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path: root/src/generated/Quadtree_SM5_sig.h
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#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
mov o0.xyzw, v0.xyzw
ret 
// Approximately 0 instruction slots used
#endif

const BYTE g_GFSDK_WAVEWORKS_VERTEX_INPUT_Sig[] =
{
     68,  88,  66,  67,  53, 192, 
      8,  24,  97, 223,  48, 192, 
    236,  66, 223, 132,  46,  54, 
    142, 252,   1,   0,   0,   0, 
    220,   0,   0,   0,   3,   0, 
      0,   0,  44,   0,   0,   0, 
     96,   0,   0,   0, 148,   0, 
      0,   0,  73,  83,  71,  78, 
     44,   0,   0,   0,   1,   0, 
      0,   0,   8,   0,   0,   0, 
     32,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   0,   0, 
      0,   0,  15,  15,   0,   0, 
     80,  79,  83,  73,  84,  73, 
     79,  78,   0, 171, 171, 171, 
     79,  83,  71,  78,  44,   0, 
      0,   0,   1,   0,   0,   0, 
      8,   0,   0,   0,  32,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,   3,   0, 
      0,   0,   0,   0,   0,   0, 
     15,   0,   0,   0,  83,  86, 
     95,  80, 111, 115, 105, 116, 
    105, 111, 110,   0,  83,  72, 
     69,  88,  64,   0,   0,   0, 
     80,   0,   1,   0,  16,   0, 
      0,   0, 106,   8,   0,   1, 
     95,   0,   0,   3, 242,  16, 
     16,   0,   0,   0,   0,   0, 
    103,   0,   0,   4, 242,  32, 
     16,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,  54,   0, 
      0,   5, 242,  32,  16,   0, 
      0,   0,   0,   0,  70,  30, 
     16,   0,   0,   0,   0,   0, 
     62,   0,   0,   1
};