with `into_iter()`
+//! is the main way that contents of one collection are moved into another.
+//! `extend()` automatically calls `into_iter()`, and takes any `T: `[`IntoIterator`].
+//! Calling `collect()` on an iterator itself is also a great way to convert one
+//! collection into another. Both of these methods should internally use the
+//! capacity management tools discussed in the previous section to do this as
+//! efficiently as possible.
+//!
+//! ```
+//! let mut vec1 = vec![1, 2, 3, 4];
+//! let vec2 = vec![10, 20, 30, 40];
+//! vec1.extend(vec2);
+//! ```
+//!
+//! ```
+//! use std::collections::VecDeque;
+//!
+//! let vec = vec![1, 2, 3, 4];
+//! let buf: VecDeque<_> = vec.into_iter().collect();
+//! ```
+//!
+//! Iterators also provide a series of *adapter* methods for performing common
+//! threads to sequences. Among the adapters are functional favorites like `map()`,
+//! `fold()`, `skip()` and `take()`. Of particular interest to collections is the
+//! `rev()` adapter, that reverses any iterator that supports this operation. Most
+//! collections provide reversible iterators as the way to iterate over them in
+//! reverse order.
+//!
+//! ```
+//! let vec = vec![1, 2, 3, 4];
+//! for x in vec.iter().rev() {
+//! println!("vec contained {}", x);
+//! }
+//! ```
+//!
+//! Several other collection methods also return iterators to yield a sequence
+//! of results but avoid allocating an entire collection to store the result in.
+//! This provides maximum flexibility as `collect()` or `extend()` can be called to
+//! "pipe" the sequence into any collection if desired. Otherwise, the sequence
+//! can be looped over with a `for` loop. The iterator can also be discarded
+//! after partial use, preventing the computation of the unused items.
+//!
+//! ## Entries
+//!
+//! The `entry()` API is intended to provide an efficient mechanism for
+//! manipulating the contents of a map conditionally on the presence of a key or
+//! not. The primary motivating use case for this is to provide efficient
+//! accumulator maps. For instance, if one wishes to maintain a count of the
+//! number of times each key has been seen, they will have to perform some
+//! conditional logic on whether this is the first time the key has been seen or
+//! not. Normally, this would require a `find()` followed by an `insert()`,
+//! effectively duplicating the search effort on each insertion.
+//!
+//! When a user calls `map.entry(&key)`, the map will search for the key and
+//! then yield a variant of the `Entry` enum.
+//!
+//! If a `Vacant(entry)` is yielded, then the key *was not* found. In this case
+//! the only valid operation is to `insert()` a value into the entry. When this is
+//! done, the vacant entry is consumed and converted into a mutable reference to
+//! the value that was inserted. This allows for further manipulation of the
+//! value beyond the lifetime of the search itself. This is useful if complex
+//! logic needs to be performed on the value regardless of whether the value was
+//! just inserted.
+//!
+//! If an `Occupied(entry)` is yielded, then the key *was* found. In this case,
+//! the user has several options: they can `get()`, `insert()` or `remove()` the
+//! value of the occupied entry. Additionally, they can convert the occupied
+//! entry into a mutable reference to its value, providing symmetry to the
+//! vacant `insert()` case.
+//!
+//! ### Examples
+//!
+//! Here are the two primary ways in which `entry()` is used. First, a simple
+//! example where the logic performed on the values is trivial.
+//!
+//! #### Counting the number of times each character in a string occurs
+//!
+//! ```
+//! use std::collections::btree_map::BTreeMap;
+//!
+//! let mut count = BTreeMap::new();
+//! let message = "she sells sea shells by the sea shore";
+//!
+//! for c in message.chars() {
+//! *count.entry(c).or_insert(0) += 1;
+//! }
+//!
+//! assert_eq!(count.get(&'s'), Some(&8));
+//!
+//! println!("Number of occurrences of each character");
+//! for (char, count) in &count {
+//! println!("{}: {}", char, count);
+//! }
+//! ```
+//!
+//! When the logic to be performed on the value is more complex, we may simply
+//! use the `entry()` API to ensure that the value is initialized and perform the
+//! logic afterwards.
+//!
+//! #### Tracking the inebriation of customers at a bar
+//!
+//! ```
+//! use std::collections::btree_map::BTreeMap;
+//!
+//! // A client of the bar. They have a blood alcohol level.
+//! struct Person { blood_alcohol: f32 }
+//!
+//! // All the orders made to the bar, by client id.
+//! let orders = vec![1,2,1,2,3,4,1,2,2,3,4,1,1,1];
+//!
+//! // Our clients.
+//! let mut blood_alcohol = BTreeMap::new();
+//!
+//! for id in orders {
+//! // If this is the first time we've seen this customer, initialize them
+//! // with no blood alcohol. Otherwise, just retrieve them.
+//! let person = blood_alcohol.entry(id).or_insert(Person { blood_alcohol: 0.0 });
+//!
+//! // Reduce their blood alcohol level. It takes time to order and drink a beer!
+//! person.blood_alcohol *= 0.9;
+//!
+//! // Check if they're sober enough to have another beer.
+//! if person.blood_alcohol > 0.3 {
+//! // Too drunk... for now.
+//! println!("Sorry {}, I have to cut you off", id);
+//! } else {
+//! // Have another!
+//! person.blood_alcohol += 0.1;
+//! }
+//! }
+//! ```
+//!
+//! # Insert and complex keys
+//!
+//! If we have a more complex key, calls to `insert()` will
+//! not update the value of the key. For example:
+//!
+//! ```
+//! use std::cmp::Ordering;
+//! use std::collections::BTreeMap;
+//! use std::hash::{Hash, Hasher};
+//!
+//! #[derive(Debug)]
+//! struct Foo {
+//! a: u32,
+//! b: &'static str,
+//! }
+//!
+//! // we will compare `Foo`s by their `a` value only.
+//! impl PartialEq for Foo {
+//! fn eq(&self, other: &Self) -> bool { self.a == other.a }
+//! }
+//!
+//! impl Eq for Foo {}
+//!
+//! // we will hash `Foo`s by their `a` value only.
+//! impl Hash for Foo {
+//! fn hash<H: Hasher>(&self, h: &mut H) { self.a.hash(h); }
+//! }
+//!
+//! impl PartialOrd for Foo {
+//! fn partial_cmp(&self, other: &Self) -> Option<Ordering> { self.a.partial_cmp(&other.a) }
+//! }
+//!
+//! impl Ord for Foo {
+//! fn cmp(&self, other: &Self) -> Ordering { self.a.cmp(&other.a) }
+//! }
+//!
+//! let mut map = BTreeMap::new();
+//! map.insert(Foo { a: 1, b: "baz" }, 99);
+//!
+//! // We already have a Foo with an a of 1, so this will be updating the value.
+//! map.insert(Foo { a: 1, b: "xyz" }, 100);
+//!
+//! // The value has been updated...
+//! assert_eq!(map.values().next().unwrap(), &100);
+//!
+//! // ...but the key hasn't changed. b is still "baz", not "xyz".
+//! assert_eq!(map.keys().next().unwrap().b, "baz");
+//! ```
+//!
+//! [`Vec`]: ../../std/vec/struct.Vec.html
+//! [`HashMap`]: ../../std/collections/struct.HashMap.html
+//! [`VecDeque`]: ../../std/collections/struct.VecDeque.html
+//! [`LinkedList`]: ../../std/collections/struct.LinkedList.html
+//! [`BTreeMap`]: ../../std/collections/struct.BTreeMap.html
+//! [`HashSet`]: ../../std/collections/struct.HashSet.html
+//! [`BTreeSet`]: ../../std/collections/struct.BTreeSet.html
+//! [`BinaryHeap`]: ../../std/collections/struct.BinaryHeap.html
+//! [`IntoIterator`]: ../../std/iter/trait.IntoIterator.html
+
+#![stable(feature = "rust1", since = "1.0.0")]
+
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use core_collections::Bound;
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use core_collections::{BinaryHeap, BTreeMap, BTreeSet};
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use core_collections::{LinkedList, VecDeque};
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use core_collections::{binary_heap, btree_map, btree_set};
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use core_collections::{linked_list, vec_deque};
+
+#[cfg(feature = "not_yet_implemented")]
+pub use self::hash_map::HashMap;
+#[cfg(feature = "not_yet_implemented")]
+pub use self::hash_set::HashSet;
+
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use core_collections::range;
+
+#[cfg(feature = "not_yet_implemented")]
+mod hash;
+
+#[cfg(feature = "not_yet_implemented")]
+pub mod hash_map {
+ //! A hash map implementation which uses linear probing with Robin
+ //! Hood bucket stealing.
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub use super::hash::map::*;
+}
+
+#[cfg(feature = "not_yet_implemented")]
+pub mod hash_set {
+ //! An implementation of a hash set using the underlying representation of a
+ //! HashMap where the value is ().
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub use super::hash::set::*;
+}
diff --git a/ctr-std/src/lib.rs b/ctr-std/src/lib.rs
index b43e108..a2e200b 100644
--- a/ctr-std/src/lib.rs
+++ b/ctr-std/src/lib.rs
@@ -2,6 +2,8 @@
#![feature(allow_internal_unstable)]
#![feature(box_syntax)]
#![feature(collections)]
+#![feature(collections_bound)]
+#![feature(collections_range)]
#![feature(const_fn)]
#![feature(compiler_builtins_lib)]
#![feature(core_intrinsics)]
@@ -135,6 +137,7 @@ pub mod f32;
pub mod f64;
pub mod ascii;
+pub mod collections;
pub mod error;
pub mod ffi;
pub mod io;