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path: root/src/generated/FoamGeneration_vs_3_0.h
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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
    vs_3_0
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord o0.xy
    dcl_position o1
    mov o0.xy, v1
    mov o1, v0

// approximately 2 instruction slots used
#endif

const BYTE g_vs30_vs[] =
{
      0,   3, 254, 255, 254, 255, 
     23,   0,  67,  84,  65,  66, 
     28,   0,   0,   0,  35,   0, 
      0,   0,   0,   3, 254, 255, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   1,   0,   0, 
     28,   0,   0,   0, 118, 115, 
     95,  51,  95,  48,   0,  77, 
    105,  99, 114, 111, 115, 111, 
    102, 116,  32,  40,  82,  41, 
     32,  72,  76,  83,  76,  32, 
     83, 104,  97, 100, 101, 114, 
     32,  67, 111, 109, 112, 105, 
    108, 101, 114,  32,  54,  46, 
     51,  46,  57,  54,  48,  48, 
     46,  49,  54,  51,  56,  52, 
      0, 171, 171, 171,  31,   0, 
      0,   2,   0,   0,   0, 128, 
      0,   0,  15, 144,  31,   0, 
      0,   2,   5,   0,   0, 128, 
      1,   0,  15, 144,  31,   0, 
      0,   2,   5,   0,   0, 128, 
      0,   0,   3, 224,  31,   0, 
      0,   2,   0,   0,   0, 128, 
      1,   0,  15, 224,   1,   0, 
      0,   2,   0,   0,   3, 224, 
      1,   0, 228, 144,   1,   0, 
      0,   2,   1,   0,  15, 224, 
      0,   0, 228, 144, 255, 255, 
      0,   0
};