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| author | Ronald Kinard <[email protected]> | 2017-01-28 23:12:35 -0600 |
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| committer | GitHub <[email protected]> | 2017-01-28 23:12:35 -0600 |
| commit | 20a7da8cfae69cbd51b26203bca036a700ba79de (patch) | |
| tree | 9677e765df77c7a9d11bcaf21c40cb33a4c6bd08 /ctr-std/README.md | |
| parent | Update AUTHORS.md (diff) | |
| parent | ctru-rs: impl Seek for File (diff) | |
| download | ctru-rs-20a7da8cfae69cbd51b26203bca036a700ba79de.tar.xz ctru-rs-20a7da8cfae69cbd51b26203bca036a700ba79de.zip | |
Merge pull request #15 from FenrirWolf/std
Standard library support, for reals this time.
Diffstat (limited to 'ctr-std/README.md')
| -rw-r--r-- | ctr-std/README.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/ctr-std/README.md b/ctr-std/README.md new file mode 100644 index 0000000..15ee4b9 --- /dev/null +++ b/ctr-std/README.md @@ -0,0 +1,5 @@ +A work-in-progress port of the Rust Standard Library for the Nintendo 3DS, based on [ctrulib](https://github.com/smealum/ctrulib/) and the [devkitARM](http://devkitPro.org) toolchain. + +## Structure + +This library aims to mimick the Rust standard library's public interface as closely as possible, exposing functionality that is common between the 3DS and other platforms. System-specific functionality such as control input, save file management, GPU features, and so forth are implemented in `ctru-rs`. |