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|
// ocean_cufft_app.cpp : Defines the entry point for the console application.
//
#include "../testing_src/testing.h"
#include "math_code.h"
#include "ocean_surface.h"
#include "GFSDK_WaveWorks.h"
#include <windows.h> // for QueryPerformanceFrequency/QueryPerformanceCounter
#include <string>
#ifndef PI
#define PI 3.14159265358979323846f
#endif
OceanSurface* g_pOceanSurf = NULL;
GFSDK_WaveWorks_SimulationHandle g_hOceanSimulation = NULL;
GFSDK_WaveWorks_Simulation_Params g_ocean_simulation_param;
GFSDK_WaveWorks_Simulation_Settings g_ocean_simulation_settings;
GFSDK_WaveWorks_Quadtree_Params g_ocean_param_quadtree;
GFSDK_WaveWorks_Simulation_Stats g_ocean_stats_simulation;
GFSDK_WaveWorks_Simulation_Stats g_ocean_stats_simulation_filtered;
GFSDK_WAVEWORKS_GLFunctions g_GLFunctions;
int g_max_detail_level;
TestParams* g_pTestParams = NULL;
HINSTANCE g_hInstance; // GL window class instance
HWND g_hWnd; // GL window class handle
HDC g_hDC; // GL window device context handle
HGLRC g_hRC; // GL rendering context
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // forward declaration For WndProc
bool g_ExitApp = false;
bool g_WindowActive = true;
MSG g_Msg; // Windows message structure
bool g_PressedKeys[256]; // Array of pressed keys
const int kWindowWidth = 1280;
const int kWindowHeight = 720;
void KillGLWindow();
void PrintGLInfo(void)
{
printf ("\nVendor: %s", glGetString (GL_VENDOR));
printf ("\nRenderer: %s", glGetString (GL_RENDERER));
printf ("\nVersion: %s", glGetString (GL_VERSION));
printf ("\nGLSL: %s", glGetString (GL_SHADING_LANGUAGE_VERSION));
checkError ("dumpInfo");
}
void RenderFrame(void)
{
static LARGE_INTEGER freq, counter, old_counter;
// Fill the simulation pipeline - this loop should execute once in all cases except the first
// iteration, when the simulation pipeline is first 'primed'
do {
GFSDK_WaveWorks_Simulation_SetTime(g_hOceanSimulation, g_pOceanSurf->total_time);
GFSDK_WaveWorks_Simulation_KickGL2(g_hOceanSimulation,NULL);
} while(gfsdk_waveworks_result_NONE==GFSDK_WaveWorks_Simulation_GetStagingCursor(g_hOceanSimulation,NULL));
// getting simulation timings
GFSDK_WaveWorks_Simulation_GetStats(g_hOceanSimulation,g_ocean_stats_simulation);
g_pOceanSurf->Render(g_hOceanSimulation, g_ocean_simulation_settings);
SwapBuffers(g_hDC);
// timing
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&counter);
g_pOceanSurf->delta_time = g_pTestParams->ShouldTakeScreenshot() ? 20.0f : (float)(((double)(counter.QuadPart) - (double)(old_counter.QuadPart))/(double)freq.QuadPart);
g_pOceanSurf->total_time += g_pOceanSurf->delta_time;
if(g_pOceanSurf->total_time>=36000.0f) g_pOceanSurf->total_time=0;
old_counter = counter;
g_pOceanSurf->frame_number++;
if(g_pTestParams != NULL )
{
g_pTestParams->Tick();
if(g_pTestParams->IsTestingComplete() && g_pTestParams->ShouldTakeScreenshot())
{
BYTE* pixels = new BYTE[ 3 * kWindowWidth * kWindowHeight];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glReadPixels(0, 0, kWindowWidth, kWindowHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, pixels);
Utility::writeTGAFile(g_pTestParams->ScreenshotDirectory.c_str(), kWindowWidth, kWindowHeight, pixels);
delete [] pixels;
g_ExitApp = true;
}
}
}
void ProcessWSADKeys()
{
if(g_pOceanSurf && !g_pTestParams->ShouldTakeScreenshot())
{
float direction[3];
float strafe[3];
float up[3] = {0.0f,0.0f,1.0f};
direction[0]=g_pOceanSurf->LookAtPosition[0] - g_pOceanSurf->CameraPosition[0];
direction[1]=g_pOceanSurf->LookAtPosition[1] - g_pOceanSurf->CameraPosition[1];
direction[2]=g_pOceanSurf->LookAtPosition[2] - g_pOceanSurf->CameraPosition[2];
vec3Normalize(direction);
vec3CrossProductNormalized(strafe,up,direction);
if(g_PressedKeys[87]) //'w'
{
g_pOceanSurf->CameraPosition[0]+=0.5f*direction[0];
g_pOceanSurf->CameraPosition[1]+=0.5f*direction[1];
g_pOceanSurf->CameraPosition[2]+=0.5f*direction[2];
g_pOceanSurf->LookAtPosition[0]+=0.5f*direction[0];
g_pOceanSurf->LookAtPosition[1]+=0.5f*direction[1];
g_pOceanSurf->LookAtPosition[2]+=0.5f*direction[2];
}
if(g_PressedKeys[83]) //'s'
{
g_pOceanSurf->CameraPosition[0]-=0.5f*direction[0];
g_pOceanSurf->CameraPosition[1]-=0.5f*direction[1];
g_pOceanSurf->CameraPosition[2]-=0.5f*direction[2];
g_pOceanSurf->LookAtPosition[0]-=0.5f*direction[0];
g_pOceanSurf->LookAtPosition[1]-=0.5f*direction[1];
g_pOceanSurf->LookAtPosition[2]-=0.5f*direction[2];
}
if(g_PressedKeys[65]) //'a'
{
g_pOceanSurf->CameraPosition[0]+=0.5f*strafe[0];
g_pOceanSurf->CameraPosition[1]+=0.5f*strafe[1];
g_pOceanSurf->CameraPosition[2]+=0.5f*strafe[2];
g_pOceanSurf->LookAtPosition[0]+=0.5f*strafe[0];
g_pOceanSurf->LookAtPosition[1]+=0.5f*strafe[1];
g_pOceanSurf->LookAtPosition[2]+=0.5f*strafe[2];
}
if(g_PressedKeys[68]) //'d'
{
g_pOceanSurf->CameraPosition[0]-=0.5f*strafe[0];
g_pOceanSurf->CameraPosition[1]-=0.5f*strafe[1];
g_pOceanSurf->CameraPosition[2]-=0.5f*strafe[2];
g_pOceanSurf->LookAtPosition[0]-=0.5f*strafe[0];
g_pOceanSurf->LookAtPosition[1]-=0.5f*strafe[1];
g_pOceanSurf->LookAtPosition[2]-=0.5f*strafe[2];
}
}
}
void ProcessMouseMotion(int MouseX, int MouseY, int LButtonPressed)
{
if(g_pOceanSurf)
{
float initial_direction[4]={1.0f,0.0f,0.0f,1.0f};
float direction[4];
float r1[4][4],r2[4][4],rotation[4][4];
if(LButtonPressed)
{
g_pOceanSurf->MouseDX = (float)MouseX - (float)g_pOceanSurf->MouseX;
g_pOceanSurf->MouseDY = (float)MouseY - (float)g_pOceanSurf->MouseY;
}
else
{
g_pOceanSurf->MouseDX = 0;
g_pOceanSurf->MouseDY = 0;
}
g_pOceanSurf->MouseX = MouseX;
g_pOceanSurf->MouseY = MouseY;
g_pOceanSurf->Alpha+=g_pOceanSurf->MouseDX*0.002f;
g_pOceanSurf->Beta+=g_pOceanSurf->MouseDY*0.002f;
if(g_pOceanSurf->Beta>PI*0.49f)g_pOceanSurf->Beta = PI*0.49f;
if(g_pOceanSurf->Beta<-PI*0.49f)g_pOceanSurf->Beta = -PI*0.49f;
mat4CreateRotation(r1,g_pOceanSurf->Alpha,'z');
mat4CreateRotation(r2,-g_pOceanSurf->Beta,'y');
mat4Mat4Mul(rotation,r1,r2);
vec4Mat4Mul(direction,initial_direction,rotation);
g_pOceanSurf->LookAtPosition[0]=g_pOceanSurf->CameraPosition[0]+direction[0];
g_pOceanSurf->LookAtPosition[1]=g_pOceanSurf->CameraPosition[1]+direction[1];
g_pOceanSurf->LookAtPosition[2]=g_pOceanSurf->CameraPosition[2]+direction[2];
}
}
// Properly kill the window
void KillGLWindow(void)
{
// do we have a rendering context?
if (g_hRC)
{
// are we able to release the DC and RC?
if (!wglMakeCurrent(NULL,NULL))
{
MessageBox(NULL,L"Release of DC and RC failed.",L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
// are we able to delete the RC?
if (!wglDeleteContext(g_hRC))
{
MessageBox(NULL,L"Release rendering context failed.",L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
g_hRC = NULL;
}
// are we able to release the DC
if (g_hDC && !ReleaseDC(g_hWnd,g_hDC))
{
MessageBox(NULL,L"Release device context failed.",L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
g_hDC = NULL;
}
// are we able to destroy the window?
if (g_hWnd && !DestroyWindow(g_hWnd))
{
MessageBox(NULL,L"Could not release window handle.",L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
g_hWnd = NULL;
}
// are we able to unregister class?
if (!UnregisterClass(L"OpenGL",g_hInstance))
{
MessageBox(NULL,L"Could not unregister class.",L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
g_hInstance = NULL;
}
}
BOOL CreateGLWindow(LPCWSTR title, int width, int height, byte bpp)
{
GLuint PixelFormat; // holds the results after searching for a match
WNDCLASS wc; // windows class structure
DWORD dwExStyle; // window extended style
DWORD dwStyle; // window style
RECT WindowRect; // grabs rectangle upper left / lower right values
WindowRect.left=(long)0; // set left value to 0
WindowRect.right=(long)width; // set right value to requested width
WindowRect.top=(long)0; // set top value to 0
WindowRect.bottom=(long)height; // set bottom value to requested height
g_hInstance = GetModuleHandle(NULL); // grab an instance for our window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // redraw on size, and own DC for window.
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles messages
wc.cbClsExtra = 0; // no extra window data
wc.cbWndExtra = 0; // no extra window data
wc.hInstance = g_hInstance; // set the instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // load the default icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // load the arrow pointer
wc.hbrBackground = NULL; // no background required for GL
wc.lpszMenuName = NULL; // we don't want a menu
wc.lpszClassName = L"OpenGL"; // set the class name
// attempt to register the window class
if (!RegisterClass(&wc))
{
MessageBox(NULL,L"Failed to register the window class.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
// adjust window to true requested size
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
// create the window
g_hWnd = CreateWindowEx(dwExStyle, // extended style for the window
L"OpenGL", // class name
title, // window title
dwStyle | // defined window style
WS_CLIPSIBLINGS | // required window style
WS_CLIPCHILDREN, // required window style
0, 0, // window position
WindowRect.right-WindowRect.left, // calculate window width
WindowRect.bottom-WindowRect.top, // calculate window height
NULL, // no parent window
NULL, // no menu
g_hInstance, // instance
NULL); // dont pass anything to WM_CREATE
if (!g_hWnd)
{
KillGLWindow();
MessageBox(NULL,L"Window creation error.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pixel format descriptor
1, // version number
PFD_DRAW_TO_WINDOW | // format must support window
PFD_SUPPORT_OPENGL | // format must support OpenGL
PFD_DOUBLEBUFFER, // must support double buffering
PFD_TYPE_RGBA, // request an RGBA format
bpp, // select our color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accumulation bits ignored
32, // 32bit z-buffer (depth buffer)
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main drawing layer
0, // reserved
0, 0, 0 // layer masks ignored
};
// did we get a device context?
g_hDC = GetDC(g_hWnd);
if (!g_hDC)
{
KillGLWindow();
MessageBox(NULL,L"Can't create a GL device context.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
// did windows find a matching pixel format?
PixelFormat = ChoosePixelFormat(g_hDC,&pfd);
if (!PixelFormat)
{
KillGLWindow();
MessageBox(NULL,L"Can't find a suitable pixelformat.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
// are we able to set the pixel format?
if(!SetPixelFormat(g_hDC,PixelFormat,&pfd))
{
KillGLWindow();
MessageBox(NULL,L"Can't set the pixelformat.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
// are we able to get a rendering context?
g_hRC=wglCreateContext(g_hDC);
if (!g_hRC)
{
KillGLWindow();
MessageBox(NULL,L"Can't create a GL rendering context.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
// try to activate the rendering context
if(!wglMakeCurrent(g_hDC,g_hRC))
{
KillGLWindow();
MessageBox(NULL,L"Can't activate the GL rendering context.",L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
ShowWindow(g_hWnd,SW_SHOW);
SetForegroundWindow(g_hWnd);
SetFocus(g_hWnd);
return TRUE;
}
int main(int argc, char* argv[])
{
gfsdk_waveworks_result res;
if(!CreateGLWindow(L"WaveWorks - OpenGL Test App", kWindowWidth, kWindowHeight, 32))
{
return 0;
}
std::string cmdline;
for(int i=0 ; i<argc ; i++)
{
cmdline += argv[i];
cmdline += " ";
}
g_pTestParams = new TestParams(cmdline);
PrintGLInfo();
// Creating OceanSurface instance
g_ocean_simulation_settings.fft_period = 1000.0f;
g_ocean_simulation_settings.detail_level = g_pTestParams->QualityMode;
g_ocean_simulation_settings.readback_displacements = g_pTestParams->UseReadbacks;
g_ocean_simulation_settings.aniso_level = 4;
g_ocean_simulation_settings.CPU_simulation_threading_model = GFSDK_WaveWorks_Simulation_CPU_Threading_Model_Automatic;
g_ocean_simulation_settings.use_Beaufort_scale = true;
g_ocean_simulation_settings.num_GPUs = 1;
g_ocean_simulation_settings.enable_CUDA_timers = true;
g_ocean_simulation_settings.use_texture_arrays = false;
g_pOceanSurf = new OceanSurface(g_ocean_simulation_settings.use_texture_arrays);
// Force through an intial camera update...
ProcessMouseMotion(0,0,0);
// Initializing GL functions to be passed to WaveWorks
g_GLFunctions.glGetError = g_pOceanSurf->glGetError;
g_GLFunctions.glGetIntegerv = g_pOceanSurf->glGetIntegerv;
g_GLFunctions.glTexParameterf = g_pOceanSurf->glTexParameterf;
g_GLFunctions.glTexParameteri = g_pOceanSurf->glTexParameteri;
g_GLFunctions.glTexImage2D = g_pOceanSurf->glTexImage2D;
g_GLFunctions.glTexSubImage2D = g_pOceanSurf->glTexSubImage2D;
g_GLFunctions.glClear = g_pOceanSurf->glClear;
g_GLFunctions.glClearColor = g_pOceanSurf->glClearColor;
g_GLFunctions.glColorMask = g_pOceanSurf->glColorMask;
g_GLFunctions.glDisable = g_pOceanSurf->glDisable;
g_GLFunctions.glViewport = g_pOceanSurf->glViewport;
g_GLFunctions.glBindTexture = g_pOceanSurf->glBindTexture;
g_GLFunctions.glDeleteTextures = g_pOceanSurf->glDeleteTextures;
g_GLFunctions.glGenTextures = g_pOceanSurf->glGenTextures;
g_GLFunctions.glDrawElements = g_pOceanSurf->glDrawElements;
g_GLFunctions.glActiveTexture = g_pOceanSurf->glActiveTexture;
g_GLFunctions.glBindBuffer = g_pOceanSurf->glBindBuffer;
g_GLFunctions.glDeleteBuffers = g_pOceanSurf->glDeleteBuffers;
g_GLFunctions.glGenBuffers = g_pOceanSurf->glGenBuffers;
g_GLFunctions.glBufferData = g_pOceanSurf->glBufferData;
g_GLFunctions.glMapBufferRange = g_pOceanSurf->glMapBufferRange;
g_GLFunctions.glUnmapBuffer = g_pOceanSurf->glUnmapBuffer;
g_GLFunctions.glAttachShader = g_pOceanSurf->glAttachShader;
g_GLFunctions.glCompileShader = g_pOceanSurf->glCompileShader;
g_GLFunctions.glCreateProgram = g_pOceanSurf->glCreateProgram;
g_GLFunctions.glCreateShader = g_pOceanSurf->glCreateShader;
g_GLFunctions.glDeleteProgram = g_pOceanSurf->glDeleteProgram;
g_GLFunctions.glDeleteShader = g_pOceanSurf->glDeleteShader;
g_GLFunctions.glDisableVertexAttribArray = g_pOceanSurf->glDisableVertexAttribArray;
g_GLFunctions.glEnableVertexAttribArray = g_pOceanSurf->glEnableVertexAttribArray;
g_GLFunctions.glGetAttribLocation = g_pOceanSurf->glGetAttribLocation;
g_GLFunctions.glGetProgramiv = g_pOceanSurf->glGetProgramiv;
g_GLFunctions.glGetProgramInfoLog = g_pOceanSurf->glGetProgramInfoLog;
g_GLFunctions.glGetShaderiv = g_pOceanSurf->glGetShaderiv;
g_GLFunctions.glGetShaderInfoLog = g_pOceanSurf->glGetShaderInfoLog;
g_GLFunctions.glGetUniformLocation = g_pOceanSurf->glGetUniformLocation;
g_GLFunctions.glLinkProgram = g_pOceanSurf->glLinkProgram;
g_GLFunctions.glShaderSource = g_pOceanSurf->glShaderSource;
g_GLFunctions.glUseProgram = g_pOceanSurf->glUseProgram;
g_GLFunctions.glUniform1f = g_pOceanSurf->glUniform1f;
g_GLFunctions.glUniform1i = g_pOceanSurf->glUniform1i;
g_GLFunctions.glUniform3fv = g_pOceanSurf->glUniform3fv;
g_GLFunctions.glUniform4fv = g_pOceanSurf->glUniform4fv;
g_GLFunctions.glVertexAttribPointer = g_pOceanSurf->glVertexAttribPointer;
g_GLFunctions.glUniformMatrix3x4fv = g_pOceanSurf->glUniformMatrix3x4fv;
g_GLFunctions.glBindFramebuffer = g_pOceanSurf->glBindFramebuffer;
g_GLFunctions.glDeleteFramebuffers = g_pOceanSurf->glDeleteFramebuffers;
g_GLFunctions.glGenFramebuffers = g_pOceanSurf->glGenFramebuffers;
g_GLFunctions.glCheckFramebufferStatus = g_pOceanSurf->glCheckFramebufferStatus;
g_GLFunctions.glGenerateMipmap = g_pOceanSurf->glGenerateMipmap;
g_GLFunctions.glFramebufferTexture2D = g_pOceanSurf->glFramebufferTexture2D;
g_GLFunctions.glPatchParameteri = g_pOceanSurf->glPatchParameteri;
g_GLFunctions.glGenQueries = g_pOceanSurf->glGenQueries;
g_GLFunctions.glDeleteQueries = g_pOceanSurf->glDeleteQueries;
g_GLFunctions.glQueryCounter = g_pOceanSurf->glQueryCounter;
g_GLFunctions.glGetQueryObjectui64v = g_pOceanSurf->glGetQueryObjectui64v;
g_GLFunctions.glGetActiveAttrib = g_pOceanSurf->glGetActiveAttrib;
g_GLFunctions.glFramebufferTextureLayer = g_pOceanSurf->glFramebufferTextureLayer;
g_GLFunctions.glBlitFramebuffer = g_pOceanSurf->glBlitFramebuffer;
g_GLFunctions.glTexImage3D = g_pOceanSurf->glTexImage3D;
g_GLFunctions.glReadBuffer = g_pOceanSurf->glReadBuffer;
g_GLFunctions.glDrawBuffers = g_pOceanSurf->glDrawBuffers;
// initializing WaveWorks
fprintf(stdout, "\nInitializing:\n");
res = GFSDK_WaveWorks_InitGL2(&g_GLFunctions, NULL, GFSDK_WAVEWORKS_API_GUID);
if(res == gfsdk_waveworks_result_OK)
{
fprintf(stdout, "GFSDK_WaveWorks_InitGL2: OK\n");
}
else
{
fprintf(stdout, "GFSDK_WaveWorks_InitGL2 ERROR: %i, exiting..\n", res);
return res;
}
// initializing QuadTree
g_ocean_param_quadtree.min_patch_length = 40.0f;
g_ocean_param_quadtree.upper_grid_coverage = 64.0f;
g_ocean_param_quadtree.mesh_dim = 128;
g_ocean_param_quadtree.sea_level = 0.f;
g_ocean_param_quadtree.auto_root_lod = 10;
g_ocean_param_quadtree.tessellation_lod = 100.0f;
g_ocean_param_quadtree.geomorphing_degree = 1.f;
g_ocean_param_quadtree.enable_CPU_timers = true;
res = g_pOceanSurf->InitQuadTree(g_ocean_param_quadtree);
if(res == gfsdk_waveworks_result_OK)
{
fprintf(stdout, "InitQuadTree: OK\n");
}
else
{
fprintf(stdout, "InitQuadTree ERROR: %i, exiting..\n", res);
return res;
}
// checking available detail level
int detail_level = 0;
for(; detail_level != Num_GFSDK_WaveWorks_Simulation_DetailLevels; ++detail_level) {
if(!GFSDK_WaveWorks_Simulation_DetailLevelIsSupported_GL2((GFSDK_WaveWorks_Simulation_DetailLevel)detail_level))
break;
}
if(0 == detail_level)
return false;
g_max_detail_level = (GFSDK_WaveWorks_Simulation_DetailLevel)(detail_level - 1);
// initializing simulation
g_ocean_simulation_param.time_scale = 0.5f;
g_ocean_simulation_param.wave_amplitude = 1.0f;
g_ocean_simulation_param.wind_dir.x = 0.8f;
g_ocean_simulation_param.wind_dir.y = 0.6f;
g_ocean_simulation_param.wind_speed = 9.0f;
g_ocean_simulation_param.wind_dependency = 0.98f;
g_ocean_simulation_param.choppy_scale = 1.f;
g_ocean_simulation_param.small_wave_fraction = 0.f;
g_ocean_simulation_param.foam_dissipation_speed = 0.6f;
g_ocean_simulation_param.foam_falloff_speed = 0.985f;
g_ocean_simulation_param.foam_generation_amount = 0.12f;
g_ocean_simulation_param.foam_generation_threshold = 0.37f;
res = GFSDK_WaveWorks_Simulation_CreateGL2(g_ocean_simulation_settings, g_ocean_simulation_param, (void*) g_hRC, &g_hOceanSimulation);
if(res == gfsdk_waveworks_result_OK)
{
fprintf(stdout, "GFSDK_WaveWorks_Simulation_CreateGL2: OK\n");
}
else
{
fprintf(stdout, "GFSDK_WaveWorks_Simulation_CreateGL2 ERROR: %i, exiting..\n", res);
return res;
}
g_pTestParams->HookSimulation(g_hOceanSimulation);
GFSDK_WaveWorks_Simulation_UpdateProperties(g_hOceanSimulation, g_ocean_simulation_settings, g_ocean_simulation_param);
GFSDK_WaveWorks_Quadtree_SetFrustumCullMargin(g_pOceanSurf->m_hOceanQuadTree, GFSDK_WaveWorks_Simulation_GetConservativeMaxDisplacementEstimate(g_hOceanSimulation));
fprintf(stdout, "Entering main loop\n", res);
// entering main loop
while(!g_ExitApp)
{
if (PeekMessage(&g_Msg,NULL,0,0,PM_REMOVE))
{
if (g_Msg.message==WM_QUIT)
{
g_ExitApp=TRUE;
}
else
{
TranslateMessage(&g_Msg);
DispatchMessage(&g_Msg);
}
}
else
{
// draw the scene if there are no messages
if (g_WindowActive)
{
if (g_PressedKeys[VK_ESCAPE])
{
g_ExitApp = TRUE;
}
else
{
ProcessWSADKeys();
RenderFrame();
}
}
}
}
// Cleanup WaveWorks
delete g_pOceanSurf;
GFSDK_WaveWorks_Simulation_Destroy(g_hOceanSimulation);
GFSDK_WaveWorks_ReleaseGL2();
// shutting down
KillGLWindow();
return (int)g_Msg.wParam;
}
// message processing function
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_ACTIVATE: // watch for window activate message
{
if (!HIWORD(wParam)) // check minimization state
{
g_WindowActive = TRUE; // program is active
}
else
{
g_WindowActive = FALSE; // program is no longer active
}
return 0; // return to the message loop
}
case WM_SYSCOMMAND:
{
switch (wParam)
{
case SC_SCREENSAVE: // screensaver trying to start?
case SC_MONITORPOWER: // monitor trying to enter powersave?
return 0; // prevent from happening
}
break;
}
case WM_CLOSE:
{
g_ExitApp = true;
PostQuitMessage(0);
return 0;
}
case WM_KEYDOWN:
{
g_PressedKeys[wParam] = TRUE;
switch(wParam)
{
case 219: // "["
g_ocean_simulation_settings.detail_level = GFSDK_WaveWorks_Simulation_DetailLevel((g_ocean_simulation_settings.detail_level + g_max_detail_level) % (g_max_detail_level+1));
GFSDK_WaveWorks_Simulation_UpdateProperties(g_hOceanSimulation, g_ocean_simulation_settings, g_ocean_simulation_param);
GFSDK_WaveWorks_Quadtree_SetFrustumCullMargin(g_pOceanSurf->m_hOceanQuadTree, GFSDK_WaveWorks_Simulation_GetConservativeMaxDisplacementEstimate(g_hOceanSimulation));
break;
case 221: // "]"
g_ocean_simulation_settings.detail_level = GFSDK_WaveWorks_Simulation_DetailLevel((g_ocean_simulation_settings.detail_level + 1) % (g_max_detail_level+1));
GFSDK_WaveWorks_Simulation_UpdateProperties(g_hOceanSimulation, g_ocean_simulation_settings, g_ocean_simulation_param);
GFSDK_WaveWorks_Quadtree_SetFrustumCullMargin(g_pOceanSurf->m_hOceanQuadTree, GFSDK_WaveWorks_Simulation_GetConservativeMaxDisplacementEstimate(g_hOceanSimulation));
break;
default:
break;
}
return 0;
}
case WM_KEYUP:
{
g_PressedKeys[wParam] = FALSE;
return 0;
}
case WM_SIZE:
{
if(g_pOceanSurf)
{
g_pOceanSurf->ScreenWidth = LOWORD(lParam);
g_pOceanSurf->ScreenHeight = HIWORD(lParam);
}
return 0;
}
case WM_MOUSEMOVE:
{
ProcessMouseMotion(LOWORD(lParam), HIWORD(lParam), (wParam & MK_LBUTTON) > 0? true:false);
}
}
// pass all remaining messages to DefWindowProc
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
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