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authorFenrir <[email protected]>2018-02-13 12:49:15 -0700
committerFenrir <[email protected]>2018-02-13 12:52:38 -0700
commit8e800951df553695bf7ba6af2e97a45e1c535e54 (patch)
tree13617fd75bc4a666275127a9def671c34f2dbf52 /ctr-std/src/thread
parentDon't use ioctl for TcpStream::connect_timeout (diff)
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Fix TcpStream::wait_timeout
POLLOUT is 0x4 and PULLHUP is 0x10 on every other platform, except for the 3DS where they're switched around because Nintendo
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