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authorarthurtspears <[email protected]>2024-04-20 11:16:36 -0700
committerGitHub <[email protected]>2024-04-20 11:16:36 -0700
commit659a1f12d935130bf8da4fe14165e4f421ac7c18 (patch)
treecebf8ee2c18c8e0aa4cf5fc4630a8005164b068d /CST 126/Unit_Tests
parentAdded helpers.h file. (diff)
downloadhomework-1-arthurtspears-develop.tar.xz
homework-1-arthurtspears-develop.zip
Adding basic unit tests to Solution (#2)HEADdevelop
* all work up until inclass practice * Added Unit Tests Project * Added second unit tests project as example. * Bring up to date for merge
Diffstat (limited to 'CST 126/Unit_Tests')
-rw-r--r--CST 126/Unit_Tests/Unit_Tests.cpp20
-rw-r--r--CST 126/Unit_Tests/Unit_Tests.vcxproj174
-rw-r--r--CST 126/Unit_Tests/Unit_Tests.vcxproj.filters30
-rw-r--r--CST 126/Unit_Tests/pch.cpp5
-rw-r--r--CST 126/Unit_Tests/pch.h12
5 files changed, 241 insertions, 0 deletions
diff --git a/CST 126/Unit_Tests/Unit_Tests.cpp b/CST 126/Unit_Tests/Unit_Tests.cpp
new file mode 100644
index 0000000..5330e41
--- /dev/null
+++ b/CST 126/Unit_Tests/Unit_Tests.cpp
@@ -0,0 +1,20 @@
+#include "pch.h"
+#include "CppUnitTest.h"
+
+#include "helpers.hpp"
+
+using namespace Microsoft::VisualStudio::CppUnitTestFramework;
+
+namespace UnitTests
+{
+ TEST_CLASS(UnitTests)
+ {
+ public:
+ TEST_METHOD(Add_Overload_Returns_Correct_Value)
+ {
+ int result = add(15, 32, 15, 10);
+
+ Assert::AreEqual(72, result);
+ }
+ };
+}
diff --git a/CST 126/Unit_Tests/Unit_Tests.vcxproj b/CST 126/Unit_Tests/Unit_Tests.vcxproj
new file mode 100644
index 0000000..81f6956
--- /dev/null
+++ b/CST 126/Unit_Tests/Unit_Tests.vcxproj
@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>17.0</VCProjectVersion>
+ <ProjectGuid>{068234CA-94BA-4478-96CD-ED417EEC37F7}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>UnitTests</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ <ProjectSubType>NativeUnitTestProject</ProjectSubType>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <IncludePath>..\Homework 1;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="pch.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="Unit_Tests.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="pch.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/CST 126/Unit_Tests/Unit_Tests.vcxproj.filters b/CST 126/Unit_Tests/Unit_Tests.vcxproj.filters
new file mode 100644
index 0000000..78402ca
--- /dev/null
+++ b/CST 126/Unit_Tests/Unit_Tests.vcxproj.filters
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="Unit_Tests.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="pch.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="pch.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/CST 126/Unit_Tests/pch.cpp b/CST 126/Unit_Tests/pch.cpp
new file mode 100644
index 0000000..64b7eef
--- /dev/null
+++ b/CST 126/Unit_Tests/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: source file corresponding to the pre-compiled header
+
+#include "pch.h"
+
+// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/CST 126/Unit_Tests/pch.h b/CST 126/Unit_Tests/pch.h
new file mode 100644
index 0000000..9d715b0
--- /dev/null
+++ b/CST 126/Unit_Tests/pch.h
@@ -0,0 +1,12 @@
+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+// add headers that you want to pre-compile here
+
+#endif //PCH_H