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authorFenrir <[email protected]>2017-02-18 01:09:18 -0700
committerFenrir <[email protected]>2017-02-18 01:12:14 -0700
commit0436b3a945fb833647bbeb81fdc37dee69dc1e94 (patch)
tree6e8571294b55969a32dfbe8c5077a89e2901eb9b /ctr-std/src/thread/mod.rs
parentMerge pull request #16 from FenrirWolf/collections (diff)
downloadctru-rs-0436b3a945fb833647bbeb81fdc37dee69dc1e94.tar.xz
ctru-rs-0436b3a945fb833647bbeb81fdc37dee69dc1e94.zip
Add thread local storage support
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+// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution and at
+// http://rust-lang.org/COPYRIGHT.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+//! Native threads.
+//!
+//! ## The threading model
+//!
+//! An executing Rust program consists of a collection of native OS threads,
+//! each with their own stack and local state. Threads can be named, and
+//! provide some built-in support for low-level synchronization.
+//!
+//! Communication between threads can be done through
+//! [channels], Rust's message-passing types, along with [other forms of thread
+//! synchronization](../../std/sync/index.html) and shared-memory data
+//! structures. In particular, types that are guaranteed to be
+//! threadsafe are easily shared between threads using the
+//! atomically-reference-counted container, [`Arc`].
+//!
+//! Fatal logic errors in Rust cause *thread panic*, during which
+//! a thread will unwind the stack, running destructors and freeing
+//! owned resources. Thread panic is unrecoverable from within
+//! the panicking thread (i.e. there is no 'try/catch' in Rust), but
+//! the panic may optionally be detected from a different thread. If
+//! the main thread panics, the application will exit with a non-zero
+//! exit code.
+//!
+//! When the main thread of a Rust program terminates, the entire program shuts
+//! down, even if other threads are still running. However, this module provides
+//! convenient facilities for automatically waiting for the termination of a
+//! child thread (i.e., join).
+//!
+//! ## Spawning a thread
+//!
+//! A new thread can be spawned using the [`thread::spawn`][`spawn`] function:
+//!
+//! ```rust
+//! use std::thread;
+//!
+//! thread::spawn(move || {
+//! // some work here
+//! });
+//! ```
+//!
+//! In this example, the spawned thread is "detached" from the current
+//! thread. This means that it can outlive its parent (the thread that spawned
+//! it), unless this parent is the main thread.
+//!
+//! The parent thread can also wait on the completion of the child
+//! thread; a call to [`spawn`] produces a [`JoinHandle`], which provides
+//! a `join` method for waiting:
+//!
+//! ```rust
+//! use std::thread;
+//!
+//! let child = thread::spawn(move || {
+//! // some work here
+//! });
+//! // some work here
+//! let res = child.join();
+//! ```
+//!
+//! The [`join`] method returns a [`Result`] containing [`Ok`] of the final
+//! value produced by the child thread, or [`Err`] of the value given to
+//! a call to [`panic!`] if the child panicked.
+//!
+//! ## Configuring threads
+//!
+//! A new thread can be configured before it is spawned via the [`Builder`] type,
+//! which currently allows you to set the name and stack size for the child thread:
+//!
+//! ```rust
+//! # #![allow(unused_must_use)]
+//! use std::thread;
+//!
+//! thread::Builder::new().name("child1".to_string()).spawn(move || {
+//! println!("Hello, world!");
+//! });
+//! ```
+//!
+//! ## The `Thread` type
+//!
+//! Threads are represented via the [`Thread`] type, which you can get in one of
+//! two ways:
+//!
+//! * By spawning a new thread, e.g. using the [`thread::spawn`][`spawn`]
+//! function, and calling [`thread()`] on the [`JoinHandle`].
+//! * By requesting the current thread, using the [`thread::current()`] function.
+//!
+//! The [`thread::current()`] function is available even for threads not spawned
+//! by the APIs of this module.
+//!
+//! ## Blocking support: park and unpark
+//!
+//! Every thread is equipped with some basic low-level blocking support, via the
+//! [`thread::park()`][`park()`] function and [`thread::Thread::unpark()`][`unpark()`]
+//! method. [`park()`] blocks the current thread, which can then be resumed from
+//! another thread by calling the [`unpark()`] method on the blocked thread's handle.
+//!
+//! Conceptually, each [`Thread`] handle has an associated token, which is
+//! initially not present:
+//!
+//! * The [`thread::park()`][`park()`] function blocks the current thread unless or until
+//! the token is available for its thread handle, at which point it atomically
+//! consumes the token. It may also return *spuriously*, without consuming the
+//! token. [`thread::park_timeout()`] does the same, but allows specifying a
+//! maximum time to block the thread for.
+//!
+//! * The [`unpark()`] method on a [`Thread`] atomically makes the token available
+//! if it wasn't already.
+//!
+//! In other words, each [`Thread`] acts a bit like a semaphore with initial count
+//! 0, except that the semaphore is *saturating* (the count cannot go above 1),
+//! and can return spuriously.
+//!
+//! The API is typically used by acquiring a handle to the current thread,
+//! placing that handle in a shared data structure so that other threads can
+//! find it, and then `park`ing. When some desired condition is met, another
+//! thread calls [`unpark()`] on the handle.
+//!
+//! The motivation for this design is twofold:
+//!
+//! * It avoids the need to allocate mutexes and condvars when building new
+//! synchronization primitives; the threads already provide basic blocking/signaling.
+//!
+//! * It can be implemented very efficiently on many platforms.
+//!
+//! ## Thread-local storage
+//!
+//! This module also provides an implementation of thread-local storage for Rust
+//! programs. Thread-local storage is a method of storing data into a global
+//! variable that each thread in the program will have its own copy of.
+//! Threads do not share this data, so accesses do not need to be synchronized.
+//!
+//! A thread-local key owns the value it contains and will destroy the value when the
+//! thread exits. It is created with the [`thread_local!`] macro and can contain any
+//! value that is `'static` (no borrowed pointers). It provides an accessor function,
+//! [`with`], that yields a shared reference to the value to the specified
+//! closure. Thread-local keys allow only shared access to values, as there would be no
+//! way to guarantee uniqueness if mutable borrows were allowed. Most values
+//! will want to make use of some form of **interior mutability** through the
+//! [`Cell`] or [`RefCell`] types.
+//!
+//! [channels]: ../../std/sync/mpsc/index.html
+//! [`Arc`]: ../../std/sync/struct.Arc.html
+//! [`spawn`]: ../../std/thread/fn.spawn.html
+//! [`JoinHandle`]: ../../std/thread/struct.JoinHandle.html
+//! [`thread()`]: ../../std/thread/struct.JoinHandle.html#method.thread
+//! [`join`]: ../../std/thread/struct.JoinHandle.html#method.join
+//! [`Result`]: ../../std/result/enum.Result.html
+//! [`Ok`]: ../../std/result/enum.Result.html#variant.Ok
+//! [`Err`]: ../../std/result/enum.Result.html#variant.Err
+//! [`panic!`]: ../../std/macro.panic.html
+//! [`Builder`]: ../../std/thread/struct.Builder.html
+//! [`thread::current()`]: ../../std/thread/fn.spawn.html
+//! [`Thread`]: ../../std/thread/struct.Thread.html
+//! [`park()`]: ../../std/thread/fn.park.html
+//! [`unpark()`]: ../../std/thread/struct.Thread.html#method.unpark
+//! [`thread::park_timeout()`]: ../../std/thread/fn.park_timeout.html
+//! [`Cell`]: ../cell/struct.Cell.html
+//! [`RefCell`]: ../cell/struct.RefCell.html
+//! [`thread_local!`]: ../macro.thread_local.html
+//! [`with`]: struct.LocalKey.html#method.with
+
+#![stable(feature = "rust1", since = "1.0.0")]
+
+////////////////////////////////////////////////////////////////////////////////
+// Thread-local storage
+////////////////////////////////////////////////////////////////////////////////
+
+#[macro_use] mod local;
+
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use self::local::{LocalKey, LocalKeyState};
+
+// The types used by the thread_local! macro to access TLS keys. Note that there
+// are two types, the "OS" type and the "fast" type. The OS thread local key
+// type is accessed via platform-specific API calls and is slow, while the fast
+// key type is accessed via code generated via LLVM, where TLS keys are set up
+// by the elf linker. Note that the OS TLS type is always available: on macOS
+// the standard library is compiled with support for older platform versions
+// where fast TLS was not available; end-user code is compiled with fast TLS
+// where available, but both are needed.
+
+#[unstable(feature = "libstd_thread_internals", issue = "0")]
+#[cfg(target_thread_local)]
+#[doc(hidden)] pub use sys::fast_thread_local::Key as __FastLocalKeyInner;
+#[unstable(feature = "libstd_thread_internals", issue = "0")]
+#[doc(hidden)] pub use self::local::os::Key as __OsLocalKeyInner;