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|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// factory implementation
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
template <>
inline Simd4fFactory<const float&>::operator Simd4f() const
{
return vdupq_n_f32(reinterpret_cast<const float32_t&>(v));
}
inline Simd4fFactory<detail::FourTuple>::operator Simd4f() const
{
return reinterpret_cast<const Simd4f&>(v);
}
template <int i>
inline Simd4fFactory<detail::IntType<i> >::operator Simd4f() const
{
return vdupq_n_u32(i);
}
template <>
inline Simd4fFactory<detail::IntType<1> >::operator Simd4f() const
{
return vdupq_n_f32(1.0f);
}
template <>
inline Simd4fFactory<const float*>::operator Simd4f() const
{
return vld1q_f32((const float32_t*)v);
}
template <>
inline Simd4fFactory<detail::AlignedPointer<float> >::operator Simd4f() const
{
return vld1q_f32((const float32_t*)v.ptr);
}
template <>
inline Simd4fFactory<detail::OffsetPointer<float> >::operator Simd4f() const
{
return vld1q_f32(reinterpret_cast<const float32_t*>(reinterpret_cast<const char*>(v.ptr) + v.offset));
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// expression templates
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
template <>
inline ComplementExpr<Simd4f>::operator Simd4f() const
{
return vbicq_u32(vdupq_n_u32(0xffffffff), v.u4);
}
Simd4f operator&(const ComplementExpr<Simd4f>& complement, const Simd4f& v)
{
return vbicq_u32(v.u4, complement.v.u4);
}
Simd4f operator&(const Simd4f& v, const ComplementExpr<Simd4f>& complement)
{
return vbicq_u32(v.u4, complement.v.u4);
}
ProductExpr::operator Simd4f() const
{
return vmulq_f32(v0.f4, v1.f4);
}
Simd4f operator+(const ProductExpr& p, const Simd4f& v)
{
return vmlaq_f32(v.f4, p.v0.f4, p.v1.f4);
}
Simd4f operator+(const Simd4f& v, const ProductExpr& p)
{
return vmlaq_f32(v.f4, p.v0.f4, p.v1.f4);
}
Simd4f operator+(const ProductExpr& p0, const ProductExpr& p1)
{
// cast calls operator Simd4f() which evaluates the other ProductExpr
return vmlaq_f32(static_cast<Simd4f>(p0).f4, p1.v0.f4, p1.v1.f4);
}
Simd4f operator-(const Simd4f& v, const ProductExpr& p)
{
return vmlsq_f32(v.f4, p.v0.f4, p.v1.f4);
}
Simd4f operator-(const ProductExpr& p0, const ProductExpr& p1)
{
// cast calls operator Simd4f() which evaluates the other ProductExpr
return vmlsq_f32(static_cast<Simd4f>(p0).f4, p1.v0.f4, p1.v1.f4);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// operator implementations
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Simd4f operator==(const Simd4f& v0, const Simd4f& v1)
{
return vceqq_f32(v0.f4, v1.f4);
}
Simd4f operator<(const Simd4f& v0, const Simd4f& v1)
{
return vcltq_f32(v0.f4, v1.f4);
}
Simd4f operator<=(const Simd4f& v0, const Simd4f& v1)
{
return vcleq_f32(v0.f4, v1.f4);
}
Simd4f operator>(const Simd4f& v0, const Simd4f& v1)
{
return vcgtq_f32(v0.f4, v1.f4);
}
Simd4f operator>=(const Simd4f& v0, const Simd4f& v1)
{
return vcgeq_f32(v0.f4, v1.f4);
}
ComplementExpr<Simd4f> operator~(const Simd4f& v)
{
return ComplementExpr<Simd4f>(v);
}
Simd4f operator&(const Simd4f& v0, const Simd4f& v1)
{
return vandq_u32(v0.u4, v1.u4);
}
Simd4f operator|(const Simd4f& v0, const Simd4f& v1)
{
return vorrq_u32(v0.u4, v1.u4);
}
Simd4f operator^(const Simd4f& v0, const Simd4f& v1)
{
return veorq_u32(v0.u4, v1.u4);
}
Simd4f operator<<(const Simd4f& v, int shift)
{
return vshlq_u32(v.u4, vdupq_n_s32(shift));
}
Simd4f operator>>(const Simd4f& v, int shift)
{
return vshlq_u32(v.u4, vdupq_n_s32(-shift));
}
Simd4f operator<<(const Simd4f& v, const Simd4f& shift)
{
return vshlq_u32(v.u4, shift.i4);
}
Simd4f operator>>(const Simd4f& v, const Simd4f& shift)
{
return vshlq_u32(v.u4, vnegq_s32(shift.i4));
}
Simd4f operator+(const Simd4f& v)
{
return v;
}
Simd4f operator+(const Simd4f& v0, const Simd4f& v1)
{
return vaddq_f32(v0.f4, v1.f4);
}
Simd4f operator-(const Simd4f& v)
{
return vnegq_f32(v.f4);
}
Simd4f operator-(const Simd4f& v0, const Simd4f& v1)
{
return vsubq_f32(v0.f4, v1.f4);
}
ProductExpr operator*(const Simd4f& v0, const Simd4f& v1)
{
return ProductExpr(v0, v1);
}
Simd4f operator/(const Simd4f& v0, const Simd4f& v1)
{
return v0 * vrecpeq_f32(v1.f4); // reciprocal estimate
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// function implementations
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Simd4f simd4f(const Simd4i& v)
{
return v.u4;
}
Simd4f convert(const Simd4i& v)
{
return vcvtq_f32_s32(v.i4);
}
float (&array(Simd4f& v))[4]
{
return (float(&)[4])v;
}
const float (&array(const Simd4f& v))[4]
{
return (const float(&)[4])v;
}
void store(float* ptr, Simd4f const& v)
{
return vst1q_f32((float32_t*)ptr, v.f4);
}
void storeAligned(float* ptr, Simd4f const& v)
{
return vst1q_f32((float32_t*)ptr, v.f4);
}
void storeAligned(float* ptr, unsigned int offset, Simd4f const& v)
{
return storeAligned(reinterpret_cast<float*>(reinterpret_cast<char*>(ptr) + offset), v);
}
template <size_t i>
Simd4f splat(Simd4f const& v)
{
return vdupq_n_f32(array(v)[i]);
}
Simd4f select(Simd4f const& mask, Simd4f const& v0, Simd4f const& v1)
{
return vbslq_f32(mask.u4, v0.f4, v1.f4);
}
Simd4f abs(const Simd4f& v)
{
return vabsq_f32(v.f4);
}
Simd4f floor(const Simd4f& v)
{
int32x4_t i = vcvtq_s32_f32(v.f4);
int32x4_t s = vreinterpretq_s32_u32(vcgtq_f32(vcvtq_f32_s32(i), v.f4));
return vcvtq_f32_s32(vsubq_s32(i, vshrq_n_u32(s, 31)));
}
Simd4f max(const Simd4f& v0, const Simd4f& v1)
{
return vmaxq_f32(v0.f4, v1.f4);
}
Simd4f min(const Simd4f& v0, const Simd4f& v1)
{
return vminq_f32(v0.f4, v1.f4);
}
Simd4f recip(const Simd4f& v)
{
return recip<0>(v);
}
template <int n>
Simd4f recip(const Simd4f& v)
{
Simd4f recipV = vrecpeq_f32(v.f4);
// n+1 newton iterations because initial approximation is crude
for(int i = 0; i <= n; ++i)
recipV = vrecpsq_f32(v.f4, recipV.f4) * recipV;
return recipV;
}
Simd4f sqrt(const Simd4f& v)
{
Simd4f r = v * rsqrt(v);
Simd4f zero = simd4f(0);
return select(vceqq_f32(zero.f4, v.f4), zero, r);
}
Simd4f rsqrt(const Simd4f& v)
{
return rsqrt<0>(v);
}
template <int n>
Simd4f rsqrt(const Simd4f& v)
{
Simd4f rsqrtV = vrsqrteq_f32(v.f4);
// n+1 newton iterations because initial approximation is crude
for(int i = 0; i <= n; ++i)
rsqrtV = vrsqrtsq_f32(vmulq_f32(v.f4, rsqrtV.f4), rsqrtV.f4) * rsqrtV;
return rsqrtV;
}
Simd4f exp2(const Simd4f& v)
{
// http://www.netlib.org/cephes/
Simd4f limit = simd4f(127.4999f);
Simd4f x = min(max(-limit, v), limit);
// separate into integer and fractional part
Simd4f fx = x + simd4f(0.5f);
Simd4i ix = vsubq_s32(vcvtq_s32_f32(fx.f4), vreinterpretq_s32_u32(vshrq_n_u32(fx.u4, 31)));
fx = x - vcvtq_f32_s32(ix.i4);
// exp2(fx) ~ 1 + 2*P(fx) / (Q(fx) - P(fx))
Simd4f fx2 = fx * fx;
Simd4f px = fx * (simd4f(1.51390680115615096133e+3f) +
fx2 * (simd4f(2.02020656693165307700e+1f) + fx2 * simd4f(2.30933477057345225087e-2f)));
Simd4f qx = simd4f(4.36821166879210612817e+3f) + fx2 * (simd4f(2.33184211722314911771e+2f) + fx2);
Simd4f exp2fx = px * recip(qx - px);
exp2fx = simd4f(_1) + exp2fx + exp2fx;
// exp2(ix)
Simd4f exp2ix = vreinterpretq_f32_s32(vshlq_n_s32(vaddq_s32(ix.i4, vdupq_n_s32(0x7f)), 23));
return exp2fx * exp2ix;
}
Simd4f log2(const Simd4f& v)
{
Simd4f scale = simd4f(1.44269504088896341f); // 1/ln(2)
const float* ptr = array(v);
return simd4f(::logf(ptr[0]), ::logf(ptr[1]), ::logf(ptr[2]), ::logf(ptr[3])) * scale;
}
Simd4f dot3(const Simd4f& v0, const Simd4f& v1)
{
Simd4f tmp = v0 * v1;
return splat<0>(tmp) + splat<1>(tmp) + splat<2>(tmp);
}
Simd4f cross3(const Simd4f& v0, const Simd4f& v1)
{
float32x2_t x0_y0 = vget_low_f32(v0.f4);
float32x2_t z0_w0 = vget_high_f32(v0.f4);
float32x2_t x1_y1 = vget_low_f32(v1.f4);
float32x2_t z1_w1 = vget_high_f32(v1.f4);
float32x2_t y1_z1 = vext_f32(x1_y1, z1_w1, 1);
float32x2_t y0_z0 = vext_f32(x0_y0, z0_w0, 1);
float32x2_t z0x1_w0y1 = vmul_f32(z0_w0, x1_y1);
float32x2_t x0y1_y0z1 = vmul_f32(x0_y0, y1_z1);
float32x2_t y2_w2 = vmls_f32(z0x1_w0y1, x0_y0, z1_w1);
float32x2_t z2_x2 = vmls_f32(x0y1_y0z1, y0_z0, x1_y1);
float32x2_t x2_y2 = vext_f32(z2_x2, y2_w2, 1);
return vcombine_f32(x2_y2, z2_x2);
}
void transpose(Simd4f& x, Simd4f& y, Simd4f& z, Simd4f& w)
{
#if NVMATH_INLINE_ASSEMBLER
asm volatile("vzip.f32 %q0, %q2 \n\t"
"vzip.f32 %q1, %q3 \n\t"
"vzip.f32 %q0, %q1 \n\t"
"vzip.f32 %q2, %q3 \n\t"
: "+w"(x.f4), "+w"(y.f4), "+w"(z.f4), "+w"(w.f4));
#else
float32x4x2_t v0v1 = vzipq_f32(x.f4, z.f4);
float32x4x2_t v2v3 = vzipq_f32(y.f4, w.f4);
float32x4x2_t zip0 = vzipq_f32(v0v1.val[0], v2v3.val[0]);
float32x4x2_t zip1 = vzipq_f32(v0v1.val[1], v2v3.val[1]);
x = zip0.val[0];
y = zip0.val[1];
z = zip1.val[0];
w = zip1.val[1];
#endif
}
void zip(Simd4f& v0, Simd4f& v1)
{
#if NVMATH_INLINE_ASSEMBLER
asm volatile("vzip.f32 %q0, %q1 \n\t"
: "+w"(v0.f4), "+w"(v1.f4));
#else
float32x4x2_t uzp = vzipq_f32(v0.f4, v1.f4);
v0 = uzp.val[0];
v1 = uzp.val[1];
#endif
}
void unzip(Simd4f& v0, Simd4f& v1)
{
#if NVMATH_INLINE_ASSEMBLER
asm volatile("vuzp.f32 %q0, %q1 \n\t"
: "+w"(v0.f4), "+w"(v1.f4));
#else
float32x4x2_t uzp = vuzpq_f32(v0.f4, v1.f4);
v0 = uzp.val[0];
v1 = uzp.val[1];
#endif
}
Simd4f swaphilo(const Simd4f& v)
{
return vcombine_f32(vget_high_f32(v.f4), vget_low_f32(v.f4));
}
int allEqual(const Simd4f& v0, const Simd4f& v1)
{
return allTrue(v0 == v1);
}
int allEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
{
return allTrue(outMask = v0 == v1);
}
int anyEqual(const Simd4f& v0, const Simd4f& v1)
{
return anyTrue(v0 == v1);
}
int anyEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
{
return anyTrue(outMask = v0 == v1);
}
int allGreater(const Simd4f& v0, const Simd4f& v1)
{
return allTrue(v0 > v1);
}
int allGreater(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
{
return allTrue(outMask = v0 > v1);
}
int anyGreater(const Simd4f& v0, const Simd4f& v1)
{
return anyTrue(v0 > v1);
}
int anyGreater(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
{
return anyTrue(outMask = v0 > v1);
}
int allGreaterEqual(const Simd4f& v0, const Simd4f& v1)
{
return allTrue(v0 >= v1);
}
int allGreaterEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
{
return allTrue(outMask = v0 >= v1);
}
int anyGreaterEqual(const Simd4f& v0, const Simd4f& v1)
{
return anyTrue(v0 >= v1);
}
int anyGreaterEqual(const Simd4f& v0, const Simd4f& v1, Simd4f& outMask)
{
return anyTrue(outMask = v0 >= v1);
}
int allTrue(const Simd4f& v)
{
#if NVMATH_INLINE_ASSEMBLER
int result;
asm volatile("vmovq q0, %q1 \n\t"
"vand.u32 d0, d0, d1 \n\t"
"vpmin.u32 d0, d0, d0 \n\t"
"vcmp.f32 s0, #0 \n\t"
"fmrx %0, fpscr"
: "=r"(result)
: "w"(v.f4)
: "q0");
return result >> 28 & 0x1;
#else
uint16x4_t hi = vget_high_u16(vreinterpretq_u16_u32(v.u4));
uint16x4_t lo = vmovn_u32(v.u4);
uint16x8_t combined = vcombine_u16(lo, hi);
uint32x2_t reduced = vreinterpret_u32_u8(vmovn_u16(combined));
return vget_lane_u32(reduced, 0) == 0xffffffff;
#endif
}
int anyTrue(const Simd4f& v)
{
#if NVMATH_INLINE_ASSEMBLER
int result;
asm volatile("vmovq q0, %q1 \n\t"
"vorr.u32 d0, d0, d1 \n\t"
"vpmax.u32 d0, d0, d0 \n\t"
"vcmp.f32 s0, #0 \n\t"
"fmrx %0, fpscr"
: "=r"(result)
: "w"(v.f4)
: "q0");
return result >> 28 & 0x1;
#else
uint16x4_t hi = vget_high_u16(vreinterpretq_u16_u32(v.u4));
uint16x4_t lo = vmovn_u32(v.u4);
uint16x8_t combined = vcombine_u16(lo, hi);
uint32x2_t reduced = vreinterpret_u32_u8(vmovn_u16(combined));
return vget_lane_u32(reduced, 0) != 0x0;
#endif
}
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