diff options
Diffstat (limited to 'CST 126/UnitTest2')
| -rw-r--r-- | CST 126/UnitTest2/UnitTest2.cpp | 35 | ||||
| -rw-r--r-- | CST 126/UnitTest2/UnitTest2.vcxproj | 174 | ||||
| -rw-r--r-- | CST 126/UnitTest2/UnitTest2.vcxproj.filters | 30 | ||||
| -rw-r--r-- | CST 126/UnitTest2/pch.cpp | 5 | ||||
| -rw-r--r-- | CST 126/UnitTest2/pch.h | 12 |
5 files changed, 256 insertions, 0 deletions
diff --git a/CST 126/UnitTest2/UnitTest2.cpp b/CST 126/UnitTest2/UnitTest2.cpp new file mode 100644 index 0000000..825629a --- /dev/null +++ b/CST 126/UnitTest2/UnitTest2.cpp @@ -0,0 +1,35 @@ +#include "pch.h" +#include "CppUnitTest.h" + +#include "helpers.hpp" + +using namespace Microsoft::VisualStudio::CppUnitTestFramework; + +namespace UnitTest2 +{ + TEST_CLASS(Add_Function_Overloads) + { + public: + + TEST_METHOD(Addition_Function_Overload00_Correctly) + { + //Arrange + + //Act + int result = add(15, 15, 15); + + //Assert + Assert::AreEqual(45, result); + } + TEST_METHOD(Addition_Function_Overload01_Correctly) + { + //Arrange + + //Act + int result = add(15, 15, 15, 15); + + //Assert + Assert::AreEqual(60, result); + } + }; +} diff --git a/CST 126/UnitTest2/UnitTest2.vcxproj b/CST 126/UnitTest2/UnitTest2.vcxproj new file mode 100644 index 0000000..b273c77 --- /dev/null +++ b/CST 126/UnitTest2/UnitTest2.vcxproj @@ -0,0 +1,174 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>17.0</VCProjectVersion> + <ProjectGuid>{2F2D24BD-03B5-4299-A2A2-D64E80A12630}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>UnitTest2</RootNamespace> + <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> + <ProjectSubType>NativeUnitTestProject</ProjectSubType> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <UseOfMfc>false</UseOfMfc> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + 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Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + <IncludePath>../Homework 1;$(IncludePath)</IncludePath> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <SDLCheck>true</SDLCheck> + <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <UseFullPaths>true</UseFullPaths> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <SDLCheck>true</SDLCheck> + <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <UseFullPaths>true</UseFullPaths> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <PrecompiledHeader>Use</PrecompiledHeader> + <WarningLevel>Level3</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <UseFullPaths>true</UseFullPaths> + <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + 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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="pch.cpp"> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> + </ClCompile> + <ClCompile Include="UnitTest2.cpp" /> + </ItemGroup> + <ItemGroup> + <ClInclude Include="pch.h" /> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/CST 126/UnitTest2/UnitTest2.vcxproj.filters b/CST 126/UnitTest2/UnitTest2.vcxproj.filters new file mode 100644 index 0000000..34345cd --- /dev/null +++ b/CST 126/UnitTest2/UnitTest2.vcxproj.filters @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> + </Filter> + <Filter Include="Resource Files"> + <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> + <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <ClCompile Include="UnitTest2.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="pch.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="pch.h"> + <Filter>Header Files</Filter> + </ClInclude> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/CST 126/UnitTest2/pch.cpp b/CST 126/UnitTest2/pch.cpp new file mode 100644 index 0000000..64b7eef --- /dev/null +++ b/CST 126/UnitTest2/pch.cpp @@ -0,0 +1,5 @@ +// pch.cpp: source file corresponding to the pre-compiled header + +#include "pch.h" + +// When you are using pre-compiled headers, this source file is necessary for compilation to succeed. diff --git a/CST 126/UnitTest2/pch.h b/CST 126/UnitTest2/pch.h new file mode 100644 index 0000000..9d715b0 --- /dev/null +++ b/CST 126/UnitTest2/pch.h @@ -0,0 +1,12 @@ +// pch.h: This is a precompiled header file. +// Files listed below are compiled only once, improving build performance for future builds. +// This also affects IntelliSense performance, including code completion and many code browsing features. +// However, files listed here are ALL re-compiled if any one of them is updated between builds. +// Do not add files here that you will be updating frequently as this negates the performance advantage. + +#ifndef PCH_H +#define PCH_H + +// add headers that you want to pre-compile here + +#endif //PCH_H |