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#ifndef CONTACT_HPP
#define CONTACT_HPP
namespace MyStructures //variables declared here act as a global variable
{
template <typename T>
class Contact
{
public:
Contact() = default;
Contact(const char* name, const short age);
~Contact() = default;
Contact(const Contact& copy); //copy constructor
Contact& operator=(const Contact& rhs); //copy assignment
Contact(Contact&& move); //move constructor
Contact& operator=(Contact&& rhs); //move assignment
short GetAge();
const char* GetName();
void SetAge(short age);
void SetName(const char* name);
void Print();
T GetCustomValue(T& newValue);
private:
const char* name_{};
short age_{ 0 };
T custom_value_{}; //one type is declared, it will be custom
};
template<typename T>
Contact<T>::Contact(const char* name, const short age)
{
}
template<typename T>
Contact<T>::Contact(const Contact& copy)
{
}
template<typename T>
Contact<T>& Contact<T>::operator=(const Contact& rhs)
{
// TODO: insert return statement here
}
template<typename T>
Contact<T>::Contact(Contact&& move)
{
}
template<typename T>
Contact<T>& Contact<T>::operator=(Contact&& rhs)
{
// TODO: insert return statement here
}
template<typename T>
short Contact<T>::GetAge()
{
return 0;
}
template<typename T>
const char* Contact<T>::GetName()
{
return nullptr;
}
template<typename T>
void Contact<T>::SetAge(short age)
{
}
template<typename T>
void Contact<T>::SetName(const char* name)
{
}
template<typename T>
inline void Contact<T>::Print()
{
}
template<typename T>
T Contact<T>::GetCustomValue(T& newValue)
{
custom_value_ = newValue
return T();
}
}
#endif
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