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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
vs_3_0
dcl_position v0
dcl_texcoord v1
dcl_texcoord o0.xy
dcl_position o1
mov o0.xy, v1
mov o1, v0
// approximately 2 instruction slots used
#endif
const BYTE g_vs30_vs[] =
{
0, 3, 254, 255, 254, 255,
23, 0, 67, 84, 65, 66,
28, 0, 0, 0, 35, 0,
0, 0, 0, 3, 254, 255,
0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0,
28, 0, 0, 0, 118, 115,
95, 51, 95, 48, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48,
46, 49, 54, 51, 56, 52,
0, 171, 171, 171, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 144, 31, 0,
0, 2, 5, 0, 0, 128,
1, 0, 15, 144, 31, 0,
0, 2, 5, 0, 0, 128,
0, 0, 3, 224, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 15, 224, 1, 0,
0, 2, 0, 0, 3, 224,
1, 0, 228, 144, 1, 0,
0, 2, 1, 0, 15, 224,
0, 0, 228, 144, 255, 255,
0, 0
};
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