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#ifndef CONTACT_HPP
#define CONTACT_HPP

namespace MyStructures	//variables declared here act as a global variable
{
	template <typename T>
	class Contact
	{
	public:
		Contact() = default;
		Contact(const char* name, const short age);

		~Contact() = default;

		Contact(const Contact& copy);	//copy constructor
		Contact& operator=(const Contact& rhs);	//copy assignment

		Contact(Contact&& move);	//move constructor
		Contact& operator=(Contact&& rhs);	//move assignment


		short GetAge();
		const char* GetName();

		void SetAge(short age);
		void SetName(const char* name);

		void Print();

		T GetCustomValue(T& newValue);

	private:
		const char* name_{};
		short age_{ 0 };
		T custom_value_{};	//one type is declared, it will be custom
		

	};

	
	template<typename T>
	Contact<T>::Contact(const char* name, const short age)
	{
	}

	template<typename T> 
	Contact<T>::Contact(const Contact& copy)
	{
	}

	template<typename T>
	Contact<T>& Contact<T>::operator=(const Contact& rhs)
	{
		// TODO: insert return statement here
	}

	template<typename T>
	Contact<T>::Contact(Contact&& move)
	{
	}

	template<typename T>
	Contact<T>& Contact<T>::operator=(Contact&& rhs)
	{
		// TODO: insert return statement here
	}



	template<typename T>
	short Contact<T>::GetAge()
	{
		return 0;
	}

	template<typename T>
	const char* Contact<T>::GetName()
	{
		return nullptr;
	}

	template<typename T>
	void Contact<T>::SetAge(short age)
	{
	}

	template<typename T>
	void Contact<T>::SetName(const char* name)
	{
	}

	template<typename T>
	inline void Contact<T>::Print()
	{
	}

	template<typename T>
	T Contact<T>::GetCustomValue(T& newValue)
	{
		custom_value_ = newValue
		return T();
	}

}



#endif